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Lost Planet
 
Lost Planet 3 General Discussion New Multiplayer Details with Screenshots
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7 years ago  ::  May 01, 2013 - 11:43AM #51
Rhythmik
Posts: 291

May 1, 2013 -- 5:30AM, LVND wrote:


Apr 30, 2013 -- 9:58PM, Rhythmik wrote:


Just by looking at Soul Sacrafice, you see just how much influence Inafune had in regards to gameplay mechanics in the LP franchise. I see now that them saying "Oh, the original LP team worked with Spark to get the core of the game" was just an attempt to get OG fans to support but as we now see that "cooperation" between the two teams didn't mean ****. 



And sad thing about it, is watch how fluid Yaiba comes out because of Inafune's involvement even though he is working w/ the same American dev. If that comes out any type of decent it will almost be like a big "F you" to Capcom. I would love to hear Inafune's thoughts on LP3, smdh.






Lost Planet 3 - like many other outsourced projects - was Inafune's idea. You could say that it was THAT the "big F you to Capcom" except it not only screws over the company, but also the fans. Not to mention that, back in 2010, he used to blame the LP2 team for the game underperfoming, saying that if he had been more involved it would have turned out a success, even though his role on the project was the same as the first.

I don't know how much influence he really had on LP, but overall his time as gobal head of production at Capcom did more harm than good.




Like I said in other posts around the forum, I have no real objection to outsourcing the projecting (even though Spark is a head scratcher). But rather my objection is rather with Capcom allowing the outsourced dev to make such radical changes. They said the original LP team was heavily involved, but the videos of gameplay say otherwise. To me, it seems they were only involve in the development of the story and the world, but that's it. I referenced Soul Sacrifice because if you watch videos of the gameplay, alot (not all) of the movement is "LP-like".  And I could be wrong but even though Inafune's role was the same on LP and LP2, he wasn't global head of production when working on LP, was he? (Real question, I'm not sure.)


I'm not out to say that everything Inafune did was great for Capcom, like I said I'm not against Western outsourcing but also feel its unnecessary. But in regards to LP, I have to give Inafune respect because without him there would not have been an LP, since he is the one who really pushed to have the IP developed.




Edit: But I'll admit the "F you" to Capcom is way off after thinking about it. There are 3 parties involved in the development of that game (2 Japanese, 1 American), where there are only 2 parties involved in LP3.

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7 years ago  ::  May 01, 2013 - 12:08PM #52
TRisk X
Posts: 2

(Because I still can't sign into my original account ><) So, no one is going to rant? Fine, I will then!


I don't mind the 10 man multiplayer. However, what I mind is that there aren't any 16 man modes available at all. There's even 6 man modes, yet not 16? What is going on here? There's a lot you can borrow from Gears of War, the lower player count is not one of them. The maps better be small enough so you don't feel the impact the difference 6 extra players make.


The way I see it, this is an effort to help with keeping matches populated. One of the bigger problems to Lost Planet's older system was the domino effect of one player leaving. That, and LP2's lack of Online Player Indicator.



That capture the T-ENG Sample Scenario Mode doesn't seem too difficult if you can still shoot your primary weapon while carrying it back to your base. Not even a pistol or a stronger melee like a T-ENG powered Knife, your primary weapon! It's so small it hooks onto your person.


There's Fall Damage, even on Vital Suits! Regenerating health for Online Multiplayer, when will it end. When you have Regenerating Health lowers the drive and intensity in the will to survive, players will simply continue to run from you not for a strategic retreat or further the distance, but to simply regain their health.


Nobody will care how to fight someone while having lower health after just coming out of a skirmish. You're not going to be thinking "how am I going to make it out of the next one, I need to strategize my approach and watch my back." at all unless you're low on ammo.


I will never use a VS, that camera is just asking for Motion Sickness. That's not even my problem with it, they're aren't mobile at all. Meaning they can't jump, dash or hover it seems. They are now just big walking targets. Not to mention there isn't an animation for getting in one, nor do you have to activate it.


I can only hope there is a usable flying type and a multi suit type on these maps. Doesn't look like you can hold onto VS either. Yeah it wasn't the greatest thing in the world, but it did help get players around the map while having a bodyguard.


So, no more weapon pickups then? Just your kit and possibly scavenging weapons your dead opponents were carrying. Arena Style gameplay is slowly being written out of the shooter genre. Even LP2 had a compromise to old and new with it's Hybrid Style of gameplay. Flawed maybe, but it was the first attempt at this kind of thing that I am aware of, and I thought it did pretty well for a first try.

I can't see myself having much drive to improve my game. The only think I can improve really is my accuracy with the weapons. Not my rolling, not my anchor, not my jumping, not my grenades, nor the Vital Suits. Why is that, because most of the advanced techniques following them are gone. Heck, jumping is completely thrown out the window.



Sprinting doesn't look fast, I don't know because Spark isn't using a Roadie Run, but it looks like it's going to need a patch in the future. It doesn't look like it's worth using and only puts you at a disadvantage.


Am I the only one that heard the Particle Thrower with headphones on? The sound effects are ear gratingingly awful after discharge. And did we really need a kill cam, honestly? How hard could it possibly be to find the person that killed you, there's only five other people to shoot!


I'm surprised Marcus Fenix and Dominic Santiago aren't returning for LP3, because the multiplayer actually resembles Gears of War in pacing and appearance. This is coming from someone who played a good deal of Gears of War 2 in the past.



