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Lost Planet

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Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
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Lost Planet
 
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Switch to Forum Live View Soooooooo, Spark Unlimited, eh?
8 years ago  ::  Apr 13, 2012 - 1:48PM #41
james
Posts: 274
If it has customization, akrid and co op, I shall be happy.
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8 years ago  ::  Apr 14, 2012 - 9:44AM #42
Asiko
Posts: 55

Apr 10, 2012 -- 5:17PM, Jwhude wrote:


Apr 10, 2012 -- 4:57PM, Seventy_X_Seven wrote:


Every team has to start somewhere. Even the best developers have released some really bad games if you go far enough back in their history. But its amazing what a little staff rearrangement and proper publisher support can do.



Mark me as cautiously optimistic.




They already said they plan on using the left trigger as a zoom button, which already counts as a big screwup in my eyes.




Overreaction much?


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8 years ago  ::  Apr 14, 2012 - 4:07PM #43
Jwhude
Posts: 754

Apr 14, 2012 -- 9:44AM, Asiko wrote:


Apr 10, 2012 -- 5:17PM, Jwhude wrote:


Apr 10, 2012 -- 4:57PM, Seventy_X_Seven wrote:


Every team has to start somewhere. Even the best developers have released some really bad games if you go far enough back in their history. But its amazing what a little staff rearrangement and proper publisher support can do.



Mark me as cautiously optimistic.




They already said they plan on using the left trigger as a zoom button, which already counts as a big screwup in my eyes.




Overreaction much?





Not really I've thought about what this means for the other controls. If they make the left trigger zoom, then how do you double zoom with the sniper. And if they do it by using the right analog stick it also means they have to change how you have to reload along with finding a new button to throw grenades. which they would probably move to the bumpers and if they do that they have to take out the ability to do the 90 degree turns, which I always found to be useful. So no, I don't think I'm overreacting. It could mess up the way the game is played completely.

Snow gave me this tiny Data Post
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8 years ago  ::  Apr 14, 2012 - 5:22PM #44
james
Posts: 274
90 degree turns were useless.

But I am upset about the removal of a toggle Zoom.

However, hopefully crouch will now be toggle.
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8 years ago  ::  Apr 14, 2012 - 5:32PM #45
Robert
Posts: 10

I am a very big lost planet fan and I have faith in lost planet but when Capcom realizes that spark is destroying one of the best games ever made i have personally given them somthing to fall back on. this is a collaboration of lost planet players ideas, suggestions and hopes for a revolution in the lost planet game while staying true to the way lost planet was meant to be. I wrote this based on what they players want and I hope Capcom will see it and be as moved as i am by the disturbing turn of events for the lost planet franchise.


everything here references my writing as " Lost Planet 3" as that was what i was originally hoping to be reality but now i want all of you to replace the "3" with a "4". this is the future of Lost Planet.


Lost Planet


3




The War For E.D.N.III


 


 


 


 


 


 


 


 


 


Prologue


 


With the threat of the Over-G causing a second Ice Age and the dominating presence of NEVEC at an end, the remaining factions formed colonies in their respective geographic locations on E.D.N.III. The ocean of thermal energy left over by the eradication of the Over-G created an abundance of opportunities for each of the colonies to expand and grow. There was a time of peace and prosperity within each faction group as populations began to grow and so did the need for order. In response to the disorder, each of the 4 factions raised military organizations to protect themselves from the guerilla attacks of the pirates who refused to conform into a colony, other factions who fought for territory, and to defend themselves from the ever increasingly territorial Akrid.


The Five factions all faced the same two constant problems of the fierce Akrid and the lawless pirates. With the climate change came the evolution of many Akrid and their numbers had tripled. The space station NEOS, now known as Mount NEOS, had much of its technology still intact despite crashing into E.D.N.III. Abandoning the crashed space station for destroyed the Five faction went their separate ways to begin colonies. The Pirates, being scavengers and needing a place to call a safe haven, had discovered the mountain to be hollow and full of advanced weapons that they could use to raid the colonies for resources, the Pirates had found a base.


The remaining N.E.V.E.C. soldiers who were still loyal to their cause had fled from the place where NEOS had once floated in orbit. The survivors of the assault on NEOS raced back to N.E.V.E.C. headquarters with reports of troops defecting, the assault, and the failure to harvest the thermal energy. Enraged at the news of this failure and betrayal, N.E.V.E.C. leaders rallied to rebuild their army and take back what they felt what theirs and destroy all in the way....



 


 


 


 


 


 


Campaign


There will be 5 different ways the player can experience Lost Planet 3 campaign which will be from the viewpoints of the individual factions. The campaign will play will be quite similar to the one in Lost Planet 2 in the respect that you gain the perspective of each group you can play as, however the difference is this will be an extensive game as each of the 5 groups will have its own entire campaign leading to the same conclusion as in the second installation of the game. Lost Planet 3 will conclude with the war for the planet between all of the planets inhabitants, Akrid, and the ruthless N.E.V.E.C. The ending of the game will have different stories to it depending on which faction the player chooses to be. For all factions Akrid will be a constant threat throughout the campaign and also will have an equally significant role in the final battle at the end of each campaign. The player will begin the campaign as the group N.E.V.E.C. and will be able to complete the campaign as the other factions only after completion of the N.E.V.E.C. play through. This beginning of this campaign will be used as a tutorial on the basic controls of the character and the Various VSs that are scattered throughout the game. This campaign will support 4 player co-op.


N.E.V.E.C.



The start of this campaign will begin with the CUTSCENE of the survivors of the NEOS failure watch as the space station crashes to E.D.N.III killing the Over-G then returning to headquarters with the reports the events that had transpired. The N.E.V.E.C. leaders will quickly deliberate about the events and come to the conclusion that the N.E.V.E.C. force must be rebuilt and that all who reside on E.D.N.III must be held responsible. END CUTSCENE The player will begin his career as a N.E.V.E.C. recruit in basic training.



Mission 1-1 Basic Training Guns & Grenades; Players 1-4 will begin on a simple shooting range with the original standard machine gun and 4 grenades. They will be taken through the motion of aiming the reticule and select the best speed, sensitivity and viewpoint. Once selected the player will then have to shoot a series of targets and then must use grenades to blow up another series of targets. This chapter will also cover throwing grenades and shooting them to maximize efficiency. The inventory of basic weapons and grenades will be gone over so each player is aware and has an understanding of the available equipment.



Mission 1-2 Basic Training Evasion; Players 1-4 will now be on the defensive end of battle being trained on the roll technique. Each player will have a gum grenade thrown at them with a timer to demonstrate the possibility of an evade tactic once each player has successfully "rolled" a grenade they will have completed this chapter with the drill instructor making note that with practice and timing almost all attacks in the game can be evaded.



Mission 1-3 Basic Training Maneuvers; Players 1-4 will now be shown the controls of how to sprint and grapple, situated at the beginning of an obstacle course where they will have to successfully sprint and grapple to the end inside of the time limit.



Mission 1-4 Basic Training Vital suits; This chapter will provide a brief description of how to pilot VSs.( Hardballer and jumping VSs will be utilized in this exercise) How to pick up and put down weapons will be shown and will have to be demonstrated. Walking, flying, and gliding will be covered and must be demonstrated. Attacking and repairing will both have to be demonstrated. It will be instructed that at anytime a VS manual may be referenced from the pause menu and also at the main menu for any VS that has been activated.



Mission 1-5 Basic Training Graduation; In this chapter players 1-4 will have to demonstrate their cumulative knowledge of all prior Basic Training lessons in a simulated battle. Enemies will have infinite respawns, only when all of the prior objectives have been met will enemy numbers begin to reduce, Graduation can only be attained from performing tasks and defeating enemy soldiers, VSs, and Akrid.



After completion of Basic training the N.E.V.E.C. campaign will continue with CUTSCENE Players 1-4 will have a short and sweet graduation from basic training and then will be given an assignment from the N.E.V.E.C. leaders to be the initial landing party on E.D.N.III and will be informed that they will have little support until they can establish a base as landing the entire N.E.V.E.C. army would be impossible to due with stealth. the player will be shown getting into the pods and being jettisoned to begin their mission. The players will be separated in groups of 2 by a calculation error made in the jettisoning. Players 1 & 3 will see a different cut scene than players 2 & 4. Unknown to players 1 & 3 in the distance high on a cliff, a Rounder’s Ranger witnessed the pod falling from the sky in disbelief that N.E.V.E.C could be back but could not follow as three Raibee had been agitated by the pod... At the same time a small group of jungle pirates were getting ready to raid a nearby Femmes Fatales outpost when their attention too was turned to the sounds of the pod crashing into the forest...


Mission 2-1 Establishing a Base A; Players 1 & 3 Alpha Squad will emerge from their pod on a beachfront just on the outskirts a very dense jungle where they are immediately swarmed by a very large group of Trilid followed by 3 Raibee and 2 Beach Vodoggs that must be repelled in order to clear the area for a data post so they can set up communications with Bravo Squad.


Mission 2-1 Establishing a Base B; Players 2 & 4 Bravo Squad will emerge from their pod in a thick dense jungle where they get out and discover that they have landed in a nest of approximately 5, Trilid and Sydsepia spewing, Genessa and a group of 4 Dongo with Skalt surrounding the nest all of which must be eradicated and a Data Post activated.


After battling the Akrid CUTSCENE Alpha And Bravo squad have made contact with each other and designated Bravo Squads location is to be the rendezvous point. While Alpha Squad made their way towards Bravo squad, unknown to Bravo squad, there were a Small group of Jungle Pirates keeping a close watch on them and eyeing their weapons and thermal energy containers. Both squads are now reunited when the Jungle Pirates cannot contain themselves anymore and confront the N.E.V.E.C. Black Ops troops, with sarcastic talks about how grateful they were that the Black Ops had cleared that nest for them, and Demand that the Black Ops troopers surrender their weapons or die!!!!!!


