Rounders
The Rounder’s campaign will begin CUTSCENE with the Rounder’s Leaders informing a group of Rangers that they will have to go out on a patrol to the beach head and clear any Akrid and nest on the way as they were believed to have had caused some damage to a receiver for a satellite monitoring system...
Mission 1-1 Investigating the Disturbance; Players 1-4 will move through a swamp infested with Piranha and Trilid-P ( a subspecies of Trilid who, in addition to causing damage will also drain a set amount of health due to poisoning). After moving out of the swamp the Players will come into thicket of Skalt and 3 Genessa spewing Trilid-P, after these Akrid are defeated Players will continue towards the cliff with the Receiver in sight and will have to fight off a small squad of Femmes Fatales and activate the Data Post next to the Receiver in order to clear the mission.
After the Femmes have been dealt with CUTSCENE The Rounder’s Rangers repair the Receiver and are about to wrap up the routine patrol and head home when a transport pod on the beachfront below and raised a brow of the Rounder’s Rangers. The Rangers had made contact with the Rounder’s Leaders and gave them the report and were told to follow the strangers and investigate their intentions but the communications were cut short by a swarm of Trilid and 3 Raibee flying overhead towards the intruders, the Rangers kept an eye out and waited to pick up a sign of the intruders on the PDA radar. As the Rangers waited for a sign of the strangers they heard shots being fired in the distance as the Black Ops fought off Akrid and Jungle Pirates. The noise had disturbed a large herd of Dongo that stampeded directly at the Rounder Rangers, shaking many Trilid from the trees as they went. Little did the Rangers know they were being followed by a Guerilla force of Femmes looking for revenge...
Mission 1-2 Follow the Strangers; Players 1-4 will have to survive the stampede and defeat the 6 Dongos and the swarm of Trilid followed by a squad of 25 Femmes Fatales with shotguns and flame throwers, who storm the Rangers from all sides. All Akrid and Femmes Fatales must be killed to advance to the next mission. Akrid attack both factions with only a blowback effect on the Femmes Fatales.
After the Femmes and Akrid have been dealt with CUTSCENE the Rounder’s Rangers picked up a radar that will make it significantly easier to track the strangers, at the same time it made the Rangers even more suspicious. Why do these strangers need a Data Post? What were they up to? The Rangers had to go to the data post and see if they could gather any information on these strangers along the way they ran into a pack of Vodogg and Sydsepia and once they got to the site there was a Gorechryatis eating the remains of other fallen Chryatis and a swarm of Trilid hovering overhead...
Mission 1-3 Identity Revealed; Players 1-4 must defeat the 5 Vodogg and wipe out the horde of Sydsepia and take out the cannibalistic Gorechryatis in order to clear the mission.
With the area surrounding the Data Post cleared CUTSCENE the Rounder’s are trying to hack the Post to see where it was linked but with no luck, almost giving up hope on Data Post one of the Rangers who knelt next to it stood up and shifted the dirt around the bottom revealing the N.E.V.E.C. brand. The Rangers contacted the Ranger Leaders and informed them that the strangers were N.E.V.E.C. The Rangers were told to disrupt the signal from the data post so that it would give off false coordinates. The Leaders also told the Rangers that it was of great importance that they follow but do not engage the N.E.V.E.C. until they could figure out what their intentions were. The Sound of sniper rifles in the distance caught the attention of the Rounder’s who ended their conversation with the Leaders and made their way to the source of the noise. Enrooted to the sounds of gunfire the Rangers will pass through a thicket of Skalt and Trilid and will encounter a group of Dongoquil ( a subspecies of Dongo that do not roll but instead attack by swinging its spiked tail and shooting explosive quills from anywhere on its body, its weakness is its underbelly, a well thrown grenade will turn this Akrid over for a short period of time.)
Mission 1-4 Rain of Terror; Players 1-4 will proceed towards sounds of battle encountering 8 Skalt and a medium sized swarm of Trilid while avoiding 3 deadly Dongoquil and an onslaught of Sydsepia all along the path to the Femmes Outpost, the Mission is not cleared until the Dongoquil and Skalt are all killed and the Players successfully reach the N.E.V.E.C. Data Post and access it.