I planned on renting this game to do my own personal thorourgh review it, but I'm probably going to buy it anyway. I have a good friend that's hellbent on adding it to his collection for the sake of consistency. He's even trying to import EX Troopers, so I might be playing this more than I'd want to.


You know, many want to blame Inafune on this whole westernization thing. I think Capcom got what he said wrong, considering you know, they make games that look like they could have been western developed in the past. It's called Resident Evil, Dino Crisis, Dead Rising, Devil May Cry (at most, the only JPN things I can think of are white hair and it's take on twin brother rivalry being closer to that of popular anime.), Lost Planet, get the idea?


I will give them props for making what appears to be a solid and enjoyable experience for the masses. But this is clearly not a Lost Planet focused on the veterans that have been here from the start. Heck, I even approve of adding music to multiplayer. Always hated that about these modern shooters. Assassination kills are nice, though doesn't seem counterable. Was that a party system in place in the lobby screen?



Personal gripe, but the announcers are too chatty for me. It works, but it's not for me. I'm alright with simple T-ENG Sample Stolen, Dropped or Captured.


Also, am I the only one that thinks the Single Player isn't sounding as promised to a more exploration style of gameplay? Sure you explore, but it's hard to think I'm going to be surviving the elements and the Akrid inhabitants when Jim Peyton isn't wearing his headgear out there. You know, so he won't freeze to death in seconds like anything else on a planet that cold? Thermal Energy's role is nothing more than economy credits.



I think I'm crazy to want a Lost Planet done by the RE4 team. I feel they could have worked the timer aspect of T-ENG in a way that worked in the surviving the extreme conditions of EDN III with Jim's Suit and the RIG's fuel source. Such as upgrading things so that T-ENG consumption becomes slower and heals you to the point where by endgame, you don't even feel it.



Think about the choices you could had made then, do I play it safe and return with the T-ENG I have now, I do I use some more to gas the RIG, venture further and perhaps hit the motherload? I upgraded the RIG so it has reserve T-ENG (Think MMX Sub Tank) to use in emergancies, should I store some T-ENG or convert it all into credits for that weapon upgrade?



Yeah, I think I'm done for now.

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7 years ago  ::  May 01, 2013 - 9:20PM #53
Jwhude
Posts: 754

^Yeah I pretty much agree with everything you said there. I don't understand why they didn't just make a seperate game with gameplay like this and then actually made a real Lost Planet 3. I mean, I preferred the original game over LP2, but the second game was still lost planet at heart. This looks more like Dead Space and Gears of War than anything else.

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7 years ago  ::  May 04, 2013 - 6:57PM #54
Deaco
Posts: 2,074

Yeah, I'm not really feeling this one. :|

The character animations and movements look very clunky to me. Hopefully they fix it in the next month or two, also, like another user mentioned before...the camera needs to back up just a little bit more.



In my opinion this would have worked out better if they used the story SPARK put into place since LP2 really didn't have much of a consistant storyline, and then maintain the same animation styles that CAPCOM put into place with the LP1, LP2 games.



To be honest, I'm not in too much of an uproar about shooting grenades in mid-air, I abused the crap out of it--If there's any Gears vets over here, it's a lot like the shotgun frenzies--It's a lot of fun when you have the skill to use it, but there's valid reason for balancing it.

On another note, it feels good seeing everyone on the forums again. Laughing

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7 years ago  ::  May 04, 2013 - 7:59PM #55
Jwhude
Posts: 754

I do agree there deaco haha it's nice to see the old group of users talking on the forum again!

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7 years ago  ::  May 05, 2013 - 2:20AM #56
BTHR Zero X
Posts: 4,549

Deaco my Lost Planet Brother from an Akrid Mother.

About time you showed your ass up in here.

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7 years ago  ::  May 06, 2013 - 8:02PM #57
TRisk
Posts: 1,159

May 4, 2013 -- 7:59PM, Jwhude wrote:


I do agree there deaco haha it's nice to see the old group of users talking on the forum again!




Just wished it was about more positive things to say.


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7 years ago  ::  May 10, 2013 - 1:11PM #58
Jwhude
Posts: 754

May 6, 2013 -- 8:02PM, TRisk wrote:


May 4, 2013 -- 7:59PM, Jwhude wrote:


I do agree there deaco haha it's nice to see the old group of users talking on the forum again!




Just wished it was about more positive things to say.




So do i, but there aren't too many positive things to say.

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7 years ago  ::  May 10, 2013 - 9:13PM #59
SDF1
Posts: 137

Gamespot livestreamed a Q&A session a few days ago.  I wanted to ask if they kept the option to use a bounding box for aiming, and to adjust the orientation of the camera, since a lot of us old-school players will want to center the camera behind us and NOT use fixed-point aiming.  I have a bad feeling none of that made it in, even though at one point in time they promised to let us adjust the camera.

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7 years ago  ::  May 12, 2013 - 2:54PM #60
HiPOL
Posts: 757

May 1, 2013 -- 5:30AM, LVND wrote:


Lost Planet 3 - like many other outsourced projects - was Inafune's idea. You could say that it was THAT the "big F you to Capcom" except it not only screws over the company, but also the fans. Not to mention that, back in 2010, he used to blame the LP2 team for the game underperfoming, saying that if he had been more involved it would have turned out a success, even though his role on the project was the same as the first. 

I don't know how much influence he really had on LP, but overall his time as gobal head of production at Capcom did more harm than good.




Check this video at ~1:10. Does this stun animation look familiar ? So much about Inafune`s influence on LP gameplay...


www.youtube.com/watch?v=UeRierljzBg&feat...

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