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Lost Planet
 
Lost Planet 3 General Discussion New Multiplayer Details with Screenshots
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7 years ago  ::  Apr 22, 2013 - 6:55PM #11
LVND
Posts: 10

What in these screenshots makes it look like it may be good or fun? It may be me, but all that I see is a character holding a rifle while "zooming" in most of them, the only differences being the scenarions and the presence of a cover-wall (quite sad to see them where there shouldn't be any, like in the snow segment of one of the team deathmatch screenshots).
The fact that the characters seem to be standing still most of the time is also discouraging, as it makes it look like the game lacks dynamism.

Apr 22, 2013 -- 8:14AM, SDF1 wrote:

This is largely due to how grenades are handled in LP.  We can at least use them to flush out hiding spots effectively, since they'll presumably come in larger quantities than in any Gears game, and they can be detonated early by shooting at them.



Has there been any confirmation about grenades working like in the previous games? I think I've seen them used only once, and it seemed like a scripted throw, aimed at the mouth of a stunned Akrid.

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7 years ago  ::  Apr 23, 2013 - 11:31AM #12
HiPOL
Posts: 757

Apr 22, 2013 -- 6:55PM, LVND wrote:


What in these screenshots makes it look like it may be good or fun? 




It`s mostly our imagination i guess :).  In my case it`s vehicle, old VS, match rules, and possibilities it gives. In one of preorder trailers i`ve seen character looking like Vanquish. Animations were not so bad there. I have more hopes now than before OP screenshots and news.


 


@ Onijhia - you must have spent really alot of time playing LP1 and LP2 when you don`t even remember how many players can play in multiplayer.... 

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7 years ago  ::  Apr 23, 2013 - 11:36AM #13
SolarLune
Posts: 64

Apr 22, 2013 -- 6:32PM, Onijhia wrote:


So no varied VS's in mutiplyer, not 10v10 or was it 16v16, I can't remeember but we had more then 5v5 in LP2.




If I recall, the original two had a maximum of 16 players (8v8). To be honest, while 5v5 is quite a bit lower, I kind of prefer smaller matches. Maybe 6v6 would have been a nice medium? When you think about it, some of the large maps in LP:C and LP2 were simply way too large. NEOS, for example, was just too big. Even with a full 8v8 match, you could easily hide and never, ever be found in that map. Even Thunderpeal Precipice was really big. The map size labels were kind of off in LP2 as well - Kraftwerk was a fairly large map, but was categorized as medium, or even small (I don't remember which).



Maybe less maximum players and smaller maps will lead to a more fun experience online overall. It will also mean more rooms. More rooms mean more opportunities to play. Also, I hope that they allow people to join matches in-game, or at least see matches that are currently underway (even if you can't join). That way, you can at least see how many people are playing online.



Anyway, graphically, things look pretty good. MT Framework did look great, but this also looks pretty slick so far. The stages look fairly varied, as well (cave, snow, a couple of bases, etc). I genuninely hope that they still have data posts that you capture for radar, since that was a pretty major part of the strategy of the game (i.e. capturing one, then waiting for someone to try to capture it back).



Thinking about it now, I wonder if getting T-Energy in multiplayer will work like LP1 or LP2 (where it's just used for recovery (in single-player), or using energy weapons / items)? I think it's supposed to be like currency in single-player mode for LP3.



I agree that it would have been nicer to have some motion being conveyed in the screenshots, but they are screenshots - they are static by nature. If the game looks plodding or boring in a video, that would be bad.



I think I would have liked a wholly co-op Akrid mode, where you're not competing against another team, but that's basically just Survival / Escalation from other games. At least Akrid Survival switches it up a bit with a competitive bend. Something with pure co-op would have been nice, still.



EDIT: Something that I like about the way that SU are approaching this (even if it's not the same as the original two, or even good in its own right), is that they're basically putting out two different halves to the game. It's not like they just took the maps and gameplay of the first game, and just added other players and boxed the maps off - they seem to be making a genuinely different experience from the first game (i.e. skills and skins, upgrading and changing your loadout, different gameplay modes, etc).



I think I would have personally liked to see a bit more interesting ideas in the gameplay modes. I genuninely also hope they put Fugitive mode back in - that was always a ton of fun to run around and dodge the hunters. :D



EDIT 2: Agh, I thought this was going to be released for PC at launch. The Japanese site just lists 360 and PS3. :/

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7 years ago  ::  Apr 23, 2013 - 1:23PM #14
Onijhia
Posts: 172

Apr 23, 2013 -- 11:36AM, SolarLune wrote:


Apr 22, 2013 -- 6:32PM, Onijhia wrote:


So no varied VS's in mutiplyer, not 10v10 or was it 16v16, I can't remeember but we had more then 5v5 in LP2.