Mission 2-2 Establishing a Jungle Base; Players 1-4 must survive an assault 40 of Jungle Pirates while defending the data post that Bravo team had established when the enemy count drops to 10 Jungle Pirates a group of Trilid is shaken violently from nearby trees as a path is cut by two hungry Chryatis and one angry Gorechryatis once the trees are cleared the giant Genessa is revealed and must be destroyed along with all remaining Jungle Pirates and Akrid before the Mission can be cleared. The Akrid attack both Factions, but have only a Blow back effect on jungle Pirates.


With the Jungle Pirates and Akrid exterminated CUTSCENE The Black Ops troopers set up communications with the N.E.V.E.C. Leaders in orbit for further instruction. The Black Ops team Is now required to move on to the north to take over a seemingly abandoned out post then to report back for further instruction. The Black Ops Troops move forward cautiously to the outpost to set up a beacon...


Mission 2-3 Path to the Jungle Outpost; Players 1-4 must make their way through a Skalt and Trilid infested forest lined with Sepia spewing Genessa that last right up until they reach the gate of the Femmes Fatales Jungle Outpost.


Once the Players reach the Jungle Outpost gates CUTSCENE Alerted by the sounds of gunfire the Femmes Fatales set an ambush and lie in waiting for the weary Black Ops Troops. Once at the gate of the Jungle Outpost the Troopers vault it with the assistance of the grapple, once over the wall the Troopers are excited to see that they have acquired two GAH-42BS VSs and one GTB-22 Faze VS at their disposal, the troopers get into the middle of the Jungle Outpost when the Femmes Fatales Spring their trap. Yelling from the top of the Spy tower the Femmes Leader degradingly ordered the filthy men to drop their weapons, having been ordered to take this Outpost as a base, a fight quickly followed....


Mission 2-4 Attack of the Femmes!!!; Players 1-4 will have to survive and onslaught of 45 deadly Femmes Fatales armed with gunswords and Machine Gun II, Two snipers in towers on opposite ends of the map and three Femmes armed with a Rocket Launcher, Rocket Launcher II, and a Rocket Launcher SP, not to mention four GTN-A03M/C Zebet turrets situated at the four corners of the Outpost, two GAH-42BS VSs, and one GTB-22 Faze. Once all of the turrets and VSs are destroyed and the Femmes count is down to ten a medium sized group of Trilid swarm through a hole in the Outpost wall, caused by a rocket fired from one of the Femmes during battle, followed by two Chryatis. All Akrid and remaining femmes fatales must be decimated before the area is clear. The Akrid attack both Factions, but have only a Blow back effect on the Femmes Fatales.


Once all of the Akrid and Femmes at the Outpost have been taken care of CUTSCENE The Black Ops Troopers set up the beacon and establish communication to the N.E.V.E.C Leaders. The Troopers are briefly commended on their good work and immediately given a new objective, while a platoon of troops lands on the beach head and makes their way up to the Outpost the Black Ops are to continue setting up data posts for communication and set another beacon up in the mountains so that N.E.V.E.C. can begin landing troops there as well.


BOSS Mission 3-1 Mountain Trail; Players 1-4 will emerge from the forest to begin up the mountain to set up the first communications data post, before they can begin up the mountain they encounter a Giant Genessa and as they get close to destroy it a Gorechryatis is spewed from the center. All Akrid must be destroyed before continuing. After defeating the Akrid the players move past and come to foot of the mountain to be scaled using the grapple. Players 1-4 must climb five levels with the grapple. at level one Five evenly spaced Genessa spewing Trilid are present and it is optional to defeat them to move on, Level two will also have five unevenly spaced Genessa spewing Sepia once again optional to destroy these Akrid, level Three will have three Genessa spewing Sydsepia once again optional to destroy these level Four will have an abundance of Bolsepia and more crawling down from the fifth level optional but difficult to pass without killing them, Level five will have four Genessa spewing Bolsepia and two Raibee once these are killed a Raibion will burst through a crack in the side of the mountain Exposing the volcanic interior and also causing debris to fall away from 2 GTF-11 Drions. (Note: Any Akrid from the bottom four levels will continue to fly and crawl up the mountain making it more difficult for the players to concentrate fire on the Raibion which is why it would be wiser to destroy them as you go). All Akrid at the top level will need to be disposed of and the Akrid BOSS will have to be killed in order to complete this mission.


Having completed what had seemed to be an insurmountable task CUTSCENE The Black Ops Troopers set up the first communications Data Post and made contact with the Leaders now positioned at the Jungle Outpost and reported what had just happened in addition to the volcanic interior of the mountain, the N.E.V.E.C. Leaders then instructed the Black Ops Troopers to investigate the Inside of the mountain and report back...Meanwhile the Rounder’s Rangers who had spotted the N.E.V.E.C. pod was on his way back to a Ranger camp to tell his Leaders of what he saw, when he felt the Ground he walked on shake as the Raibion crashed through the mountain. they went to investigate as the disturbance wasn’t far from their camp...coincidentally a group of Mountain Pirates just happened to be a few hundred feet above the Black Ops Troops at a Pirate hideout when the attacks happened and they too were interested because they had picked up VS signals on their radar and could use some VSs...


Mission 3-2 Into the Mountain; Players 1-4 will proceed from the platform where they fought Raibion into the hole it created upon entering the will encounter many volcanic Genessa spewing Trilid X ( A subspecies of the Trilid that explodes on Impact or when shot.) and Bolsepia, after clearing these Akrid the Players will notice a hole that was hidden underneath one of the Genessa that must be followed further up the mountain. Once inside the hole they discover that there are many more smaller caves that lead into the one they are in and are attacked by 20 Vodogg X ( A subspecies of the Vodogg that have a very short range fire breath and explode when killed) after the Akrid are cleared the players will come to an opening in the cave they are in and it opens up into a much larger cavern with a Ray of daylight shining through, eager to get out of the mountain they head for the spot where the daylight is coming through when they realize above them is a hive of Raibee Five in total and two Genessa ready to spew more. The players must kill all Akrid to proceed to the next area.


After slaying the Raibee and squashing the hive CUTSCENE Falling from flight, is the Last Raibee from the hive, it Crashes through the hole in the wall to reveal the magma filled center of the mountain...the Black Ops troopers quickly realize that this is no Mountain but instead an Active Volcano. When the Raibee Smashed through the cavern wall it disrupted the sleep of a Nest of 3 Neegal and 5 Dongo and there immediately behind the akrid threat seemed to be a Man made tunnel big enough for two VS to walk through side by side with a GTT-01 Nida Just inside. The Black Ops Troopers knew they had to fight their way out, but before they could leave they also knew that they had to set up a communications Data Post in this area. Little did they know that the Akrid they had disturbed was just the icing on the cake, for on its way through the caves was a Giant Godon...Hot on the trail of the Black Ops were the Mountain Pirates hungry for the VSs that the Troopers possessed they would not be side tracked as they followed them through the caves. the Mountain pirates decided they would let the Troopers take care of the Akrid before they made their move on the VSs.


Mission 3-3 Out of the Mountain; Players 1-4 will have to battle to empty the center of the volcano of the 3 Neegal and the 5 Dongo and then establish a communication Data Post.


After the cave is cleared of Akrid CUTSCENE The troopers quickly set up a Communications Data Post and attempt to make contact with the N.E.V.E.C. Leaders, but before they are able to do so they are ambushed by the Mountain Pirates and are ready to fight when all of the sudden the Ground beneath them begins to quake and the Giant Godon breaks through a wall directly in between the Mountain Pirates and the Black Ops Troopers but with a stroke of good luck the Godon doesn’t seem to notice the Troopers and immediately attacks the Mountain Pirates. Taking advantage of this situation The Black Ops Troopers quickly head for the tunnel leaving behind all but one VS in the Fray. as they near the end of the tunnel they can still hear the Faint sounds of the Mountain Pirates fighting the Godon in the distance. Much to the Troopers surprise they exit the tunnel to find themselves entering a very large dilapidated city covered in snow and ice. Feeling as though better late than never the Black Ops Troopers set up another communications Data Post and made contact with the N.E.V.E.C. Leaders who were amazed at the distance from the last Data Post, but quickly warned the Troopers that they had to immediately clear the area of hostiles and set up a landing beacon, the troopers were confused as they could not see any threats but the N.E.V.E.C. Leaders were picking up signs of life and VSs from the space shuttles in orbit. When the Troopers activated the Data Post it put a signal up on the Snow Pirates radar and they were in for trouble because just inside the city walls was a heavily fortified Pirate City. So the Troopers made their assault on the Pirate City with the one remaining VS they had and the little ammunition they were carrying in hopes they would be able to acquire some inside the City..


Mission 3-4 Assault the Pirate City; Players 1-4 will have to survive an almost insurmountable 100 Snow Pirates wielding every kind of weapon known to the game, 1 GTT-01 Nida, 5 GTF-13M Evax, GAN-37 X-Seed, and 3 GTN-A01 Turntables.


Once the Snow Pirates in the City are defeated CUTSCENE The Black Ops Troopers set up the landing beacon and clear the area for landing with the N.E.V.E.C. Leaders. Growing tired of risking their live they are ready for a well earned break... No such luck they now have orders to move on and place a Beacon on top of the Fallen NEOS space station. Following orders the Black Ops Troopers stumble upon an entire garage of GTF-13M Evax fully loaded and ready to ride out they hop on these speeders and make their way across the snow fields and down to the other side of the mountain to Mount NEOS. Surprisingly they had encountered no resistance until they made it out of the snow further down the mountain so they decided to activate another communications Data Post as a check point and then continued on towards Mount NEOS on foot.


Mission 3-5 Path to Mount Neos; Players 1-4 will now travel down a path lined with Skalt X ( a subspecies of Skalt whose barbs have the same effect as incendiary grenades) and a mixture of Vodogg and Vodogg X. All Akrid must be defeated before moving on.


Once the path is cleared CUTSCENE; The Black Ops Troopers are walking toward the fallen Space Station NEOS when all of the sudden they are knocked over by a huge gust of wind generated by Windega flying over head towards the desert. Relieved that it was traveling and not attacking the Troopers get back to their feet and begin the short climb to the top of Mount Neos which appeared to be glowing. Upon closer Inspection the Black Ops Troopers found that the glow was coming from three very large Genessa spewing a lethal amount of Trilid and Sydsepia, They knew that they would have to clear this area to plant another Landing beacon.


