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Lost Planet
 
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Switch to Forum Live View Patch Changes (Unnoffical)
10 years ago  ::  Jun 11, 2010 - 9:36AM #71
Zr0gravity
Posts: 451

Jun 11, 2010 -- 5:48AM, ShadowKoneko wrote:


Im pissed off that VS Master II doesnt negate Energy Gun's charged ejecto shot -.-





It doesn't? I thought it was supposed to. Did it do that before the patch or is that a change?

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10 years ago  ::  Jun 11, 2010 - 10:55AM #72
GG5K
Posts: 77

Jun 11, 2010 -- 3:12AM, Russell wrote:


The Energy Gun SP seems to be able to 3 hit an opponent now. Shurikens have been nerfed, shooting them will make them detonate instantly now. Gun Sword seems to have less of a dark orange trail, it looks very light now. Machine Gun II has a slight increase of rate of fire. This is just some items I have found. Also the Rocket Launcher II seems to do less damage as well. Just somethings I reckon has been nerfed.





It's always been possible to detonate Shurikens by shooting them.

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10 years ago  ::  Jun 11, 2010 - 1:46PM #73
Stealth2Death
Posts: 65

This patch is stupid i used to kick butt with the vs cannon but now i cant go on a big kill streak cause i only get 15 ammo. But there are some good things about this patch like fast running 50 ammo for pile bunker.


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10 years ago  ::  Jun 11, 2010 - 1:58PM #74
Matthew
Posts: 66

Jun 11, 2010 -- 1:14PM, AkaRed35 wrote:


Makes me wanna cry!!! What happened to Lost Planet!! And what difficulty are these on!! And do I have to play the entire campaign to unlock Extreme Mode??? xP xP xP




you have to complete hard which is no longer hard. all things i notice are on extreme and co-op.


also i think the buster grenade got nerfed it does less damage i threw 4 at a chryatis and it didn't die i am sure 4 use to kill one before.

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10 years ago  ::  Jun 11, 2010 - 2:39PM #75
Roy
Posts: 1,483

 It certainly seems like a patch was needed for some features.  But I have no clue where they got the complaints for the features they did fix.  Some of the weapons changes could be nice, if the old version was still there.


 They should have just added a couple rocket launchers.  Slower speed but they were armored and couldn't be shot.  The normal rocket launchers should have been sped up slightly, but they could be shot.  Seems a better fix then what they did.


 Going from infinite ammo to only 15 shots is kind of good for the placements.  But there is no way to detach the cannon or to reload it.  Which makes the vs's with cannons, and turret placements with cannons less then half as effective as before.  No person would repair those things now if they have the opportunity.


 Not getting knocked off train is kind of nice.  But it should have been a threat still.  As it was before, if you got shot ever, you probably fell off the train.  Added to the occaisional grapple fail and you could die off easily trying to get to the front of the train.  Now if people are right, there is no threat whatsoever.  Get hit by a rocket in the air and land safely on the train.


 While the change for the Red-Eye part is a bit extreme, it's still better then the way it was.  Almost always getting thrown off sometimes even if you were on the side closer to Red-Eye was just ridiculous.  When it is an attack that requires great skill to dodge, when people are willing to stand and take the hit in places where they won't be killed by the fall, then there is something wrong with the attack.


 I had tried holding the anchor on various surfaces there and it always jumps lately.  I had tried jumping and it can be a pain to time it.  I had rolled it a couple times.  When the only things you can do are get to the correct side and stand there, or get in a vs seat, or get inside and in every case just take the hit, then it needed a fix of some sort.


 In general most of the changes were not useful to Lost Planet as a game.  They were only useful to people that aren't trying to roll or dodge any of the attacks.  I would have rather capcom add an alternate play mode with the changes for those people.  Don't call it simple mode, don't let them think you foolproofed the game just for them, but don't foolproof it for everyone.

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10 years ago  ::  Jun 11, 2010 - 3:05PM #76
TRisk
Posts: 1,159

Rocket Launcher SP, definitely got nerfed when it came to clip size, it no longer holds three grenades, only two.


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10 years ago  ::  Jun 11, 2010 - 3:59PM #77
A SILENT EMU
Posts: 650

The ability quick return made taking data posts not as fast as it use to for some reason.


Also, I love that the cannon has ammo and vs drain t-eng faster.

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10 years ago  ::  Jun 11, 2010 - 8:13PM #78
ShadowKoneko
Posts: 187

Im not entirely sure if I remember an Energy Shot knowing me out of a VS with VS MAstery II before, but Im pretty sure it couldnt, but now it does.. which is stupid and shouldnt be able to, especially considering it says in the description you should be immune to plasma and energy. Hope its a bug and they fix it, not many bother with VS Mastery II, but I heavily prefer it.

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10 years ago  ::  Jun 11, 2010 - 10:11PM #79
Rikoshae
Posts: 52

^ it was like taht before...

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10 years ago  ::  Jun 11, 2010 - 10:13PM #80
sniper
Posts: 571

In multiplayer it takes 3 pilebunker hits to kill a hardballer.


VS gatling cannons do more damage now. Eh, might be good but somehow I doubt it.


And I'm pretty sure cannons do less damage now. Either that or hardballer just has more health. If it does have more health than that would mean pilebunker doesn't do less damage.


About the energy gun charge shot knocking you out of VSs, I think only the Drion is immune to that, and it might not be, but if it isn't than there is no way to be immune to it. (lame)

in the end, sniper always wins...
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