Upon reaching the Data Post in the Femmes Outpost CUTSCENE The Rounder’s Rangers look around in awe at the wrecked VSs and slain Femmes and Akrid but have very little time to do much else as N.E.V.E.C. Pods begin to fall from the like rain. The Rounder’s know they must disappear if they hope to survive, and must pick up the trail of the Black Ops to unveil their plans. After leaving the Femmes Outpost the Rounder’s Rangers picked up another signal on their radar far up in the mountains, they are sure it belonged to N.E.V.E.C.
Mission 2-1 Picking up the Trail Players 1-4 will come out of the jungle at the base of the mountain and will have to cross a Piranha Infested river and begin up a mountain path lined with 15 Genessa spewing Bolsepia. Once the Genessa count reaches 4, Players will be attacked by a large squad of 30 Mountain Pirates with 1 GAF-15D Drion. Akrid attack both factions but have only a blowback effect on Mountain Pirates. All Akrid and Mountain pirates must be destroyed and both of the Rounder’s patrol Data Post Must be activated to clear the mission.
Upon activation of the of the 2 Data Posts CUTSCENE the Rounder’s Rangers receive a transmission sent by the Rounder’s Leaders that they will have to continue up the steep mountain to the top where there is a small Research Facility, Once there they will be given a new type of body armor to test as they pursue the N.E.V.E.C. Black Ops Troopers.
Mission 2-2 To the Top; Players 1-4 will scale to the top of the mountain with the grapple destroying 17 Genessa spewing Sydsepia-P ( a subspecies of Sydsepia whose webbing will, temporarily poison its target) and a swarm of 10 new type of Category-S Akrid called Killer Raibee ( a subspecies of Raibee that is much smaller, faster and more aggressive who shoot exploding stingers) and 2 Raibee. All Akrid must be destroyed before the mission is complete.
Once the rounder’s destroy the last of the Akrid CUTSCENE The Rounder’s will climb one last ledge to find the Research Facility. The Rounder’s were briefed on how to use the new Battle Armor, the difference between this new Armor and the old is the attached Gliderpak allowing the user to use thrust to get into the air and glide or to jump from a high place and use the thrusters to soar over long distances. The Rangers were told to use the new body armor to get back down to the bottom of the moutain where another Data Post had been activated by the N.E.V.E.C. Troopers. On their way out the Rangers noticed a detention center and it was detaining a small group of Femme Fatales, thinking nothing of it they made their way to the launcher when the Femmes attacked coming to rescue the prisoners.
Mission 2-3 Testing the Battle Armor; Players 1-4 will have to Defend the Research Facility from 45 Femme Fatales and 2 GTB-22 Faze as well as a Raibee and a Swarm of Killer Raibee that followed them up the mountain. Akrid attack both Factions with only a blowback effect on the Femmes Fatales. All enemies must be destroyed to clear the mission.
After battling the Femmes with only a few escaping CUTSCENE the Rangers use the launcher to sling themselves off the side of the mountain. The new Battle Armor works perfectly as they glide to the bottom, from way up here the Rangers can see big explosions happening down below. On the way down the rangers attract a swarm of Killer Raibee but are moving so quickly all they can do is chase them until they land in the snow, where a group of snow pirates happen to be recovering from a lost battle with the Black Ops Troopers.
Mission 3-1 Landing in the Frozen Wasteland; Players 1-4 fight off 8 Killer Raibee, 3 Raibee and 6 Dongo who were disturbed at landing in addition to 15 Snow Pirates, 5 Snow Pirates in Battle Armor and 2 GTT-01 Nida. Akrid attack both Factions with only a blowback effect on the Snow Pirates. Players must destroy all enemies and disrupt the N.E.V.E.C. Data Post to clear the level.
Just as the Rounder’s Rangers had finished hacking the N.E.V.E.C. Data Post CUTSCENE another signal appears on the PDA. The Rounder’s were astonished at how fast the N.E.V.E.C. Black Ops Troopers are moving. They made their way in the direction of the signal when they stumbled upon a dilapidated building housing 5 GTF-13M Evax. The Rangers took advantage of the situation and sped off across the snow field towards the signal when all of the sudden the ground began to violently shake and they were thrown from their Evax. The shaking continued and 5 separate groups of Trilid were flying over head in sporadic patterns when the ground gave way in 5 separate places to a group of Undeep. A large group of 40 Snow Pirates were returning from a raid when they received a distress signal from the Pirate Fortress and were just returning, with 3 newly acquired GTF-11 Drion, to join the fight.
