EDIT: Changed a few things around.
Nevec Soldier
Quick Bio: This gun tooting soldier is a recruit in the Nevec faction of the Lost Planet Series. His multitude of futuristic weapons and technology make a formidable opponent especially at a distance.
Light: Handgun Shot (Mash for 5 shots) Medium: Handgun Melee
Heavy: Gun sword Melee Special: Gun Sword Launcher
Command Normals
Back Back Light: Grenade Toss (Long range little damage)
Back Back Medium: Shuriken Grenade Toss (Wall bounce until it hits someone even the Nevec Soldier)
Back Back Heavy: Buster Grenade Toss (Goes Mid screen and leaves a little fire wall on the ground after explosion.)
Down Down Back Light: Hand Cannon Shot (Comes out fast and can damage the Nevec Soldier if it explodes near him.)
Down Down Back Heavy: Plasma Cannon SP Shot
Crouching Forward: Dodge Roll Forward (Invincibility Frames)
Crouching Back: Dodge Roll Backward (Invincibility Frames)
Air Dash: Jet Pack (Little bit faster than Hsien-Ko’s air dash)
Special Moves
Quarter Circle Forward: Grapple Swing (All versions are cancellable)
- Light Version: Grapples opponent causing momentary stun. (Combos into normals)
- Medium Version: Grapples right next to opponent (This version allows you to shoot while in motion)
- Hard Version: Grapples to opposite wall and clings to wall. Dash to cancel.
While clinging:
- Light: Angled Handgun shot
- Medium: Machine gun burst
- Heavy: Charged Plasma Rifle shot
Quarter Circle Back: Shield SP: Pushes opponents back and stops all incoming projectiles. Distance pushed back determined by button pressed. (Lasts only as long as button is held.)
Full Circle Back Heavy: Support Cannon (Consumes all hyper bars to use and the effect changes depending on the amount of bars consumed.)
- One Bar: Fires a beam of pure red energy. (Does half the damage of Ryu’s Shinkuu Hadoken.)
- Two Bars: Fires a homing ball of black energy similar to Dormammu’s Exploding Bomb. Whoever takes the last hit is automatically snapped back.
- Three Bars: All regular melee hits are now from a huge blue energy sword and go full screen with each swing.
- Four Bars: Drains both health and meter from whichever opponent is currently on point. Lasts for about 10 seconds. (Note: if there are currently 5 bars available it will only drain four)
Assists
- Injection Gun Shot: (Boosts point characters damage output for about 5 seconds)
- Shield SP (Assist comes out pushing the opponent back and blocking all projectiles for a few seconds.)
- Regen field (Throws down a Regen Grenade to slowly regain Red Health but not yellow health for a few seconds as long as within range)
Hypers
Level 1: Shuriken Grenade Toss (Tosses out a bunch of shuriken grenades that bounce of the walls for about 5 seconds. Any that hit the opponent cause minor damage.)
Level 1: Heat Replenish (Slowly converts the hyper bar into red health. Ends if damage is taken that was not blocked.)
Level 1: Hidden in Plain Sight (Turns you and all assists invisible for 10 seconds. Has slow start up.)
Level 3: Hell from Above (Grabs the opponent and places a tracker on them. Depending on what button was pressed will determine how long before their hit by the satellite beam)
Quotes
Intro: Enemy sighted. Engaging with Caution.
Outro: Enemies Defeated. Proceeding to Next Area.
Intro against Dormammu: I can’t believe how much thermal energy this thing is giving off. I wonder if the Captain would like it skinned for his office.
Outro against Skrull: These akrid just keep getting uglier and uglier.
Intro against Chris: Like I’m supposed to be scared of a Snow Pirate that doesn’t even have a Harmonizer.
Outro against Sentinel: Sir, I believe I’ve just found a new type of VS. Our enemies won’t know what hit them.