If I recall, the original two had a maximum of 16 players (8v8). To be honest, while 5v5 is quite a bit lower, I kind of prefer smaller matches. Maybe 6v6 would have been a nice medium? When you think about it, some of the large maps in LP:C and LP2 were simply way too large. NEOS, for example, was just too big. Even with a full 8v8 match, you could easily hide and never, ever be found in that map. Even Thunderpeal Precipice was really big. The map size labels were kind of off in LP2 as well - Kraftwerk was a fairly large map, but was categorized as medium, or even small (I don't remember which).


Making the game 5v5 for everything is no excuss, not in 2013 and not when the last 2 games had more then this. 5v5 matchs should be optional not manditory. Also, Thunderpeal Precipice wasn't a big map, there were a buch of short cuts if you didn't want to run, VS's, catiplots, shortcuts. I suppose map size is perpehance. I like NEOS beuase it was big, in space and VS's could stay up in the air longer. What I'm saying is people like me who like fighing on Big maps with VS's are being booted out becuaseLP3 doesn't have any of hat we want when the previosu games had what we wanted and what other people wanted.    


Maybe less maximum players and smaller maps will lead to a more fun experience online overall.


I'm sorry but that isn't a good enough justification for forcing 5v5 game play on everyone. I've played games with less people and it's very boaring. Some people like 5v5 but not everyone. In the first games you could have the option for 5v5 but now it's forcing you. 


It will also mean more rooms. 


If you mean more room as in using the extra data that isn't being used at the forfront I can understand what you mean. For example, in MassEffect you had the Mako and I loved it but in MS2 they took it out but I noticed that all the stations and ground area's were much bigger. My only thought at the lose of the Mako and gaining all this space was "well, at least they're using the empty space.


  More rooms mean more opportunities to play.


If you are talking about gaming servers that has nothing to do with 5v5, in fact it would mean that less people would be able to play.  


Also, I hope that they allow people to join matches in-game, or at least see matches that are currently underway (even if you can't join). That way, you can at least see how many people are playing online.


If a LP4 is ever made with the orginal LP1/2 devs at the helm and they still have a mutiplayer campaign this is something that needs to be implimted. LP2 would have been much better with drop in drop out gameplay. 


Anyway, graphically, things look pretty good. MT Framework did look great, but this also looks pretty slick so far.


Sparks, like Ninja Theroy before them didn't try and take the initiative to use MT Framwork. Instead they went with Unreal Engin. This is another personal prefrence but I'm starting to hate the Unreal Engin, becuase everyone uses's it an almost no one creates their on unique engin. It just makes everyting look the same.


    Neither dev tried to use MT. Who know, maybe through trying to understad it they could have created a unique looking game. As things stand to me, Unreal is genaric, cheap, uncomplex, and everywhere, nearly all Amarican devs use it. I'm just sick of seeing it every where when I didn't.


  Becuase of all these games using Unreal I'm apprehension of Unreal Engin 4 coming out.


The stages look fairly varied, as well (cave, snow, a couple of bases, etc). I genuninely hope that they still have data posts that you capture for radar, since that was a pretty major part of the strategy of the game (i.e. capturing one, then waiting for someone to try to capture it back).


There doing things I would have enjoyed seeing in the style of LP1/2



Thinking about it now, I wonder if getting T-Energy in multiplayer will work like LP1 or LP2 (where it's just used for recovery (in single-player), or using energy weapons / items)? I think it's supposed to be like currency in single-player mode for LP3.


I hope they make it so you can use TNG like in LP1/2 to heal your self at the cost of losing TNG, but as things stand with single player I HIGHLY doubt it. Sparks thought thermal Energy was a "Timer" when it was anything from that. hermal Energy was fuel for some of your guns, VS's and regen ablity.


 I hate how they took it out of single player. How the heck does the main character in that auto heal. By LP3 logic if we take even a nit of damge it should weaken us until we get to a placeto heal. If he has auto regen without a harminizor this game will be genreic becuase at least LP1/2 have reasons for why people can regenrat health.



I agree that it would have been nicer to have some motion being conveyed in the screenshots, but they are screenshots - they are static by nature. If the game looks plodding or boring in a video, that would be bad.


There is a reason why they aren't showing gameplay, either it's weak, they know it's weak, ad they don't want to push people away or it's not ready yet. My money's on the first one. 



