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Ask Snow Your Questions
10 years ago  ::  Oct 27, 2009 - 6:28PM #191
Flashy
Posts: 832

Oct 23, 2009 -- 2:05PM, robotboot wrote:


Hey snow will u hang out with me?





! me too!!Surprised


Your FACE!...god damnit!
C'mon,Magma Dragoon for a future Capcom vs___!(Not changin' till it happens.)
3DS friend Code:5241-1970-5045 Add me.
Add me on PS3/Vita,Flashy211
What you're doing is 120% criminal.
Remember:What doesn't kill you,usually succeeds in the second attempt.
You know you've given up on one your IPs if you let Spark Unlimited develop it. (or Nihilistic)
10 years ago  ::  Oct 27, 2009 - 6:42PM #192
Snow
Posts: 4,873

Back from NYC and being sick the weekend after to cause hell... I mean, um, answer ur kwestuns. 


Oct 20, 2009 -- 7:13PM, infra red011 wrote:


1. Is there a possibility of underwater VS's? Wondering, because in the TGS Trailer, on one part it had a some NEVEC soldiers coming out of what looked to be some kind of VS.


2. Just how Epic will the Final boss battle be?


3. And are the voices of the characters customizable? Or are they Pre-Chosen?


4. If you are playing solo, will that affect the way cutscenes are played? Or are their AI Pirates that will take the place of the other 3 missing players?


5. Will all the Pirates AI be improved? Because im sorry to say but the AI is pretty bad, at least from what i see so far


6. Will we be able to choose the way our weapons are holstered? Ive already seen several different ways the guns have been holstered so i was just wondering.


7. And I dont recall, but did you guys say that you still had some "Super Secret" new Multiplayer modes in development? I would really look forward to some sort of Horde/Firefight mode.


8. And is the Energy gun part of the Standard class of gun or is it something else?


9. Are there any plans to release a Multiplayer PvP demo on the XBL marketplace?




Lots of questions! So here we go:


1. Underwater VS? Maybe... We'll be revealing more of the Vital Suits down the line. With a release in 2010, it's just a little to early to be talking about everything. 


2. I don't think I can physically describe the epicness of it, since it's full of epic stuff. But it's pretty epic. But don't worry, it won't cause a seizure or anything... I hope not anyways... 


3. If you're thinking like Monster Hunter, it's not really like that... Lost Planet 1 online didn't have grunting or screaming when being shot/explodified, and niether does LP2. There's just no voices to customize to begin with. 


4. When you're playing solo, the cutscenes still have the original faction pirates in. 


5. The footage you've seen so far has all been from extremely early builds. It will, of course, get much better with the full release of the game.


6. Each gun has it's own unique holster position depending on the parts you've used to customize your character.


7. Noted. 


8. Stay tuned. =) 


9. I've answered this question multiple times in the thread, so as to not reiterate myself, please do some digging in this thread to find out. 


Oct 21, 2009 -- 11:39AM, Daniel wrote:


Hello Snow,

          My question is if the rocket launcher has been fixed cuz in the demo it sucked for me :( . Meaning if ur gonna be able to reload in mid air after u shoot. or lets say it like this (jump, shoot really fast and reload) before hitting the ground. Im a big fan of the rocket, an know alot of ppl that would love to see this again in LP2. i wouldnt consider the rocket to be overpower since u can roll it :) but the combats get better same as the 1 vs 1. Same goes with rifles where u can double shoot (shoot, jump and shoot again) really good tecnique when it comes to rifle playes... and so on with plasma revolver handgun. An if not go be able could you please tell them to put it back !!!PLEASE!!!... as i said i know alot of ppl mostly rocket players in LP, an on behalf of all of them i would LOVE to see that implemented on LP2. it would be way funner, an if its not going to be possible thank you Snow :(


Danny
GT: I DRUMM3R I




Actually, the reason those weapons have changed is to improve balance. The weapons have all been tweaked very specifically, including the reloading abilities. So don't think of this as a hinderance, but rather a very detailed and specific tweak to the gameplay experience as a whole. 


Oct 22, 2009 -- 11:21PM, AkaRed35 wrote:


Since my questions were just ignored and other people's "energy gun problem" pretty much the hype of the thread, there's no release date announced, yes? so that means the game will most likely be released next year yeah? ok cool, cuz i'm gonna go ahead and get Tekken 6 instead of just waiting here getting no responses about the game and the so-called release of RE3 for PSN which we had waited for, months of its announcement...might as well play something i enjoyed during sweet childhood and share with people online(and friends who visit)




Actually, we have announced that the game is coming out in 2010. And I'm not sure about the whole Tekken 6 comment, since that came out today, and LP2 isn't coming until some time in 2010... 


Oct 23, 2009 -- 2:05PM, robotboot wrote:


Hey snow will u hang out with me?




Only if you bring me flowers. 


Oct 23, 2009 -- 7:23PM, xXLostInPlaceXx wrote:


Here's a question that has not been answered and you hopefully can address;


Will there be tactical overhead maps ever released for the multiplayer levels?


Example - www.modbase.be/images/cod4/maps/multipla...


LP was one of the few games that never had tactical maps for us to use as a reference. Awhile ago somebody (snow, chaser, lucent don't remember who) did an awesome tactical map of Canyon 810 on this site but never did the others that I know of.


So if Capcom does not release something like this will we be able to do this by using a camera feature or overhead view?


Thanks and hopefully Snow can  this answer at his convenience.




I created some a while aog before I started working on LP2, way back before I had a job here at Capcom (probably the ones you're talking about). I'd love to do more for LP2 should I have the time. But we'll see about this in the future. It's certainly a help, but with the new weapons categories it really simplifies things, making it less useful. 


Oct 25, 2009 -- 10:23AM, Deaco wrote:


Oh, just thought up this question last night.


Will there be levels in campaign or Multiplayer where you will fight underwater? Or like in a large swampland full of trees walking through water? I noticed the Nevec soldiers in Diving Outfits so I just wondered.




Maybe...

Oct 26, 2009 -- 7:42AM, Black Jack wrote:


I don't know if this has already been asked and answered but, will there be more control options in addition to what's in the demo?




Of course! 

PS4: Snow_Tessellate
360: Snow Infernus
Wii U: Shawn_Baxter
10 years ago  ::  Oct 27, 2009 - 7:06PM #193
bikutaa(vic)
Posts: 3

hello Snow, just signed up having read through all the posts^__^
just some new(-ish) questions:



1- is it possible for PS3 version to default R1 as the fire button, as this is the best for shooting, used in other top games Biohazard 5, Uncharteds, MGS4, Killzone2, CoDs, the most responsive and appropriate button for it, is tough to play this (other games too) with R2 as fire


2- are there plans for the bounding box 'no' option to be the default, as i think it puts a lot of users who try it for the first time off of the game with the current (tho distinctive) aiming system,
perhaps the player's preferences could be more actively incorporated into the tutorial sections in the beginning, instead of hiding in the menus


3- will splitscreen co-op online (matching) (also splitscreen multiplayer online(possibly with multiple (individual) player PSN ID log-in)) be implemented, since in RE5 it was handled excellently, using 1/4 screen to ensure performance while sacrificing none of the functionality or gameplay, the only suggestion being to stagger the screens slightly (left/right) and align all the HUD elements outside the 'screen' in the black space
u probably won't be able to answer this question but it would be a much-wanted feature


4- do the programmers plan to utilise all the SPEs, like offloading motion blur and particles, to maximise performance and quality on the PS3


5- can the PS3 version incorporate game-status indication on the XMB or is that a feature-set that is too memory intensive??
e.g.


'Snow_Infernus
Lost Planet 2TM
    Playing Co-op Desert Level - 3/4p'


'Snow_Infernus
Lost Planet 2TM
    In Multiplayer Lobby - 5/16p'



thanks Snow if u could answer or pass on my questions to the development team in Osaka,
i enjoyed the demo and can see the potential and fun it will be, and also many of the elements are distinctive to all the other big shooters out there
especially the customisation!!



.bikutaa(vic)

10 years ago  ::  Oct 27, 2009 - 8:57PM #194
Fernando
Posts: 22

Yay new info!!! I have been reborn Laughing and snow what did that interview with Kotaku mean when they mentioned stat developments??

"Do a barrel role" -Peppy
GT: xBL4cKWoLf27x
10 years ago  ::  Oct 27, 2009 - 9:06PM #195
RagingDemon015
Posts: 12,862

Will we finally get the chance to map out our own personal controls?

"My young seeds once again,
will look up to the sky,
And I know they will grow strong..."       
                             
"insert long post here when I have time to write it."
"Stay Tuned."- Sven

Call me the Capcomrade!
10 years ago  ::  Oct 27, 2009 - 10:52PM #196
Vyr'sai
Posts: 501

1.  When Project Natal is released, will Lost Planet 2 be updated to support it or will it remain controller based?


2.  Will there be a collector's edition?  :3


3.  Will  PS3 and Xbox 360 have exclusive features not available on the other console?


4.  Has EDN III warmed up so much that there will be no snowy missions?

Keep on rollin'

Join Lost Planet 2 Old School Team!  We host weekly LPC and LP2 events on PC!
http://steamcommunity.com/groups/lp2ost

Join the Lost Planet Discord  Fans of each game and platform are welcome to join!
https://discord.gg/w2tuAdQ
10 years ago  ::  Oct 28, 2009 - 10:12AM #197
BlahBohogun
Posts: 6

ok time to crack out the question


1 wat are the charactor customization like


2 can i customize my akrid in multi or atleast pick it


3 are most of the guns from LP and LPCE going to be different in any way


4 is there going to be any DLC that could add-on new Vital Suit and Akrid


5 will the be any massive differences from ps3 and 360


6 are there going to be as much or even more multi game modes like there are in LPCE


7 wat do u think is going to be add if this hits Greatest Hits or Platinum


8 is there going to be a Wii port of this game (please god no)


9 are there any possibility of s spin off of LP2


10 is there going to be a portable version of LP2

10 years ago  ::  Oct 28, 2009 - 5:52PM #198
Snow
Posts: 4,873

I'll answer what I can of the latest set of questions. There's a lot in there we're just not ready to talk about yet, or some of which I've answered already.

Oct 27, 2009 -- 7:06PM, bikutaa(vic) wrote:

are there plans for the bounding box 'no' option to be the default, as i think it puts a lot of users who try it for the first time off of the game with the current (tho distinctive) aiming system,perhaps the player's preferences could be more actively incorporated into the tutorial sections in the beginning, instead of hiding in the menus


The game in it's most recent form has the bounding box turned off by default.

Oct 27, 2009 -- 8:57PM, Fernando wrote:

snow what did that interview with Kotaku mean when they mentioned stat developments??


They were talking about the customizable abilities you can add on to your character.

Oct 27, 2009 -- 9:06PM, RagingDemon015 wrote:

Will we finally get the chance to map out our own personal controls?


It's something I personally am looking into, but at the moment, no.

Oct 27, 2009 -- 10:52PM, Vyr'sai wrote:

4. Has EDN III warmed up so much that there will be no snowy missions?


It just wouldn't be Lost Planet without snow...

PS4: Snow_Tessellate
360: Snow Infernus
Wii U: Shawn_Baxter
10 years ago  ::  Oct 28, 2009 - 7:18PM #199
C4SINO
Posts: 31

You ignored my questions Snow :(


 


Oct 17, 2009 -- 7:57PM, C4SINO wrote:


I'm a sucker for customization, so...


1. How many clothes are there in all the categories rough ly so farand how many will there be in the end?


2. Likewise with colours, roughly how many colours are there so far and how many will there be in the end?



10 years ago  ::  Oct 28, 2009 - 7:47PM #200
Snow
Posts: 4,873

Oct 28, 2009 -- 7:18PM, C4SINO wrote:


You ignored my questions Snow :(


 


Oct 17, 2009 -- 7:57PM, C4SINO wrote:


I'm a sucker for customization, so...


1. How many clothes are there in all the categories rough ly so farand how many will there be in the end?


2. Likewise with colours, roughly how many colours are there so far and how many will there be in the end?






Indeed I did. And not to be a jerk, but because it's too early to talk about it. Sealed

PS4: Snow_Tessellate
360: Snow Infernus
Wii U: Shawn_Baxter
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