BOSS Mission 3-2 Across the Snow Field; Players 1-4 will have to battle for survival against 5 Undeep and swarms of Trilid. Once 4 of the 5 Undeep are defeated the Players will have to fight the Patrol of 40 Snow Pirates and destroy the 3 GTF-11 Drion. All Akrid and Snow Pirates must be destroyed to clear the mission. Akrid will attack both factions but will have only a blowback effect on the Snow Pirates.
Once the enemies have been defeated CUTSCENE the Rounder’s Rangers jumped back into the Evax and continued on down the mountain towards the signal. The Rangers had almost moved far enough out of the mountains to be rid of the snow when a giant Windega soared overhead throwing the Rangers from the Evax which fell over the cliff and into the river. Moving forward on foot, with Mount Neos in sight, the Rangers walked a path lined with defeated Akrid and knew that they were on the right path.
Mission 4-1 Mount Neos; Players 1-4 will make their way towards the Data Post when they are confronted by a Skorpede ( a new type of Category-M Akrid that resembles a spiked centipede with a scorpion like stinger that will poison enemies when stung, and also have deadly pinchers at its mouth its only weakness is at the base of its tail.) and 7 Vodogg. Once the Skorpede and the Vodogg have been defeated the Rangers will continue up the path bothered only by Trilid and Killer Raibee they get closer to the Data Post when they are ambushed by a Heavily armed group of 35 mixed Pirates who seemed to have come out of the mountain itself. The Players must destroy this ambush party and hack the N.E.V.E.C. Data Post in order to clear the mission.
After hacking the Data Post CUTSCENE the Rangers learn that N.E.V.E.C. were planning an invasion, they immediately head for the city to warn the rest of the Rounder’s that they are about to be invaded. In order to quickly reach the city the Rounder’s had to traverse a dense jungle known to be heavily inhabited by numerous Akrid. They made their way through the thicket of Akrid and reached the city...
Mission 4-2 Race to the City; Players 1-4 will have to survive while on the move for a total of 5 minutes fighting Skalt, Vodogg, Skorch, Chryatis, Killer Raibee, Trilid, Vendifloma and Skorpede. Players must survive in order to clear the mission.
The Rangers made it to the city CUTSCENE and told the Leaders of what was to come and they prepared for war. They had assembled the Rounder Army and were being briefed on defense strategies when the west wall to the City had fallen and N.E.V.E.C. Soldiers began the invasion when all of the sudden the remaining Ex-N.E.V.E.C forces dropped out of the skies from Osprey Transport, covered by Combat Ospreys, to join the battle. As Quickly as the Ex-N.E.V.E.C. Soldiers appeared there was a terrific explosion at the far end of the city caused by multiple rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.
Mission 4-3 The War for E.D.N.III; Players 1-4 will have to defend the city for 10 minutes battling the other factions and Akrid. At the end of the time limit Players will have to battle their way over to the N.E.V.E.C. Landing Post and disable it within 2 minutes to clear the game.
After the Landing Post had been disabled ENDING CUTSCENE the grand Rounder Army had cleared out the Akrid and all other factions who continued to fight while letting those who decided to surrender flee into the Jungle. The Rounder Army then went fourth to all of the N.E.V.E.C. Data Posts and destroyed any resistance they found. Once they made it to the first Landing Beacon that N.E.V.E.C. had activated they had found several transport spacecraft which they used to go to the N.E.V.E.C. Mother ships and wiped out all remnants of the once mighty N.E.V.E.C. force. Back on E.D.N.III the Rounder’s began to rebuild their city and, apart from the ongoing struggle with the vicious Akrid, let diplomacy and peace resume. Ten years later the prosperous Rounder’s were visited by a mysterious stranger who brought them Grave news about a massive force being assembled on a distant desert planet called E.D.N.IV. This aging stranger explained he had escaped a prison on E.D.N.IV seeking the help of the Rangers to put an end to the tyranny of this massive army once and for all. When asked who the army was and who the stranger was, he said from under a hood only two names....N.E.V.E.C......Wayne.........
Ex-N.E.V.E.C.
The Ex-N.E.V.E.C. campaign will begin CUTSCENE with the Ex-N.E.V.E.C. Sand Stalkers waiting in ambush at a Rounder supply depot for a train carrying VS parts needed for finishing the defense grid at the Ex-N.E.V.E.C. Bunker. It finally came but to the dismay of the lightly armed Sand Stalkers the Rounder’s were numerous and were heavily armed. They knew this would be a battle if they took them head on so they decided to stay in hiding and strike when the time was right. The Rounder’s had been unloading the train for quite some time when they decided to take a break and get out of the hot desert sun. At the opposite end of the depot 1 of the Rounder’s guards got out of his GTT-01 Nida while the other guard leaned his rifle against it and they walked inside of the depot to take a well earned break. The Sand Stalker knew that the time was now and that they would have to sneak to the other side of the depot without alerting any guards to the VS if they wanted to get the VS parts and get out alive. Players 1&2 are separated from most of the Rangers and Players 3&4 by the train.
Mission 1-1 Stealing the day; Players 1&2 will sneak across to the other side of the depot using the tall grass to stay hidden and reach the VS. Players 3&4 will stay out of sight using the train cars as cover until Players 1&2 steal the VS. Once the VS is stolen Players 1-4 will have to destroy 30 heavily armed Rounder’s and 1 GTT-01 Nida, once the Rounder’s count is down to 15
3 Neegal and 7 Skorch ( a new type of Category-S Akrid that resembles a bearded dragon and runs at fantastic speeds, spits fire and attacks with a spiked tail. Its only weakness is its soft underbelly.) All Rounder’s and Akrid must be destroyed and the distress signal sent out by the Rounder’s must be deceived within 1 minute of clearing the last enemy, in order to clear the mission. NOTE: If any of the players are spotted before the VS is stolen the Rounder’s numbers will be Doubled. Akrid attack both Factions but have only a blowback effect on the Rounder’s
Upon deactivating the distress signal CUTSCENE the Sand Stalkers use the Data Post to call back to the Ex-N.E.V.E.C. Leaders that the coast is clear for the Transport Osprey to come and pick up the parts. The Ex-N.E.V.E.C. Leaders instruct the Sand Stalkers that they must disguise themselves as Rounder’s and take the train back to the station it came from and steal the parts needed for the turrets. In disguise the Sand Stalkers take the Train and get very close to the Rounder’s station when 2 pairs of Debouse came charging out of the desert through the train, knocking the Sand Stalkers off, and into the Jungle. A Rounder’s Marksmen witnessed the train wreck and dispatched 2 GTB-22 Faze to aid what he believed to be fellow Rounder’s. The Rounder’s jumped out of the VSs to aid disguised Sand Stalkers and were killed instantly and the VSs taken back to the station.
Mission 1-2 Attack the Station; Players 1-4 will have to battle 40 Rounder’s and a swarm of Trilid-X. When the Rounder’s count gets down to 15 5 Skorch come running in from the desert side while a Gorechryatis attacks from the Jungle behind the station. All Rounder’s and Akrid must be defeated and the Rounder’s distress signal must once again be disabled within a 1 minute time limit after the last enemy is killed before the mission can be cleared. Akrid attack both Factions but have only a blowback effect on the Rounder’s
With the distress signal deactivated CUTSCENE; once again the Sand Stalkers use the hacked data post to call in the Osprey to pick up the turret parts. The Ex-N.E.V.E.C. Leaders tell the Sand Stalkers that they now need to start up the mountain to a research facility that a Scout found and set a signal for some Osprey to come pick up some ammo. The Sand Stalkers head for the mountains but to get there they have to go through the Jungle. Fighting Trilid and Killer Raibee along the way the Sand Stalkers wander into a patch of Skalt and Vendefloma and also attract the attention of a large patrol of Femmes Fatales...
Mission 1-3 Into the Jungle; Players 1-4 will travel a path lined with 10 Skalt and well 6 camouflaged Vendefloma and, when the total Akrid count gets down to 5, 20 Energy Gun II wielding Femmes Fatales attack from the trees while being covered by 2 Assassins with Rifles. All enemies must be destroyed before continuing on. Akrid attack both Factions but have only a blowback effect on the Femmes Fatales.