I think I would have liked a wholly co-op Akrid mode, where you're not competing against another team, but that's basically just Survival / Escalation from other games. At least Akrid Survival switches it up a bit with a competitive bend. Something with pure co-op would have been nice, still.


I wish they had brought in that stuff they did in LP Colonies and let us play as Akrid.



EDIT: Something that I like about the way that SU are approaching this (even if it's not the same as the original two, or even good in its own right), is that they're basically putting out two different halves to the game. It's not like they just took the maps and gameplay of the first game, and just added other players and boxed the maps off - they seem to be making a genuinely different experience from the first game (i.e. skills and skins, upgrading and changing your loadout, different gameplay modes, etc).



I think I would have personally liked to see a bit more interesting ideas in the gameplay modes. I genuninely also hope they put Fugitive mode back in - that was always a ton of fun to run around and dodge the hunters. :D



EDIT 2: Agh, I thought this was going to be released for PC at launch. The Japanese site just lists 360 and PS3. :/





When I really think about it. LP3 is a singleplayer game with a needlesly tacked on mutiplayer which is ironic compared to LP1/2. The way the game looks it shouldn't have mutiplayer.


  Oh well, I jsut hope when this game does ok, cuss that's all its going to be, "ok" they make LP4 in LP1/2 style. LP3 isn't in style with it's predecassors. 

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7 years ago  ::  Apr 23, 2013 - 3:59PM #15
HiPOL
Posts: 757

Map size doesn`t really matter when you have VS. I love big maps with EVAX parked everywhere. It all depends what kind of match you`re playing and with what people. Egg bandit or Fugitive was very cool on big maps. Same with Elimination with Rifles.


When talking about Unreal3 and MT Framework, don`t forget guys that SPARK is not CAPCOM so they can`t be fluent in MT Framework. But i bet they are in Unreal 3. I`m sure that`s why they have choosen this engine, and that`s why CAPCOM accepted it. The question we should ask is why CAPCOM decided to create LP3 using outsourcing. But that`s another story and they explained some of it in one of interviews.


Every engine has different limitations. In MT Framework 30FPS was a limit on consoles, in Unreal3 10 players online could be a limit. It is possible that this game will run in 60FPS (i read it in one of early previews) and could be that more than 10 players in match would brake it. We don`t know all details and judging everything negative won`t help anybody.


@ SolarLune - don`t worry , PC launch is same day as X360 and PS3. It`s just not posted there. 


@ Onijhia - could you explain this : "When I really think about it. LP3 is a singleplayer game with a needlesly tacked on mutiplayer which is ironic compared to LP1/2. The way the game looks it shouldn't have mutiplayer." . Sorry but i absolutelly don`t understand your point of view...



 


 



 

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7 years ago  ::  Apr 24, 2013 - 8:00AM #16
BTHR Zero X
Posts: 4,549

Japanese MP trailer



It looks like it has some LP feel but it also looks bland and generic =/

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7 years ago  ::  Apr 24, 2013 - 8:19AM #17
LVND
Posts: 10

Apr 24, 2013 -- 8:00AM, BTHR Zero X wrote:

It looks like it has some LP feel




Really? I don't see anything that reminds of LP, other than shooting aliens in a snowy setting. All they do in this video is stand still and shoot each other, they don't even show them trying to roll out of explosions, and instead show what looks like a badly animated assassination.
Also, as expected, grenades don't seem to work like they did, and instead explode on impact without the player's intervention or a timer.

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7 years ago  ::  Apr 24, 2013 - 9:00AM #18
Rhythmik
Posts: 291

Smh, not really confidence inducing. Doesn't look good at all. We were told that grappling would be more like LP/LP2 in MP but yet the only time we see some grapple is to zipline. I did see not person do a roll. All shooting was done from a zoomed in position. Hell, they didn't show there coveted cover system. I have the fact grenades now have trajectory lines (just like GoW) almost all but confirming no grenade popping. Animation looks so so so generic. As much as I want to support the franchise, I don't know if I can justify $60 for this, this might a rent title for me fellas.



But there were a few positives, I guess. The loadout customization looks good. And though I do prefer my VS piloting in 3rd person, the 1st person perspective didn't look that bad. We'll see though.

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7 years ago  ::  Apr 24, 2013 - 9:35AM #19
YOUNG ANTI
Posts: 90
Shoutouts to @BTHR Zero X  for his hard work and dedication to keeping us updated. It's not what we wanted to be, but we appreciate your contributions man.
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7 years ago  ::  Apr 24, 2013 - 9:52AM #20
HiPOL
Posts: 757

I`m disappointed. 

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