I`ve found some optimism reserves in my head for this game and decided to analise multiplayer videos to find out some details.
It`s not and it won`t be the game we know and love but still it can be enjoyable. Here`s what i`ve found :
Lobby and matchmaking:
1. There are 4 types of match (mentioned by Andrew) that probably are 3 Scenarios, Akrid Survival, Elimination and Team Elimination.
Probably because we didn`t see last 2 yet, and it doesn`t appear in game menu. Could be that 3 Scenarios and 1 Akrid Survival are all we got. Considering narrative perspective of the game could be that they don`t want us to fight Nevec vs Nevec or Snow Pirates vs Snow Pirates in Elimination. But what about Team Elimination ? There are games on market like Ghost Recon Future Soldier that also don`t have Elimination or Team Elimination...
We`ll have to wait to find out.
There are 3 modes in Scenario. First where Nevec is approaching Snow Pirates base with Battlecat. Nevec is to protect vehicle and repair it, Snow Pirates are to destroy it and prevent repairing. VSs are available in this scenario for both teams. In second scenario Nevec and Snow Pirates are to kill big Akrid then gain Thermal Energy Sample it drops and bring it to enemies base. Team must deliver 3 samples to win the match. In third scenario Snow Pirates must destroy 3 generators using explosives and then escape with Thermal Energy Canister. Nevec is to stop them.
2. Most matches go with 10 players, but Akrid Survival that goes with 6.
3. Before the match in lobby you can vote on map, and choose your weapons kit (4 slots), probably also mute players or view profile (icon in the middle with human) and acces your progression sphere. Match starts automatically.
4. Each player has connection indicator that shows quality of his connection. Host has HOST description at his name. This should be good for lagg issues. Game also helps to find best match for you, probably depending on connection quality and region.
5. Match durration time is 11-12 minutes. Exception is scenario mode with Battlecat where time is added (2 min) after reaching each control point (3 walls on the way to enemies base).
6. 6 maps are available at launch day : Quarantine, Stronghold, Contact, Alpha Lair, Outpost, Research Lab. As good as we know CAPCOM we should expect DLCs with additional maps very soon.
7. Music playing in background is taken from LP2 . Brings back memories
Weapons :
1. Assault Rifle equivalent to Standard MG from LP2, slow but with high fire power, can be equiped with Incendiary Rounds.
2. P.I.G. equivalent to MG II from LP2, very fast but weaker, can be equiped with Stinger Rounds
3. Unkown name MG equivalen to MG SP from LP2 - shots 3 bullets bursts.
4. Particle Thrower - looks like kind of plasma thrower, possible overheating if used too long. You can upgrade it to second function that allows to steal thermal energy from enemies.
5. Grenade Launcher - allows to shot up to 6 grenades. Very good recompesation for lowered number of standard grenades. Can be equiped with Biotox or Explosive Rounds.
6. Shotgun - no details yet. Can be equiped with Bounce Shot (whatever it means).
7. Valkyrie - crossbow with scope - new weapon. Shots 2 arrows before reloading. You can upgrade it with quicker reload & fire function and exploiding bolts.
8. Grenades - few types ; Frag Grenade with explosives, EMP Grenade that dissable VS and deployables , Anti-Armor Grenade designed to destroy VS, Disc Grenades - with explosives, explodes at collision. Could be more. Standard capacity 1-2 grenades but can be upgraded to more probably using abilities.
9. Hunting Rifle - traditional rifle with scope. Can be equiped with Depleted Uranium.
Deploaybles :
All deploaybles requier thermal energy to plant it.
1. Automatic Chaingun Turret - covers small area with heavy fire.
2. Biotox Mine - releases deadly gas when activated by enemies. When planting it you`ll hear familiar sound. It`s VS activation sound from previous LP games.
3. Proximity Mine - same as above but explodes when activated
4. T-Energy Shield - stationary, transparent shield.
5. Proto-Harmonizer Node - item increasing regeneration time within its area of effect.
6. Nanothief - ability to steal enemies deployables and use it for your team.
Abilities :
There are many abilities giving player many advantages. One of it is Sixth Sense that reduces time needed to tag and trace enemy after aiming at him. Other warns you when somebody is aiming at you. Noxious Demise allows you to spread toxic gas when dying. Enhanced Repair allows to repair VSs and Battlecat faster. Credit Booster - allows to earn credits faster. Luckshot - no data yet, Survivor - no data yet, Everlong Grudge - no data yet.
Gameplay :
Grappling hook is limited to scripted points (green circles) but its probably still the fastes way to travel. Not sure about it cause people playing in videos seem not to be LP daily players
. It also has very long range and seems to be working quick. I`ve noticed some scripted points placed in position where it could have been used only for quick traveling, not to get on top of something. Question is if we can cancel anchor shot and how long are "landing" and "climbing" animations ? Falling down without anchor will cost us little life, but going down with anchor will not. There are special points for it, marked red.
Life regenerates automatically. It can be upgraded for faster regeneration. You can heal your teammates untill enemy won`t finish them with melee attack. Usually you`re not dead untill somebody will finish you (melee attack), headshot you or blow you up with grenade or VS rocket.
After respawn you have 6 seconds of invulnerability (counter under timer). Players spawn usually at base but there are some exceptions depending on match type.
Rolls seems to be working like earlier giving player invulnerability for a split second. But what`s interesting roll in multiplayer is completelly different than in singleplayer. In singleplayer it looks much more natural and polished. It has additional animation at the beginning and at the end. No idea why... ?
You can`t shot grenades 
Altought most players shot with zoom it is possible to shot without it like in previous LP games.
You can repair Battlecat and VS. In VS you have unlimited ammo (Rockets and Gettling Gun) and first person view.
For the first time we have background music during match. Not only at the end but all the time. It sounds very good. There is also narrator coordinating teams objcetives. Nevec has cheesy male voice that brings me on mind Team Fortress 2 (even thought its male voice), Snow Pirates has female narrator that sounds like Luka form Extreme Condition (most likely her mother, cause she`s not born yet
). I hope we can turn narrators off, cause i`m sure it will be annoying to hear their cheesy comments all the time.
You can upgrade every weapon and deployables. Each has min 2 levels of upgrade. Some of it you must find in campaign mode some buy thru Progression Sphere. You can also unlock playbale characters and other stuff there.