After surviving the attack from the Akrid and the Femmes CUTSCENE The Sand Stalkers make their way deeper into the jungle where they hear the sounds of gunfire. Ignoring the sounds of gunfire the Sand Stalkers continue towards their destination when they come into a large clearing surrounded by Skalt, and in the middle there was a Chryatis nest with several Chryatis sleeping around a Gorechyatis. Above there was a very large group of Trilid. The Sand Stalkers had to try to sneak past the nest to an opening in the wall of skalt on the far side.....
Mission 1-4 Do not Disturb; Players 1-4 will have to attempt to sneak past the group of sleeping Chryatis. If the Players are NOT successful in sneaking past, the slumbering Chryatis will awaken and the Players will have to destroy 3 Chryatis and 1 Gorechryatis as well as a swarm of Trilid. Once the Gorechryatis has been destroyed the Sand Stalkers will be attacked by 30 Jungle Pirates... If the Players ARE successful in sneaking past, they will get to right around the middle of the nest when MINICUTSCENE a single Grenade comes flying into the cleared from the Jungle and explodes near the Gorechryatis and wakes all the Akrid as 30 Jungle Pirates attack both Akrid and Sand Stalkers alike. END CUTSCENE Either way it happens all enemies must be defeated before the mission is cleared. Akrid attack both Factions but have only a blowback effect on the Jungle Pirates.
Once the Field has been cleared CUTSCENE The Sand Stalkers with breathe a sigh of relief that is short lived as they are contacted by the Ex-N.E.V.E.C. Leaders who tell the Sand Stalkers that they need to make a stop along the way to the nearby Femmes Fatales Valley Outpost the acquire gears and hydraulic pumps for the 2 GAB-25M Cakti...
Mission 1-5 Out of the Jungle; Players 1-4 will exit the field and walk a short distance out of the Jungle, fighting Killer Raibee and 4 Vodogg as they go, the Sand Stalkers emerge in a valley and immediately see the Valley Outpost and will have to Grapple over the short wall and launch an attack on 25 Femmes Fatales, 5 of which have heavy weapons and battle armor, and 3 GAH-41BSL Baylids. When the Femmes count gets down to 10, 3 Dongos burst through a wall of the Outpost and 5 Vodogg-X follow suit. All enemies must be defeated and a Data Post must be established before clearing the mission. Akrid attack both Factions but have only a blowback effect on the Femmes Fatales.
Having activated a Data Post CUTSCENE the Sand Stalkers make contact with the Ex-N.E.V.E.C. Leaders and call in the Ospreys for the pickup of the parts. The Sand Stalkers then continue on towards the mountain research facility. With the first ledge in sight the Sand Stalkers begin to grapple their way up the mountain...Once they get up the first cliff they come upon an extremely large Bolsepia nest.
Mission 2-1 Scale the Mountain; Players 1-4 will grapple up the mountain while being assaulted by Trilid-X. Once up the on the first cliff the Players will have to defeat 20 Genessa spewing all species of Sepia and the horde of Trilid-X that followed them up, when the Genessa count reaches 5, 25 Mountain Pirates drop down from above while some grapple the same way that the Sand Stalkers did. All enemies must be defeated before clearing the mission. Akrid attack both Factions having only a Blowback effect on the Mountain Pirates.
Having slain the last Mountain Pirate CUTSCENE the Sand Stalkers continue to grapple up the mountain and upon reaching the cliff the come into a Mountain Pirate Camp that was being attacked by a swarm of Killer Raibee and Raibee.
Mission 2-2 The Blindside; Players 1-4 will have to clear the Mountain Pirate Camp of the 25 Mountain Pirates, 1 GTF-13F Vensa equipped with a shotgun, a swarm of Killer Raibee and 3 Raibee and continue up the trail. Once the Mountain Pirates numbers reach 10, an entire Battalion of heavily armored Femmes Fatales joins the fray. Extremely outnumbered the Sand Stalkers will have to defeat the remaining Akrid and Mountain Pirates while surviving the battle for 10 minutes. Akrid will attack all factions but will have a blowback effect on the Femmes Fatales and the Mountain Pirates.
Once the Sand Stalkers have survived for the extent of the time limit CUTSCENE the Sand Stalkers had to retreat and let the Femmes go on their way. It was odd though, why were the Femmes up this high anyway? After the coast was clear the Sand Stalkers continued up the mountain.
Mission 2-3 Top of the World; Players 1-4 will grapple up three more levels before reaching the top. As the Players reach the first level they are confronted by 3 Raibee and 5 Genessa spewing Bolsepia. Upon grappling to the second level the Sand Stalkers encountered 3 Genessa spewing Killer Raibee. Once they grapple up to the top the Sand Stalkers must battle 35 Femme Fatales with 2 GTB-22 Faze, 30 Rounders armed will an assortment of plasma guns and rifles and any Akrid that was not killed from the lower levels. All enemies must be defeated and a Data Post must be activated in order to clear the mission. Akrid attack all Factions but will have only a blowback effect on the Femmes Fatales and the Rounders.
As the last enemy fell CUTSCENE the Sand Stalkers activated the data post and called in for the Osprey to pick up the Ammunition. The Sand Stalkers decided to check this facility out. Upon further inspection they found a weapons cache , that would also be picked up, they also found 4 Femme Fatales in a holding cell. Normal procedure would be to execute the prisoners but the Sand Stalkers decided to let them go free before the Ospreys arrived. Not 1 but 3 Ospreys arrived to pick up the ammunition, the weapons and to take the Sand Stalkers back to the base because they need to set up because a Cat-G have been making passes at the bunker and they need to prepare to fight. Players 1&3 will ride in a separate Osprey than Players 2&4. The flight back was not uneventful because the Ospreys attracted the attention of all the flying Akrid.
Mission 3-1 Flight of the Osprey; The Players will have to survive on their Osprey for 7 minutes while being assaulted by Trilid, Trilid-x, Killer Raibee and Raibee. The mission will be cleared at the end of the 10 minutes.
After surviving for 10 minutes CUTSCENE the gunners on the Ospreys will be too busy shooting at the Killer Raibee and Trilid to notice the Raibee flying full speed at the Osprey. The Raibee took out one of the wings of the First Osprey that Players 1&3 were riding causing it to crash land in the Jungle. It hen made a second pass at the remaining 2 Ospreys and missed, it then made a kamikaze run and hit its target, the Osprey that Players 2&4 were riding, and totally destroyed the right engine sending the Osprey spiraling out of control crash landing in the Jungle as well. The Osprey with the ammunition got away. The first downed Osprey, carrying the weapons and Players 1&3, attracted the attention of some Jungle Pirates as well the Killer Raibee that were attacking them in the air. The Osprey that was carrying Players two 2&4 went down surprisingly unnoticed, but they had to rendezvous with Players 1&3 by following the homing beacon that was activated on impact with the ground.
Mission 3-2A Stranded; Players 1&3 will have to survive the relentless attacks of Jungle Pirates and Killer Raibee until Players 2&3 arrive. When Players 2&3 arrive the Jungle Pirates count will begin at 30, the swarm of Killer Raibee will not ripsaw after being killed and 5 Dongo will roll into the scene. Once all enemies are defeated the mission will be cleared. Akrid attack both Factions with only a blowback effect on the Jungle Pirates.
Mission 3-2B To the Rescue; Players 2&4 will have 5 minutes to travel to Players 1&3 while being attacked by a line of Skalt, Vendefloma and 3 Dongoquil. When Players 2&4 reunite with Players 1&3 they will all have to fight off the remaining 30 Jungle Pirates, Killer Raibee and 5 Dongo will roll into the fray. All enemies will have to be destroyed before the missions complete. Akrid attack both Factions with only a blowback effect on the Jungle Pirates.
With all enemies defeated CUTSCENE the Sand Stalkers have no Data Post to make contact with the Ex-N.E.V.E.C. Leaders or to use for navigation. Discussing what move to make next the Sand Stalkers hear female voices that belonged to a small patrol of Femmes Fatales. About to attack the Femmes and wipe them out. WAIT!!! The Sand Stalkers decided to follow the Femmes Fatales in hopes that they would lead them to a Data Post. They followed the Femmes until they lead them to a small camp in the center of a circle of thick trees. In the middle of the camp stood a single Data Post set up on a tree stump...
Mission 3-3 Make Contact; Players 1-4 will have to fight a small squad of 15 Femmes Fatales before MINICUTSCENE a grenade falls from above knocking the Sand Stalkers to the ground. It was thrown by 1 of the Femmes that came out of an opening in the tree and as they jumped down from various openings to defend their base, it became clear to the Sand Stalkers that the trees weren't hiding the base they were the base. ENDCUTSCENE Players 1-4 must survive an onslaught of 50 Femmes Fatales, snipers and Trilid from above included, and activate the Data Post in order to clear the mission. Akrid will attack both Factions with only a blow back effect on the Femmes Fatales.
With the Data Post activated CUTSCENE the Sand Stalkers made contact with the Ex-N.E.V.E.C. Leaders who told him that they couldn't spare any transports for pickup and that they needed to return to base immediately. As the Sand Stalkers started out towards the base they stumbled up a hollowed out tree containing a large group of GAF-14 Fastrey, which they jumped on and sped off toward the bunker.
Mission 4-1 Flight of the Fastrey; Players 1-4 will have to survive for 7 minutes while in flight on the Fastrey as they are assaulted by Trilid, Killer Raibee and 2 Raibee. Players must survive the time limit to clear this mission.
Upon reaching the Bunker CUTSCENE the Sand Stalkers are greeted by a gust of wind and a roar generated by a Windega. As quickly as they got there the base split in two and the bunker gave way to the Defense grid as a cannon shot rang out...
BOSS Mission 4-2 Bunker Buster; Players 1-4 will have to destroy the Windega using any means available: 2 GTN-A01 and 2 GTN-A01N on the four corners and two GAB-25M Cakti. In addition the Windega the bunker will be assaulted by all of the Trilid it attracts, the Bolsepia it drops and by the Skorch from the desert. The Windega will attack by dropping explosive egg sacs, Bolsepia and with a Sonic Roar. The Cat-G Akrid must be defeated in order to clear this mission.
After suffering heavy losses and defeating the Windega CUTSCENE the Ex-N.E.V.E.C. have little time to rejoice as they are attacked by N.E.V.E.C. Soldiers and 2 GTB-22 Faze VSs.
Mission 4-3 Defend the Bunker; Players 1-4 must defend the Bunker for 7 minutes from N.E.V.E.C. Soldiers fighting with an assortment of weapons who were backed up from a distance by 2 GTB-22 Faze VSs equipped with Gatling Guns and VS Mortars.
After surviving the assault CUTSCENE there was a small group of N.E.V.E.C. that were retreating towards the city. The Ex-N.E.V.E.C. were not going to let this go so they loaded up an Army in Ospreys and headed towards the city. Once they get there they will jump out of the Osprey and land in the middle of a battle between the N.E.V.E.C. and the Rounders. As Quickly as the Ex-N.E.V.E.C. Soldiers appeared there was a terrific explosion at the far end of the city caused by multiple rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.
Mission 4-4 War for E.D.N.III; Players 1-4 will have to survive for at least 10 minutes battling the other factions and Akrid. At the end of the time limit will have to wipe out the remaining factions combined numbers of 40, 3 GTB-22 Faze, 2 GTF-13M Evax and 4 GTF-13 Vensa in order to clear the game.
After clearing the battlefield CUTSCENE the Ex-N.E.V.E.C. Leaders decided to spread to the city and set up a central base. They spread their rule across the planet and did so with an iron fist. At last E.D.N.III was allowed to grow and flourish under the dictatorship that was Ex-N.E.V.E.C. As time went by they rebuilt their army and defenses to protect the planet from another N.E.V.E.C. attack and from any other intruders who thought they had claim to E.D.N.III.
Femmes Fatales
The Femmes Fatales campaign will begin with CUTSCENE a small group of Femmes Raiders on patrol when they come across another patrol of Rounders, low on ammo they decided to attack and take their weapons. To try to catch the Rounders off guard the Raider throw a Buster Grenade into their path. The grenade exploded with great force knocking the Rounders to the ground as well as stirring up a swarm of Trilid-P and some Vodogg...
Mission 1-1 Ammo Run; Players 1-4 will have to survive an ambush gone wrong for 3 minutes against Rounders Rangers, Trilid-P and Vodogg in order to clear the mission.
After surviving for the time limit CUTSCENE the Femmes lose the battle and suffer heavy casualties and the few that are left are forced to retreat. Letting the Rangers believe they have fled into the jungle, the Femmes Raiders 1 Raider back to get reinforcements while they follow the Rangers. Not too long after the lone Raider went for reinforcements did she return with a larger group of Femmes. Perfect timing because the Rangers already had their hands full with some Dongo and Trilid when the Femmes joined the fray...
Mission 1-2 Settling a Score; