So no varied VS's in mutiplyer, not 10v10 or was it 16v16, I can't remeember but we had more then 5v5 in LP2.
If I recall, the original two had a maximum of 16 players (8v8). To be honest, while 5v5 is quite a bit lower, I kind of prefer smaller matches. Maybe 6v6 would have been a nice medium? When you think about it, some of the large maps in LP:C and LP2 were simply way too large. NEOS, for example, was just too big. Even with a full 8v8 match, you could easily hide and never, ever be found in that map. Even Thunderpeal Precipice was really big. The map size labels were kind of off in LP2 as well - Kraftwerk was a fairly large map, but was categorized as medium, or even small (I don't remember which).
Making the game 5v5 for everything is no excuss, not in 2013 and not when the last 2 games had more then this. 5v5 matchs should be optional not manditory. Also, Thunderpeal Precipice wasn't a big map, there were a buch of short cuts if you didn't want to run, VS's, catiplots, shortcuts. I suppose map size is perpehance. I like NEOS beuase it was big, in space and VS's could stay up in the air longer. What I'm saying is people like me who like fighing on Big maps with VS's are being booted out becuaseLP3 doesn't have any of hat we want when the previosu games had what we wanted and what other people wanted.
Maybe less maximum players and smaller maps will lead to a more fun experience online overall.
I'm sorry but that isn't a good enough justification for forcing 5v5 game play on everyone. I've played games with less people and it's very boaring. Some people like 5v5 but not everyone. In the first games you could have the option for 5v5 but now it's forcing you.
It will also mean more rooms.
If you mean more room as in using the extra data that isn't being used at the forfront I can understand what you mean. For example, in MassEffect you had the Mako and I loved it but in MS2 they took it out but I noticed that all the stations and ground area's were much bigger. My only thought at the lose of the Mako and gaining all this space was "well, at least they're using the empty space.
More rooms mean more opportunities to play.
If you are talking about gaming servers that has nothing to do with 5v5, in fact it would mean that less people would be able to play.
Also, I hope that they allow people to join matches in-game, or at least see matches that are currently underway (even if you can't join). That way, you can at least see how many people are playing online.
If a LP4 is ever made with the orginal LP1/2 devs at the helm and they still have a mutiplayer campaign this is something that needs to be implimted. LP2 would have been much better with drop in drop out gameplay.
Anyway, graphically, things look pretty good. MT Framework did look great, but this also looks pretty slick so far.
Sparks, like Ninja Theroy before them didn't try and take the initiative to use MT Framwork. Instead they went with Unreal Engin. This is another personal prefrence but I'm starting to hate the Unreal Engin, becuase everyone uses's it an almost no one creates their on unique engin. It just makes everyting look the same.
Neither dev tried to use MT. Who know, maybe through trying to understad it they could have created a unique looking game. As things stand to me, Unreal is genaric, cheap, uncomplex, and everywhere, nearly all Amarican devs use it. I'm just sick of seeing it every where when I didn't.
Becuase of all these games using Unreal I'm apprehension of Unreal Engin 4 coming out.
The stages look fairly varied, as well (cave, snow, a couple of bases, etc). I genuninely hope that they still have data posts that you capture for radar, since that was a pretty major part of the strategy of the game (i.e. capturing one, then waiting for someone to try to capture it back).
There doing things I would have enjoyed seeing in the style of LP1/2
Thinking about it now, I wonder if getting T-Energy in multiplayer will work like LP1 or LP2 (where it's just used for recovery (in single-player), or using energy weapons / items)? I think it's supposed to be like currency in single-player mode for LP3.
I hope they make it so you can use TNG like in LP1/2 to heal your self at the cost of losing TNG, but as things stand with single player I HIGHLY doubt it. Sparks thought thermal Energy was a "Timer" when it was anything from that. hermal Energy was fuel for some of your guns, VS's and regen ablity.
I hate how they took it out of single player. How the heck does the main character in that auto heal. By LP3 logic if we take even a nit of damge it should weaken us until we get to a placeto heal. If he has auto regen without a harminizor this game will be genreic becuase at least LP1/2 have reasons for why people can regenrat health.
I agree that it would have been nicer to have some motion being conveyed in the screenshots, but they are screenshots - they are static by nature. If the game looks plodding or boring in a video, that would be bad.
There is a reason why they aren't showing gameplay, either it's weak, they know it's weak, ad they don't want to push people away or it's not ready yet. My money's on the first one.
I think I would have liked a wholly co-op Akrid mode, where you're not competing against another team, but that's basically just Survival / Escalation from other games. At least Akrid Survival switches it up a bit with a competitive bend. Something with pure co-op would have been nice, still.
I wish they had brought in that stuff they did in LP Colonies and let us play as Akrid.
EDIT: Something that I like about the way that SU are approaching this (even if it's not the same as the original two, or even good in its own right), is that they're basically putting out two different halves to the game. It's not like they just took the maps and gameplay of the first game, and just added other players and boxed the maps off - they seem to be making a genuinely different experience from the first game (i.e. skills and skins, upgrading and changing your loadout, different gameplay modes, etc).
I think I would have personally liked to see a bit more interesting ideas in the gameplay modes. I genuninely also hope they put Fugitive mode back in - that was always a ton of fun to run around and dodge the hunters. :D
EDIT 2: Agh, I thought this was going to be released for PC at launch. The Japanese site just lists 360 and PS3. :/
When I really think about it. LP3 is a singleplayer game with a needlesly tacked on mutiplayer which is ironic compared to LP1/2. The way the game looks it shouldn't have mutiplayer.
Oh well, I jsut hope when this game does ok, cuss that's all its going to be, "ok" they make LP4 in LP1/2 style. LP3 isn't in style with it's predecassors.