Mission 3-6 Planting the Beacon; Players 1-4 will begin the assault on the Akrid nest, once the first nest is destroyed MINI CUTSCENE a rock slide will separate the four into groups of two. Players 1 & 2 will be forced to go left while Players 3 & 4 will be forced to go right. All Akrid must be defeated before the area is cleared.


After Clearing the Akrid CUTSCENE; The Black Ops Troopers will set up the Landing Beacon and make contact with the N.E.V.E.C. Leaders who inform them that another beacon is needed over in a Facility that is believed to be under the control of the filthy defector Ex-N.E.V.E.C. scum and that they are to be wiped out as the Facility is needed for the final Landing Beacon. The Black Ops Troopers begin their journey to the desert and notice a large city off in the distance, making note of this they decide to continue on with the mission as planned and only after the final beacon is set will they investigate this city and inform the Leaders of their findings. On the move through a rocky canyon the Black Ops wander into what seems like a dense group of cactus-like plants only to be surprised that these are akrid waiting in ambush, while they are fighting off the new type of desert akrid the sounds of guns and grenades wakes a nearby slumbering group of Sand Pirates...


Mission 4-1 Across the Desert; Players 1-4 will move towards the Ex-N.E.V.E.C. Facility shooting down pockets of Trilid while surviving an ambush of 6 Vendefloma ( a subspecies of Defloma that wait for prey to wander into the center of the group before ambushing them similar to a venus fly trap) once the Akrid count reaches 1 a rocket will come hurtling down towards the Black Ops Troopers as a small band of 15 Sand Pirates jump down from atop the canyon and 2 GTF-13M Evax both equipped with VS Shotguns cruising at them from the opposite end of the canyon. All Akrid and Sand Pirates must be destroyed before moving on.


Once the path has been cleared to the Ex-N.E.V.E.C. Facility CUTSCENE; The Black Ops Troopers survey the target and come to the realization that this facility is not heavily fortified and has very few soldiers. They decide the best method of attack is a direct assault, but just as they were about to mount an assault the ground began to shake as the seemingly small Facility split in two and gave way to an opening in the Planet where a platform emerged showing a Heavily fortified bunker had been underneath. This platform consisted of 2 GTN-A01 and 2 GTN-A01N on the four corners and two GAB-25M Cakti. They appeared to be Mobilizing when all of the sudden one cannon fired into the sky from the Cakti and then a Roar as the giant Windega soared overhead and assaulted the base. Being significantly outnumbered the Blacks Ops decide to Temporarily retreat to the last Data Post to radio in for backup. Once back at the Data Post the Black Ops Troopers contact the N.E.V.E.C. Leaders with reports of what they had seen, the Leaders told them that they had already started landing troops at all of the landing beacon and that reinforcements would be there shortly. Stocked up on ammo and weapons and two GTB-22 Faze VSs they made their way back to the Bunker for an assault. Having destroyed the Windega and suffering from heavy losses the Ex-N.E.V.E.C. were still on guard when the Black Ops arrived...There were huge chunks of destroyed Akrid and tattered VSs everywhere.


Mission 4-2 Assault the Defectors!!!; Players 1-4 must drive the remaining Ex-N.E.V.E.C. forces from the area consisting of the 2 GAB-25M Cakti, 1 of the GTN-A01 Turntables and 35 Ex-N.E.V.E.C. Soldiers. all enemies must be wiped out before the level is cleared.


Once the Defectors have been driven from the Bunker CUTSCENE; The Black Ops Troopers set the final Landing Beacon in place and contact the N.E.V.E.C. Leaders and inform them that the Bunker had been taken and only a few of the Defectors had fled into the canyons they also tell the Leaders of the City they had seen on the way to the bunker, the Leaders informed them that on their mark the N.E.V.E.C. army would begin the assault of E.D.N.III and that they must now take their landing party and invade this city to set up a stronghold there...


Mission 4-3 Storm the City; Players 1-4 will make their way toward the city from the desert through a thin patch of jungle each riding in a GAN-34 ( all with a cannon with 25 shots and each with the new VS weapon the Mortar Launcher each with Five shots.) along the way players will have to destroy many Genessa spewing all types of sepia and trilid as well as a barrage of Vodogg. Players must clear the way to the city. Once outside the city walls the players must use the VS weapons to crumble one of the walls and enter the city in order to clear the mission.


Once inside the walls CUTSCENE The Black Ops Troopers will find themselves facing the mobilized small army of Rounder’s soldiers and VSs all ready for battle, 4 Gtt-01 Nida, 2 GTF-11, 1 GAN-37 X-Seed and 2 PTX-140. Both Factions immediately began fighting to the death, when all of the sudden the remaining Ex-N.E.V.E.C forces dropped out of the skies from Osprey Transport, covered by Combat Ospreys, to join the battle. As Quickly as the Ex-N.E.V.E.C. Soldiers appeared there was a terrific explosion at the far end of the city caused by multiple rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.


Mission 4-4 The War for E.D.N.III; Players 1-4 will have to survive for at least 10 minutes battling the other factions and Akrid. At the end of the time limit the Players will then have to activate a final beacon while and defend it from the other factions for an additional 2 minutes to clear the game.


After defending the beacon for 2 minutes ENDING CUTSCENE the N.E.V.E.C. Leaders still in orbit will have calculated coordinates and positioned themselves over the battle to bombard all the enemies with the shuttles E.M. Lasers and Laser Cannons in addition to sending a final wave of VSs to wipe out the survivors. Scenes of Platoons of N.E.V.E.C. Troops marching through the desert, mountains, jungle, and city destroying all opposition and Akrid alike, setting up thermal energy wells, and the abandoning the barren ice planet to its fate as they move on to colonize another planet.

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8 years ago  ::  Apr 14, 2012 - 5:35PM #46
Robert
Posts: 10

Rounders



The Rounder’s campaign will begin CUTSCENE with the Rounder’s Leaders informing a group of Rangers that they will have to go out on a patrol to the beach head and clear any Akrid and nest on the way as they were believed to have had caused some damage to a receiver for a satellite monitoring system...


Mission 1-1 Investigating the Disturbance; Players 1-4 will move through a swamp infested with Piranha and Trilid-P ( a subspecies of Trilid who, in addition to causing damage will also drain a set amount of health due to poisoning). After moving out of the swamp the Players will come into thicket of Skalt and 3 Genessa spewing Trilid-P, after these Akrid are defeated Players will continue towards the cliff with the Receiver in sight and will have to fight off a small squad of Femmes Fatales and activate the Data Post next to the Receiver in order to clear the mission.


After the Femmes have been dealt with CUTSCENE The Rounder’s Rangers repair the Receiver and are about to wrap up the routine patrol and head home when a transport pod on the beachfront below and raised a brow of the Rounder’s Rangers. The Rangers had made contact with the Rounder’s Leaders and gave them the report and were told to follow the strangers and investigate their intentions but the communications were cut short by a swarm of Trilid and 3 Raibee flying overhead towards the intruders, the Rangers kept an eye out and waited to pick up a sign of the intruders on the PDA radar. As the Rangers waited for a sign of the strangers they heard shots being fired in the distance as the Black Ops fought off Akrid and Jungle Pirates. The noise had disturbed a large herd of Dongo that stampeded directly at the Rounder Rangers, shaking many Trilid from the trees as they went. Little did the Rangers know they were being followed by a Guerilla force of Femmes looking for revenge...


Mission 1-2 Follow the Strangers; Players 1-4 will have to survive the stampede and defeat the 6 Dongos and the swarm of Trilid followed by a squad of 25 Femmes Fatales with shotguns and flame throwers, who storm the Rangers from all sides. All Akrid and Femmes Fatales must be killed to advance to the next mission. Akrid attack both factions with only a blowback effect on the Femmes Fatales.


After the Femmes and Akrid have been dealt with CUTSCENE the Rounder’s Rangers picked up a radar that will make it significantly easier to track the strangers, at the same time it made the Rangers even more suspicious. Why do these strangers need a Data Post? What were they up to? The Rangers had to go to the data post and see if they could gather any information on these strangers along the way they ran into a pack of Vodogg and Sydsepia and once they got to the site there was a Gorechryatis eating the remains of other fallen Chryatis and a swarm of Trilid hovering overhead...


Mission 1-3 Identity Revealed; Players 1-4 must defeat the 5 Vodogg and wipe out the horde of Sydsepia and take out the cannibalistic Gorechryatis in order to clear the mission.


With the area surrounding the Data Post cleared CUTSCENE the Rounder’s are trying to hack the Post to see where it was linked but with no luck, almost giving up hope on Data Post one of the Rangers who knelt next to it stood up and shifted the dirt around the bottom revealing the N.E.V.E.C. brand. The Rangers contacted the Ranger Leaders and informed them that the strangers were N.E.V.E.C. The Rangers were told to disrupt the signal from the data post so that it would give off false coordinates. The Leaders also told the Rangers that it was of great importance that they follow but do not engage the N.E.V.E.C. until they could figure out what their intentions were. The Sound of sniper rifles in the distance caught the attention of the Rounder’s who ended their conversation with the Leaders and made their way to the source of the noise. Enrooted to the sounds of gunfire the Rangers will pass through a thicket of Skalt and Trilid and will encounter a group of Dongoquil ( a subspecies of Dongo that do not roll but instead attack by swinging its spiked tail and shooting explosive quills from anywhere on its body, its weakness is its underbelly, a well thrown grenade will turn this Akrid over for a short period of time.)


Mission 1-4 Rain of Terror; Players 1-4 will proceed towards sounds of battle encountering 8 Skalt and a medium sized swarm of Trilid while avoiding 3 deadly Dongoquil and an onslaught of Sydsepia all along the path to the Femmes Outpost, the Mission is not cleared until the Dongoquil and Skalt are all killed and the Players successfully reach the N.E.V.E.C. Data Post and access it.


Upon reaching the Data Post in the Femmes Outpost CUTSCENE The Rounder’s Rangers look around in awe at the wrecked VSs and slain Femmes and Akrid but have very little time to do much else as N.E.V.E.C. Pods begin to fall from the like rain. The Rounder’s know they must disappear if they hope to survive, and must pick up the trail of the Black Ops to unveil their plans. After leaving the Femmes Outpost the Rounder’s Rangers picked up another signal on their radar far up in the mountains, they are sure it belonged to N.E.V.E.C.


Mission 2-1 Picking up the Trail Players 1-4 will come out of the jungle at the base of the mountain and will have to cross a Piranha Infested river and begin up a mountain path lined with 15 Genessa spewing Bolsepia. Once the Genessa count reaches 4, Players will be attacked by a large squad of 30 Mountain Pirates with 1 GAF-15D Drion. Akrid attack both factions but have only a blowback effect on Mountain Pirates. All Akrid and Mountain pirates must be destroyed and both of the Rounder’s patrol Data Post Must be activated to clear the mission.


Upon activation of the of the 2 Data Posts CUTSCENE the Rounder’s Rangers receive a transmission sent by the Rounder’s Leaders that they will have to continue up the steep mountain to the top where there is a small Research Facility, Once there they will be given a new type of body armor to test as they pursue the N.E.V.E.C. Black Ops Troopers.


Mission 2-2 To the Top; Players 1-4 will scale to the top of the mountain with the grapple destroying 17 Genessa spewing Sydsepia-P ( a subspecies of Sydsepia whose webbing will, temporarily poison its target) and a swarm of 10 new type of Category-S Akrid called Killer Raibee ( a subspecies of Raibee that is much smaller, faster and more aggressive who shoot exploding stingers) and 2 Raibee. All Akrid must be destroyed before the mission is complete.


Once the rounder’s destroy the last of the Akrid CUTSCENE The Rounder’s will climb one last ledge to find the Research Facility. The Rounder’s were briefed on how to use the new Battle Armor, the difference between this new Armor and the old is the attached Gliderpak allowing the user to use thrust to get into the air and glide or to jump from a high place and use the thrusters to soar over long distances. The Rangers were told to use the new body armor to get back down to the bottom of the moutain where another Data Post had been activated by the N.E.V.E.C. Troopers. On their way out the Rangers noticed a detention center and it was detaining a small group of Femme Fatales, thinking nothing of it they made their way to the launcher when the Femmes attacked coming to rescue the prisoners.


Mission 2-3 Testing the Battle Armor; Players 1-4 will have to Defend the Research Facility from 45 Femme Fatales and 2 GTB-22 Faze as well as a Raibee and a Swarm of Killer Raibee that followed them up the mountain. Akrid attack both Factions with only a blowback effect on the Femmes Fatales. All enemies must be destroyed to clear the mission.


After battling the Femmes with only a few escaping CUTSCENE the Rangers use the launcher to sling themselves off the side of the mountain. The new Battle Armor works perfectly as they glide to the bottom, from way up here the Rangers can see big explosions happening down below. On the way down the rangers attract a swarm of Killer Raibee but are moving so quickly all they can do is chase them until they land in the snow, where a group of snow pirates happen to be recovering from a lost battle with the Black Ops Troopers.


Mission 3-1 Landing in the Frozen Wasteland; Players 1-4 fight off 8 Killer Raibee, 3 Raibee and 6 Dongo who were disturbed at landing in addition to 15 Snow Pirates, 5 Snow Pirates in Battle Armor and 2 GTT-01 Nida. Akrid attack both Factions with only a blowback effect on the Snow Pirates. Players must destroy all enemies and disrupt the N.E.V.E.C. Data Post to clear the level.


Just as the Rounder’s Rangers had finished hacking the N.E.V.E.C. Data Post CUTSCENE another signal appears on the PDA. The Rounder’s were astonished at how fast the N.E.V.E.C. Black Ops Troopers are moving. They made their way in the direction of the signal when they stumbled upon a dilapidated building housing 5 GTF-13M Evax. The Rangers took advantage of the situation and sped off across the snow field towards the signal when all of the sudden the ground began to violently shake and they were thrown from their Evax. The shaking continued and 5 separate groups of Trilid were flying over head in sporadic patterns when the ground gave way in 5 separate places to a group of Undeep. A large group of 40 Snow Pirates were returning from a raid when they received a distress signal from the Pirate Fortress and were just returning, with 3 newly acquired GTF-11 Drion, to join the fight.


BOSS Mission 3-2 Across the Snow Field; Players 1-4 will have to battle for survival against 5 Undeep and swarms of Trilid. Once 4 of the 5 Undeep are defeated the Players will have to fight the Patrol of 40 Snow Pirates and destroy the 3 GTF-11 Drion. All Akrid and Snow Pirates must be destroyed to clear the mission. Akrid will attack both factions but will have only a blowback effect on the Snow Pirates.


Once the enemies have been defeated CUTSCENE the Rounder’s Rangers jumped back into the Evax and continued on down the mountain towards the signal. The Rangers had almost moved far enough out of the mountains to be rid of the snow when a giant Windega soared overhead throwing the Rangers from the Evax which fell over the cliff and into the river. Moving forward on foot, with Mount Neos in sight, the Rangers walked a path lined with defeated Akrid and knew that they were on the right path.


Mission 4-1 Mount Neos; Players 1-4 will make their way towards the Data Post when they are confronted by a Skorpede ( a new type of Category-M Akrid that resembles a spiked centipede with a scorpion like stinger that will poison enemies when stung, and also have deadly pinchers at its mouth its only weakness is at the base of its tail.) and 7 Vodogg. Once the Skorpede and the Vodogg have been defeated the Rangers will continue up the path bothered only by Trilid and Killer Raibee they get closer to the Data Post when they are ambushed by a Heavily armed group of 35 mixed Pirates who seemed to have come out of the mountain itself. The Players must destroy this ambush party and hack the N.E.V.E.C. Data Post in order to clear the mission.


After hacking the Data Post CUTSCENE the Rangers learn that N.E.V.E.C. were planning an invasion, they immediately head for the city to warn the rest of the Rounder’s that they are about to be invaded. In order to quickly reach the city the Rounder’s had to traverse a dense jungle known to be heavily inhabited by numerous Akrid. They made their way through the thicket of Akrid and reached the city...


Mission 4-2 Race to the City; Players 1-4 will have to survive while on the move for a total of 5 minutes fighting Skalt, Vodogg, Skorch, Chryatis, Killer Raibee, Trilid, Vendifloma and Skorpede. Players must survive in order to clear the mission.


The Rangers made it to the city CUTSCENE and told the Leaders of what was to come and they prepared for war. They had assembled the Rounder Army and were being briefed on defense strategies when the west wall to the City had fallen and N.E.V.E.C. Soldiers began the invasion when all of the sudden the remaining Ex-N.E.V.E.C forces dropped out of the skies from Osprey Transport, covered by Combat Ospreys, to join the battle. As Quickly as the Ex-N.E.V.E.C. Soldiers appeared there was a terrific explosion at the far end of the city caused by multiple rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.


Mission 4-3 The War for E.D.N.III; Players 1-4 will have to defend the city for 10 minutes battling the other factions and Akrid. At the end of the time limit Players will have to battle their way over to the N.E.V.E.C. Landing Post and disable it within 2 minutes to clear the game.


After the Landing Post had been disabled ENDING CUTSCENE the grand Rounder Army had cleared out the Akrid and all other factions who continued to fight while letting those who decided to surrender flee into the Jungle. The Rounder Army then went fourth to all of the N.E.V.E.C. Data Posts and destroyed any resistance they found. Once they made it to the first Landing Beacon that N.E.V.E.C. had activated they had found several transport spacecraft which they used to go to the N.E.V.E.C. Mother ships and wiped out all remnants of the once mighty N.E.V.E.C. force. Back on E.D.N.III the Rounder’s began to rebuild their city and, apart from the ongoing struggle with the vicious Akrid, let diplomacy and peace resume. Ten years later the prosperous Rounder’s were visited by a mysterious stranger who brought them Grave news about a massive force being assembled on a distant desert planet called E.D.N.IV. This aging stranger explained he had escaped a prison on E.D.N.IV seeking the help of the Rangers to put an end to the tyranny of this massive army once and for all. When asked who the army was and who the stranger was, he said from under a hood only two names....N.E.V.E.C......Wayne.........



 


Ex-N.E.V.E.C.


The Ex-N.E.V.E.C. campaign will begin CUTSCENE with the Ex-N.E.V.E.C. Sand Stalkers waiting in ambush at a Rounder supply depot for a train carrying VS parts needed for finishing the defense grid at the Ex-N.E.V.E.C. Bunker. It finally came but to the dismay of the lightly armed Sand Stalkers the Rounder’s were numerous and were heavily armed. They knew this would be a battle if they took them head on so they decided to stay in hiding and strike when the time was right. The Rounder’s had been unloading the train for quite some time when they decided to take a break and get out of the hot desert sun. At the opposite end of the depot 1 of the Rounder’s guards got out of his GTT-01 Nida while the other guard leaned his rifle against it and they walked inside of the depot to take a well earned break. The Sand Stalker knew that the time was now and that they would have to sneak to the other side of the depot without alerting any guards to the VS if they wanted to get the VS parts and get out alive. Players 1&2 are separated from most of the Rangers and Players 3&4 by the train.


Mission 1-1 Stealing the day; Players 1&2 will sneak across to the other side of the depot using the tall grass to stay hidden and reach the VS. Players 3&4 will stay out of sight using the train cars as cover until Players 1&2 steal the VS. Once the VS is stolen Players 1-4 will have to destroy 30 heavily armed Rounder’s and 1 GTT-01 Nida, once the Rounder’s count is down to 15


3 Neegal and 7 Skorch ( a new type of Category-S Akrid that resembles a bearded dragon and runs at fantastic speeds, spits fire and attacks with a spiked tail. Its only weakness is its soft underbelly.) All Rounder’s and Akrid must be destroyed and the distress signal sent out by the Rounder’s must be deceived within 1 minute of clearing the last enemy, in order to clear the mission. NOTE: If any of the players are spotted before the VS is stolen the Rounder’s numbers will be Doubled. Akrid attack both Factions but have only a blowback effect on the Rounder’s


Upon deactivating the distress signal CUTSCENE the Sand Stalkers use the Data Post to call back to the Ex-N.E.V.E.C. Leaders that the coast is clear for the Transport Osprey to come and pick up the parts. The Ex-N.E.V.E.C. Leaders instruct the Sand Stalkers that they must disguise themselves as Rounder’s and take the train back to the station it came from and steal the parts needed for the turrets. In disguise the Sand Stalkers take the Train and get very close to the Rounder’s station when 2 pairs of Debouse came charging out of the desert through the train, knocking the Sand Stalkers off, and into the Jungle. A Rounder’s Marksmen witnessed the train wreck and dispatched 2 GTB-22 Faze to aid what he believed to be fellow Rounder’s. The Rounder’s jumped out of the VSs to aid disguised Sand Stalkers and were killed instantly and the VSs taken back to the station.


Mission 1-2 Attack the Station; Players 1-4 will have to battle 40 Rounder’s and a swarm of Trilid-X. When the Rounder’s count gets down to 15 5 Skorch come running in from the desert side while a Gorechryatis attacks from the Jungle behind the station. All Rounder’s and Akrid must be defeated and the Rounder’s distress signal must once again be disabled within a 1 minute time limit after the last enemy is killed before the mission can be cleared. Akrid attack both Factions but have only a blowback effect on the Rounder’s


With the distress signal deactivated CUTSCENE; once again the Sand Stalkers use the hacked data post to call in the Osprey to pick up the turret parts. The Ex-N.E.V.E.C. Leaders tell the Sand Stalkers that they now need to start up the mountain to a research facility that a Scout found and set a signal for some Osprey to come pick up some ammo. The Sand Stalkers head for the mountains but to get there they have to go through the Jungle. Fighting Trilid and Killer Raibee along the way the Sand Stalkers wander into a patch of Skalt and Vendefloma and also attract the attention of a large patrol of Femmes Fatales...



Mission 1-3 Into the Jungle; Players 1-4 will travel a path lined with 10 Skalt and well 6 camouflaged Vendefloma and, when the total Akrid count gets down to 5, 20 Energy Gun II wielding Femmes Fatales attack from the trees while being covered by 2 Assassins with Rifles. All enemies must be destroyed before continuing on. Akrid attack both Factions but have only a blowback effect on the Femmes Fatales.


After surviving the attack from the Akrid and the Femmes CUTSCENE The Sand Stalkers make their way deeper into the jungle where they hear the sounds of gunfire. Ignoring the sounds of gunfire the Sand Stalkers continue towards their destination when they come into a large clearing surrounded by Skalt, and in the middle there was a Chryatis nest with several Chryatis sleeping around a Gorechyatis. Above there was a very large group of Trilid. The Sand Stalkers had to try to sneak past the nest to an opening in the wall of skalt on the far side.....


Mission 1-4 Do not Disturb; Players 1-4 will have to attempt to sneak past the group of sleeping Chryatis. If the Players are NOT successful in sneaking past, the slumbering Chryatis will awaken and the Players will have to destroy 3 Chryatis and 1 Gorechryatis as well as a swarm of Trilid. Once the Gorechryatis has been destroyed the Sand Stalkers will be attacked by 30 Jungle Pirates... If the Players ARE successful in sneaking past, they will get to right around the middle of the nest when MINICUTSCENE a single Grenade comes flying into the cleared from the Jungle and explodes near the Gorechryatis and wakes all the Akrid as 30 Jungle Pirates attack both Akrid and Sand Stalkers alike. END CUTSCENE Either way it happens all enemies must be defeated before the mission is cleared. Akrid attack both Factions but have only a blowback effect on the Jungle Pirates.


Once the Field has been cleared CUTSCENE The Sand Stalkers with breathe a sigh of relief that is short lived as they are contacted by the Ex-N.E.V.E.C. Leaders who tell the Sand Stalkers that they need to make a stop along the way to the nearby Femmes Fatales Valley Outpost the acquire gears and hydraulic pumps for the 2 GAB-25M Cakti...


Mission 1-5 Out of the Jungle; Players 1-4 will exit the field and walk a short distance out of the Jungle, fighting Killer Raibee and 4 Vodogg as they go, the Sand Stalkers emerge in a valley and immediately see the Valley Outpost and will have to Grapple over the short wall and launch an attack on 25 Femmes Fatales, 5 of which have heavy weapons and battle armor, and 3 GAH-41BSL Baylids. When the Femmes count gets down to 10, 3 Dongos burst through a wall of the Outpost and 5 Vodogg-X follow suit. All enemies must be defeated and a Data Post must be established before clearing the mission. Akrid attack both Factions but have only a blowback effect on the Femmes Fatales.


Having activated a Data Post CUTSCENE the Sand Stalkers make contact with the Ex-N.E.V.E.C. Leaders and call in the Ospreys for the pickup of the parts. The Sand Stalkers then continue on towards the mountain research facility. With the first ledge in sight the Sand Stalkers begin to grapple their way up the mountain...Once they get up the first cliff they come upon an extremely large Bolsepia nest.


Mission 2-1 Scale the Mountain; Players 1-4 will grapple up the mountain while being assaulted by Trilid-X. Once up the on the first cliff the Players will have to defeat 20 Genessa spewing all species of Sepia and the horde of Trilid-X that followed them up, when the Genessa count reaches 5, 25 Mountain Pirates drop down from above while some grapple the same way that the Sand Stalkers did. All enemies must be defeated before clearing the mission. Akrid attack both Factions having only a Blowback effect on the Mountain Pirates.


Having slain the last Mountain Pirate CUTSCENE the Sand Stalkers continue to grapple up the mountain and upon reaching the cliff the come into a Mountain Pirate Camp that was being attacked by a swarm of Killer Raibee and Raibee.


Mission 2-2 The Blindside; Players 1-4 will have to clear the Mountain Pirate Camp of the 25 Mountain Pirates, 1 GTF-13F Vensa equipped with a shotgun, a swarm of Killer Raibee and 3 Raibee and continue up the trail. Once the Mountain Pirates numbers reach 10, an entire Battalion of heavily armored Femmes Fatales joins the fray. Extremely outnumbered the Sand Stalkers will have to defeat the remaining Akrid and Mountain Pirates while surviving the battle for 10 minutes. Akrid will attack all factions but will have a blowback effect on the Femmes Fatales and the Mountain Pirates.


Once the Sand Stalkers have survived for the extent of the time limit CUTSCENE the Sand Stalkers had to retreat and let the Femmes go on their way. It was odd though, why were the Femmes up this high anyway? After the coast was clear the Sand Stalkers continued up the mountain.


Mission 2-3 Top of the World; Players 1-4 will grapple up three more levels before reaching the top. As the Players reach the first level they are confronted by 3 Raibee and 5 Genessa spewing Bolsepia. Upon grappling to the second level the Sand Stalkers encountered 3 Genessa spewing Killer Raibee. Once they grapple up to the top the Sand Stalkers must battle 35 Femme Fatales with 2 GTB-22 Faze, 30 Rounders armed will an assortment of plasma guns and rifles and any Akrid that was not killed from the lower levels. All enemies must be defeated and a Data Post must be activated in order to clear the mission. Akrid attack all Factions but will have only a blowback effect on the Femmes Fatales and the Rounders.


As the last enemy fell CUTSCENE the Sand Stalkers activated the data post and called in for the Osprey to pick up the Ammunition. The Sand Stalkers decided to check this facility out. Upon further inspection they found a weapons cache , that would also be picked up, they also found 4 Femme Fatales in a holding cell. Normal procedure would be to execute the prisoners but the Sand Stalkers decided to let them go free before the Ospreys arrived. Not 1 but 3 Ospreys arrived to pick up the ammunition, the weapons and to take the Sand Stalkers back to the base because they need to set up because a Cat-G have been making passes at the bunker and they need to prepare to fight. Players 1&3 will ride in a separate Osprey than Players 2&4. The flight back was not uneventful because the Ospreys attracted the attention of all the flying Akrid.


Mission 3-1 Flight of the Osprey; The Players will have to survive on their Osprey for 7 minutes while being assaulted by Trilid, Trilid-x, Killer Raibee and Raibee. The mission will be cleared at the end of the 10 minutes.


After surviving for 10 minutes CUTSCENE the gunners on the Ospreys will be too busy shooting at the Killer Raibee and Trilid to notice the Raibee flying full speed at the Osprey. The Raibee took out one of the wings of the First Osprey that Players 1&3 were riding causing it to crash land in the Jungle. It hen made a second pass at the remaining 2 Ospreys and missed, it then made a kamikaze run and hit its target, the Osprey that Players 2&4 were riding, and totally destroyed the right engine sending the Osprey spiraling out of control crash landing in the Jungle as well. The Osprey with the ammunition got away. The first downed Osprey, carrying the weapons and Players 1&3, attracted the attention of some Jungle Pirates as well the Killer Raibee that were attacking them in the air. The Osprey that was carrying Players two 2&4 went down surprisingly unnoticed, but they had to rendezvous with Players 1&3 by following the homing beacon that was activated on impact with the ground.


Mission 3-2A Stranded; Players 1&3 will have to survive the relentless attacks of Jungle Pirates and Killer Raibee until Players 2&3 arrive. When Players 2&3 arrive the Jungle Pirates count will begin at 30, the swarm of Killer Raibee will not ripsaw after being killed and 5 Dongo will roll into the scene. Once all enemies are defeated the mission will be cleared. Akrid attack both Factions with only a blowback effect on the Jungle Pirates.


Mission 3-2B To the Rescue; Players 2&4 will have 5 minutes to travel to Players 1&3 while being attacked by a line of Skalt, Vendefloma and 3 Dongoquil. When Players 2&4 reunite with Players 1&3 they will all have to fight off the remaining 30 Jungle Pirates, Killer Raibee and 5 Dongo will roll into the fray. All enemies will have to be destroyed before the missions complete. Akrid attack both Factions with only a blowback effect on the Jungle Pirates.


With all enemies defeated CUTSCENE the Sand Stalkers have no Data Post to make contact with the Ex-N.E.V.E.C. Leaders or to use for navigation. Discussing what move to make next the Sand Stalkers hear female voices that belonged to a small patrol of Femmes Fatales. About to attack the Femmes and wipe them out. WAIT!!! The Sand Stalkers decided to follow the Femmes Fatales in hopes that they would lead them to a Data Post. They followed the Femmes until they lead them to a small camp in the center of a circle of thick trees. In the middle of the camp stood a single Data Post set up on a tree stump...


Mission 3-3 Make Contact; Players 1-4 will have to fight a small squad of 15 Femmes Fatales before MINICUTSCENE a grenade falls from above knocking the Sand Stalkers to the ground. It was thrown by 1 of the Femmes that came out of an opening in the tree and as they jumped down from various openings to defend their base, it became clear to the Sand Stalkers that the trees weren't hiding the base they were the base. ENDCUTSCENE Players 1-4 must survive an onslaught of 50 Femmes Fatales, snipers and Trilid from above included, and activate the Data Post in order to clear the mission. Akrid will attack both Factions with only a blow back effect on the Femmes Fatales.


With the Data Post activated CUTSCENE the Sand Stalkers made contact with the Ex-N.E.V.E.C. Leaders who told him that they couldn't spare any transports for pickup and that they needed to return to base immediately. As the Sand Stalkers started out towards the base they stumbled up a hollowed out tree containing a large group of GAF-14 Fastrey, which they jumped on and sped off toward the bunker.


Mission 4-1 Flight of the Fastrey; Players 1-4 will have to survive for 7 minutes while in flight on the Fastrey as they are assaulted by Trilid, Killer Raibee and 2 Raibee. Players must survive the time limit to clear this mission.


Upon reaching the Bunker CUTSCENE the Sand Stalkers are greeted by a gust of wind and a roar generated by a Windega. As quickly as they got there the base split in two and the bunker gave way to the Defense grid as a cannon shot rang out...


BOSS Mission 4-2 Bunker Buster; Players 1-4 will have to destroy the Windega using any means available: 2 GTN-A01 and 2 GTN-A01N on the four corners and two GAB-25M Cakti. In addition the Windega the bunker will be assaulted by all of the Trilid it attracts, the Bolsepia it drops and by the Skorch from the desert. The Windega will attack by dropping explosive egg sacs, Bolsepia and with a Sonic Roar. The Cat-G Akrid must be defeated in order to clear this mission.


After suffering heavy losses and defeating the Windega CUTSCENE the Ex-N.E.V.E.C. have little time to rejoice as they are attacked by N.E.V.E.C. Soldiers and 2 GTB-22 Faze VSs.


Mission 4-3 Defend the Bunker; Players 1-4 must defend the Bunker for 7 minutes from N.E.V.E.C. Soldiers fighting with an assortment of weapons who were backed up from a distance by 2 GTB-22 Faze VSs equipped with Gatling Guns and VS Mortars.


After surviving the assault CUTSCENE there was a small group of N.E.V.E.C. that were retreating towards the city. The Ex-N.E.V.E.C. were not going to let this go so they loaded up an Army in Ospreys and headed towards the city. Once they get there they will jump out of the Osprey and land in the middle of a battle between the N.E.V.E.C. and the Rounders. As Quickly as the Ex-N.E.V.E.C. Soldiers appeared there was a terrific explosion at the far end of the city caused by multiple rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.


Mission 4-4 War for E.D.N.III; Players 1-4 will have to survive for at least 10 minutes battling the other factions and Akrid. At the end of the time limit will have to wipe out the remaining factions combined numbers of 40, 3 GTB-22 Faze, 2 GTF-13M Evax and 4 GTF-13 Vensa in order to clear the game.


After clearing the battlefield CUTSCENE the Ex-N.E.V.E.C. Leaders decided to spread to the city and set up a central base. They spread their rule across the planet and did so with an iron fist. At last E.D.N.III was allowed to grow and flourish under the dictatorship that was Ex-N.E.V.E.C. As time went by they rebuilt their army and defenses to protect the planet from another N.E.V.E.C. attack and from any other intruders who thought they had claim to E.D.N.III.



Femmes Fatales


The Femmes Fatales campaign will begin with CUTSCENE a small group of Femmes Raiders on patrol when they come across another patrol of Rounders, low on ammo they decided to attack and take their weapons. To try to catch the Rounders off guard the Raider throw a Buster Grenade into their path. The grenade exploded with great force knocking the Rounders to the ground as well as stirring up a swarm of Trilid-P and some Vodogg...


Mission 1-1 Ammo Run; Players 1-4 will have to survive an ambush gone wrong for 3 minutes against Rounders Rangers, Trilid-P and Vodogg in order to clear the mission.


After surviving for the time limit CUTSCENE the Femmes lose the battle and suffer heavy casualties and the few that are left are forced to retreat. Letting the Rangers believe they have fled into the jungle, the Femmes Raiders 1 Raider back to get reinforcements while they follow the Rangers. Not too long after the lone Raider went for reinforcements did she return with a larger group of Femmes. Perfect timing because the Rangers already had their hands full with some Dongo and Trilid when the Femmes joined the fray...


Mission 1-2 Settling a Score; Players 1-4 will have to fight and destroy 25 Rangers, 2 Dongo, a swarm of Trilid and 2 Chryatis that are attracted to all the noise in order to clear the mission. Akrid attack both Factions with only a blow back effect on the Rounders.


Having fought a tough battle CUTSCENE the Femmes Raiders were down to the last few Rangers, who were out of ammo, and were about to execute them when a Chryatis took one last dieing swipe at them knocking them to the ground. At this moment the Rounders made their escape into the Jungle. "Let them go." Taking weapons from the fallen the Femmes Raiders needed to head back to their Jungle Outpost to regroup. Along the way the Femmes spotted a Group of Ex-N.E.V.E.C. headed straight for them. they set an ambush with some snipers up in the trees, which seemed to be alive...


Mission 1-3 The trees are Alive!!!; The Femmes Raiders will wait until the Ex-N.E.V.E.C. get to the center of the ambush to strike. Players 1-4 must attack and kill 30 Sand Stalkers, 6 Vendefloma and 10 Skalt in order to clear the match. Akrid attack both factions with only a blowback effect on the Sand Stalkers.


After a brutal fight CUTSCENE the Femmes become distracted with the last Vendefloma allowing the escape of the Sand Stalkers. With numbers drastically reduced the Femmes hurry to the Jungle Outpost. when they get there all they find is death and destruction, someone had attacked while they had been on patrol, before they could figure out who had done this the ground began to shake and rumble. No sooner than it started did 2 pair of Debouse come bursting through the south wall of the Outpost followed by Vodogg and a Swarm of Trilid...


BOSS Mission 1-4 Don't make a Sound; Players 1-4 must destroy the Debouse and the 6 Vodogg in order to clear the mission. The Cat-G Akrid attack both the Femmes and the Vodogg having only a Blowback effect on the Vodogg.


Barely escaping with their lives CUTSCENE the Femmes Raiders needed to regroup but there was only one nearby Outpost in the valley. They began traveling towards the valley when they were attacked by a large group of Rounders, having little ammo and no way to fight they went with the Rounders quietly. Shortly after being arrested 1 of the Femmes fell to the ground and had a violent seizure, "Leave Her" claiming not to have time or the desire to deal with dieing prisoners they moved forward. Once the Rounders were out of sight the Femmes Raider who pretended to have a seizure got to her feet and ran to the Valley Outpost. Upon reaching the Valley Outpost the Femmes Raider told the Femmes Fatales Leaders of the arrests made but had little time to say anything else when the outpost was attacked...


Mission 2-1 Defend the Valley; Players 1-4 will have to defend the Outpost from the attacking Sand Stalkers for 5 minutes, once this marker has been reached 3 Dongos burst through a wall of the Outpost and 5 Vodogg-X follow suit and the Femmes must now defeat the remaining 25 Sand Stalkers and all akrid in order to clear the mission. Akrid attack both factions but have only a blow back effect on the Sand Stalkers.


After forcing the Sand Stalkers to retreat CUTSCENE the Femmes Leader declare an invasion on the Research Facility and get geared up for a battle to rescue the captured Femmes and to gain a new base. The Femmes begin to scale the mountain with their grapples and 2 GTB-22 Faze VS, along the way they almost pass up a battle between some Sand Stalkers and Mountain Pirates...


Mission 2-2 Retaliation; Players 1-4 will wipe out the battling Mountain Pirates and the Sand Stalkers, whose combined numbers equal 55. All enemies must be defeated before the mission is complete.


With only a few Sand Stalkers escaping CUTSCENE the battle hungry Femmes continue up the mountain until they reach the top where they launch a full assault on the Rounders base. During the battle a squadron of Sand Stalkers also join the fray with Bolsepia, Killer Raibee and Raibee that followed them up the mountain.


Mission 2-3 Taking the Base; Players 1&3 must blast a hole in the prison wall to free Players 2&4 who can pick up the dead guards weapons this will start the battle. Players 1-4 will have to survive for 5 minutes against the Rounders. after surviving the time limit Players 1-4 will have to survive long enough to kill the 10 Bolsepia, 12 Killer Raibee, 3 Raibee, 25 Rounders and defend against the constant attacks of the Sand Stalkers. All Akrid and Rounders must be destroyed before the mission is cleared.


Defeating the Rounders CUTSCENE and sending the Sand Stalkers retreating once again the Femmes had taken control of the base and needed to send some of the force back to the last Jungle base. A large group of Femmes Fatales used some Fastrey that they had found at the research facility to get to the Jungle Base very quickly. No sooner than the Femmes had climbed to the barracks at the top of the Tree Fortress when they heard gunfire coming from within the Base. It was a medium sized group of Sand Stalkers that had retreated from the Mountaintop. The Sand Stalkers had killed the unsuspecting Femmes at the ground level but were knocked to the ground by a grenade thrown from above...


Mission 3-1 From the Tree Tops; Players 1-4 will jump down or snipe from above but must wipe out the 40 Sand Stalkers, 10 of which were wearing Battle Armor, while being constantly attacked from above by Trilid. All Sand Stalkers must be defeated in order to clear the mission. Akrid attack both factions with only a Blowback effect on the Sand Stalkers.


During the battle CUTSCENE 4 Sand Stalkers crept away from the battle and stole Fastreys and sped off into the distance followed by the Femmes Raiders.


Mission 3-2 Stalk the Sand Stalkers; Players 1-4 will have to survive for 7 minutes while in flight on the Fastrey as they are assaulted by Trilid, Killer Raibee and 2 Raibee. Players must survive the time limit to clear this mission.


CUTSCENE Just as the Femmes were about to come out of the Jungle a cannon shot sounded, they stopped, got off the Fastrey and watched in horror as the Cat-G Windega attacked. They quickly realized they weren't the only ones watching, the Femmes noticed that they were hiding within earshot of a large N.E.V.E.C. force that was planning to wipe out everyone on the planet. They jumped back on the Fastrey and sped off to the Tree Fortress to tell the Femmes Fatales Leaders. Seeing this as an opportunity to seize control of the planet the Femmes Leaders called out to all Femmes Fatales to group together and lay siege to the city with every available woman and VS. The Rounders, N.E.V.E.C. and Ex-N.E.V.E.C. were already battling and stopped only for a moment when a terrific explosion sounded from 1 of the walls to the city as it crumbled from rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.


Mission 3-3 The War for E.D.N.III; Players 1-4 will have to survive for at least 10 minutes battling the other factions and Akrid. At the end of the time limit will have to wipe out the remaining factions combined numbers of 40, 4 Osprey, 4 Transport Osprey, 5 GTF-13M Evax, 3 GTF-13 Vensa and the constant attack of Hordes of Akrid. All NON-AKRID enemies must be destroyed in order to clear the game. Akrid attack all factions having a blowback effect on all BUT the Femmes Fatales.


As the last women standing, CUTSCENE the Femmes were triumphant against all odds, and only became more powerful as they acquired new VSs that they took as victors of the war and from the planets population of males that were made to be slaves. The Femmes Fatales were supreme rulers of a planet that was plunged into the darkness of oppression.


 



 

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8 years ago  ::  Apr 14, 2012 - 5:41PM #47
Robert
Posts: 10

Pirates


The Pirates campaign will begin with CUTSCENE a group of Jungle Pirates on a routine patrol through the jungle looking for weapons or VSs that can be stolen or scavenged. The Jungle Pirates came to a small clearing in the jungle that was surrounded by withered Skalt and a bunch of spiky bushes with a badly damaged PTX-140 in the center. Upon closer inspection the VS was deemed inoperable and the only thing worth scavenging was the ammunition, " Did that bush just... No its my imagination playing tricks on me." as the Pirates focused their attention on scavenging the VS the "spiky bushes" were slowly closing in around them. At that moment one of the bushes movement caught the eye of a Pirate who yelled in alarm "AKRID!" no sooner than he yelled this did the Dongoquil spring their trap as Genessa sprung up from the ground and gave way for swarms of Trilid and Killer Raibee...


Mission 1-1 AKRID!; Players 1-4 will have to survive the Akrid attack by killing the 6 Dongoquil, 8 Genessa and all of the Trilid and Killer Raibee that have spawned in order to clear the Mission.


After killing the Akrid CUTSCENE the Jungle Pirates are about to leave the clearing and continue on the routine patrol when they see 2 objects fall to the earth seemingly from space. They quickly decide to change course for where these objects landed. Along the way the Jungle Pirates notice a large clearing off to their left with a host of sleeping Akrid, not wanting a confrontation the Pirates quietly passed them by. Feeling as though they should be coming up on the landing site of the fallen object the Jungle Pirates hear voices, so they creep up on the voices and listen in on the conversation. While waiting and listening, the Pirates where eyeing the weapons that these soldiers were holding, they learned that this group of soldiers were to be joined by another group. Not too long after finding these soldiers were they joined by the second group. The Jungle Pirates knew that this was their time to strike. The Pirates jumped out from behind the trees and falsely thanked the soldier for clearing the Akrid that were once there and then Immediately told them to " Surrender your weapons or die!."


Mission 1-2 N.E.V.E.C. is Back; Players 1-4 will have to attack 40 N.E.V.E.C. Soldiers (that fall from space in PODS and land in the jungle where the Soldiers then come out of the trees to join the fight) when the N.E.V.E.C. count reaches 10, 2 Chryatis will violently cut a path through the trees to the fight, 1 giant Genessa will sprout up from the ground and give way to a Gorechryatis. All enemies must be defeated before the mission is cleared. Akrid attack both factions but have only a blowback effect on N.E.V.E.C.


After destroying all enemies CUTSCENE the Jungle Pirates harvest as much thermal energy from the Akrid as they can, empty the thermal energy packs from the fallen N.E.V.E.C. and scavenge all weapons and ammo. They then begin to take the weapons and ammo back to their base, they once again pass the clearing with the slumbering Akrid except this time there are large group of Ex-N.E.V.E.C. trying to sneak right in between the Akrid. Greedy as the Pirates are they decided that it was now worth it to engage the Akrid so one of the Pirates tossed a hand grenade into the mix and it sent Ex- N.E.V.E.C. soldiers flying through the air as it awoke the nest and the Pirates attacked....:In this battle the players will encounter a new type of Akrid Gorimander which is a Category-M Akrid and is an adolescent form of the Gordiant. This Akrid is long and bulky, has 4 legs that have short spikes on them, a long tail that ends in a spiked ball and has the face of the Gordiant. This Akrid causes damage by charging its targets and by bashing targets with its tail. Its weakness is the spiked ball at the end of its tail as well as the inside of its mouth which will open just before it charges.


Mission 1-3 No time for a Nap; Players 1-4 will have to clear the 30 Ex-N.E.V.E.C., 3 Chryatis, 1 Gorechryatis and a swarm of Trilid. Once the Ex-N.E.V.E.C. numbers reach 10 OR the Gorechryatis is destroyed, the ground will begin to shake and some trees will fall as 1 Gorimander comes from the Jungle. All Akrid and enemies must be destroyed before the mission can be cleared. Akrid will attack both factions with only a blowback effect on the Ex-N.E.V.E.C.


After Clearing the enemies CUTSCENE the Jungle Pirates once again scavenge as much as possible and continue towards their base. As they travel deeper into the Jungle they begin to see more and more Skalt along the way and then once again the Jungle opens up into a small field of tall grass and the Jungle Pirates begin to cross it when the sound of Genessa sprouting out of the ground can be heard, the Jungle Pirates froze as they tried to listen for the sounds of approaching Akrid when the grass started to be laid over in several areas as these something’s came rushing directly at the them.


Mission 1-4 The Grass is Alive; Players 1-4 must destroy 7 Genessa spewing Sydsepia and all the Sydsepia that spawn, 5 Skortch, 3 Vendefloma and 1 Skorpede all under the cover of the tall Grass. All Akrid must be killed in order to clear the mission.


After surviving the grass Field CUTSCENE the Jungle Pirates will almost be clear of the grass field when an Osprey could be seen in the distance being attacked by Akrid as it began to crash land just ahead of the Pirates. The Pirates followed the trail of broken trees and parts of the Osprey until they came upon the crash site where the survivors were fighting the Akrid that had made them crash, seeing yet another opportunity to cash in on some weapons the Jungle Pirates jumped into the battle.


Mission 1-5 Jackpot!; Players 1-4 will have to survive the Ex-N.E.V.E.C. survivors and Killer Raibee for 5 minutes. At the end of the time limit Ex-N.E.V.E.C. reinforcements will arrive and Players 1-4 will have to destroy the remaining 30 Ex-N.E.V.E.C., the Swarm of 15 Killer Raibee and 5 Dongo that Followed the reinforcements. All enemies and Akrid must be defeated before the mission is cleared. Akrid attack both factions with only a blow back effect on the Ex-N.E.V.E.C..


After all enemies have been defeated CUTSCENE the Jungle Pirates were almost overwhelmed with excitement as they had scored an entire weapons cache that was being transported on this Osprey, not being able to carry this back to the base by themselves they called the Pirate Leaders to request another squad be dispatched to come and collect the weapons. The Leaders agree and send the second squad to collect the weapons but tell the Jungle Pirates that they need return to the base....MEANWHILE... A Group of Mountain Pirates making some adjustments to a Drion they were having trouble with on a patrol when Genessa start sprouting up all around them and a group of Rounders attack from the lower end of the trail.



Mission 2-1 Trouble on the Trail; Players 1-4 will have to destroy 15 Genessa spewing Bolsepia and 30 Rounders in order to clear the mission and will have the Drion to aid them. Akrid attack both factions with only a blow back effect on the Rounders.


After surviving the attacks CUTSCENE the Mountain Pirates had taken heavy damage and needed to return to their Camp that was further up the trail. As soon as they made it back to base they had just enough time to stand in a thermal energy pool and reload before the Leaders told them that there were intruders one level down and had to be wiped out.


` Mission 2-2A Rain on their Parade; Players 1&3 will jump down onto the ledge where 25 Ex-N.E.V.E.C. are battling with 20 Genessa that are spewing all species of Sepia and Trilid-X. All enemies must be defeated before the mission is cleared. Akrid attack both factions with only a blow back effect on the Ex-N.E.V.E.C.


Mission 2-2B Cover from Above; Players 2&4 will have to stay up at the camp and cover Players 1&3 with Long Range weapons where 25 Ex-N.E.V.E.C. are battling with 20 Genessa that are spewing all species of Sepia and Trilid-X. All enemies must be defeated before the mission is cleared. Akrid attack both factions with only a blow back effect on the Ex-N.E.V.E.C.


After all enemies have been dealt with CUTSCENE the Mountain Pirates have very little time to regroup as another wave of Ex-N.E.V.E.C. attack the other side of the camp...


Mission 2-3 Defend the Camp; Players 1-4 will have to defend the camp from 35 Ex-N.E.V.E.C., a swarm of Killer Raibee and 3 Raibee with 1 Vensa to aid them in the battle, once the Akrid are defeated and the enemy count gets down to 5 MINI-CUTSCENE a battalion of Femmes Fatales come out of nowhere, apparently headed for the top of the mountain, and a few of the Femmes notice the battle and join in. END CUTSCENE Players must now survive the onslaught for 3 minutes in order to clear the mission. Akrid attack all factions with only a blow back effect on the Femmes and Ex- N.E.V.E.C.


After surviving for the time limit CUTSCENE the Mountain Pirates are forced to retreat into the moutain where they follow caves and tunnels in an effort to reach the bottom of the mountain where there is an established tunnel they can use to escape to the Pirate Fortress.


Mission 2-4 Escape Route; Players 1-4 will have to travel through a large tunnel that twists and turns and will encounter 7 Defloma and 7 Invodogg( a subspecies of Vodogg that is much smaller and hangs from the cave ceiling waiting to drop on anything that walks beneath it. This Akrid also has the ability to become semi-transparent, but has all the same parameters of the Vodogg) along the way. All Akrid must be defeated before the mission can be cleared.


After surviving the tunnel CUTSCENE the Mountain Pirates can see daylight as they closed in on the end of this tunnel. Before they could make it to the end of the tunnel the ground began to shake uncontrollably as a Godon smashed its way through the interior of the mountain and then it stopped as they Mountain Pirates heard a roar and gunshots and screams from a group that sounded like fellow Mountain Pirates...


BOSS Mission 2-5 the Mountain Pirates Last Stand; Players 1-4 must aid the other Mountain Pirates in defeating the Godon and 6 Dongos. The Akrid must be defeated in order to clear the mission.


After the Godon has been defeated CUTSCENE the Mountain Pirates yell in celebration and then use the Data Post to contact the Pirates leaders to let them know what had happened on the Mountain when all of the sudden the weakened walls of the mountain interior gave out and caused a collapse that killed all of the Mountain Pirates inside in the middle of the conversation...MEANWHILE...The Snow Pirates had seen what looked like a VS Storage Facility in the distance across the snow field the last time the blizzard had subsided and had sent a large squad to investigate. The Squad was being tracked by radar when the Pirates noticed that an unidentified signal had popped up just outside the city, so they prepared for a battle...


Mission 3-1 Defend the Pirate City; Players 1-4 will have to defend against 100 N.E.V.E.C. Soldiers and swarms of Trilid and will have 2 Nida, 5 Evax, 1 Gan-37 X-Seed and 3 Turntables to aid them in their defense. All N.E.V.E.C. must be defeated in order to complete the mission. Akrid attack both factions with only a blow back effect on N.E.V.E.C.


Having survived the N.E.V.E.C. attack CUTSCENE the Snow Pirates were accounting for their losses when all of the sudden a small Rounders force hit the ground in front of them from somewhere up in the mountains followed by Raibee, Killer Raibee and Dongo who had been disturbed by all the Rounders hitting the ground, the Snow Pirate Leaders had sent out a distress signal to the patrol to come back and assist as a battle quickly ensued...


Mission 3-2 Again?!?; Players 1-4 will have Body Armor and 2 Nida to defend their City once again from 20 Rounders all wearing a new type of jet propelled Body Armor and the 8 Killer Raibee, 3 Raibee and 6 six Dongo that they brought with them. All enemies must be destroyed before the mission can be cleared. Akrid attack both factions with only a blow back effect on the Rounders.


Having once again survived CUTSCENE only a few Rounders had fled, stealing some Evax as they went. Having just made it inside the storage Facility, the patrol received the distress signal. The Patrol group decided to send back most of their numbers with the 3 GAF-15D Drions they had found while the rest stayed behind to make some adjustments to the 4 PTX-140 Hardballers they had also found in the Storage Facility. As soon as the Drions were loaded up and out the door they Snow Pirates felt extreme tremors and knew they had to hurry back and help. With the Pirate City in sight the Snow Pirates also noticed a group of overturned Evax, 4 dead Undeep and some unfamiliar soldiers attacking an Undeep...


Mission 3-3 Don’t Let them Escape; Players 1-4 will have to destroy the last Undeep while avoiding the gunfire from the Rounder gunfire within the 5 minute time limit. The Undeep will attack both factions with only a blow back effect on the Rounders.


After firing the last cannon blast CUTSCENE the Undeep had taken all it could stand and fell to its death landing directly on the Snow Pirates, allowing the Rounders to escape. Moments later the 4 PTX-140 Hardballers were ready to go and the Snow Pirates jumped in and took off towards the Pirate City. Coming up on the dead Undeep the Snow Pirates found their fallen fellow Pirates but had little time to mourn because the ground was once again rumbling, but this time it was different and harder than ever before. The Pirates decided to get back to the City and were almost there when a Green Eye came charging at them from the snow field, it was first attracted there by all the thermal energy that was spilled everywhere from the 5 Undeep but it then picked op the thermal energy that they Pirates had in the City and it changed it course....


BOSS Mission 3-4 Green Eye; Players 1-4 will have to destroy the Green Eye that followed them into the Pirate City in order to beat this mission.


After Defeating the Green Eye CUTSCENE the Snow Pirates will receive and urgent transmission from the Pirate Leaders at Mount Neos calling all available Pirates to come back to the Main base and they immediately jumped back into the Hardballers and took off towards Mount Neos...MEANWHILE... The Sand Pirates where in the middle of a patrol when they received a Transmission urging them to come gather at Mount Neos, after hearing this message they abandoned their patrol and headed towards Mount Neos. They knew it would take too long on foot so they first headed to their stash of Evax. With the Garage in sight they were attacked by Akrid...


Mission 4-1 Get to the Evax; Players 1-4 will have to fight their way through 10 Skorch, a horde of Trilid-X and 2 Raibee in order to clear the mission.


After the path is cleared CUTSCENE the Sand Pirates prepare the Evax by selecting the weapons they want and filling the thermal energy tanks, they then jump on and take off towards Mount Neos.


Mission 4-2 Road Trip; Players 1-4 will have to stay in high speed mode a set number of certain types of Akrid have been killed. 5 Raibee, 24 Killer Raibee, 20 Trilid and 3 Gorimander. The mission will only end when all Akrid have been killed. The Akrid will be random and multiple Akrid will attack at the same time.


Once they reach the canyon CUTSCENE the Sand Pirates will encounter N.E.V.E.C. Soldiers that were fighting off Dongoquil and Skorpede....


Mission 4-3 Clearing the Path; Players 1-4 will have to defeat the 15 N.E.V.E.C. Soldiers, 3 Dongoquil and 1 Skorpede in order to clear the mission.


After clearing the canyon CUTSCENE the Sand Pirates use the Evax to quickly get to Mount Neos to join their fellow Pirates...The Pirates leaders address all of the Pirates and let them know that there is a war looming and that the N.E.V.E.C cannon that was on the asteroid before it struck the Over-G has been rebuilt into a much smaller cannon and will be used in the war effort. They also told the Pirates that the Base must be defended while the cannon charges up, just then a Pirate ran up to the leaders and informed them that a Data Post had been activated directly above them. The Leaders then ordered the Pirates to defend Mount Neos at all costs...on a side note the rest of the Pirates campaign will be fought by a mixture of all Pirates and example instead of 4 mountain pirates there will be 1 each from the Mountains, Snow, Jungle and Desert (Sand)...


Mission 4-4 Defend Mount Neos; Players 1-4 will have to defend Mount Neos from the Rounders assault of Soldiers and Nida for 3 minutes in order to clear the mission.


After defending Mount Neos CUTSCENE the remaining Rounders forces suddenly retreat and head towards their city. The Pirate Leaders would not allow this assault to go unpunished and sent the entire force of Pirates to assault the city until they could use the cannon to wipe it off the face of E.D.N.III. All the other Factions were already at the city fighting to the death and seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.


Mission 4-5 The War For E.D.N.III; Players 1-4 will have to survive for at least 10 minutes battling the other factions and Akrid. At the end of the time limit the Pirates will have to fight their way to the N .E.V.E.C. landing post, activate it and defend it for 2 minutes to clear the game. Akrid attack all factions having a blowback effect on all BUT the Pirates.


Once the time limit has been reached CUTSCENE the leaders give the Pirates the retreat signal and they jump in any available Evax or Fastrey and leave just as Mount Neos split into 4 pieces and gave way to the massive laser that fired and destroyed the city and everyone within range. With no one to stand in their way the pirates destroyed any type of civilization or government and the remaining pirates went back to whatever climate they belonged to and fought amongst themselves and the Akrid, the planet would remain this way until a single POD fell from the Sky........

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8 years ago  ::  Apr 14, 2012 - 5:46PM #48
Robert
Posts: 10

That is just the campaign. I have also wrote out all other aspects of this game. New players and Old players will love this installment. i need your help lost planet community to get our point across to Capcom so we can have a Lost Planet game as big or bigger than halo or Gears of war. i dont want to show you guys everything i have for Lost Planet 4 because it would take the fun out of playing but lets band together to have it our way and force Capcom to listen.

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8 years ago  ::  Apr 15, 2012 - 4:46AM #49
HiPOL
Posts: 757

Robert, do you really expect people to read everything you posted ...? Spark is looking for employes, take your chance.


LP3 is not set to chapters (1-3, 3-4, 5-1, etc.), it`s kind of open world. 

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8 years ago  ::  Apr 15, 2012 - 5:22AM #50
Rhythmik
Posts: 291

Apr 14, 2012 -- 5:22PM, james wrote:

90 degree turns were useless. But I am upset about the removal of a toggle Zoom. However, hopefully crouch will now be toggle.



I know alot of players including my self that used 90 degree turn religiously, it was far from useless. Hopefully if they have to move it to one button, you can control the direction with the analog stick.


Crouch toggle is cool for SP but not for MP.

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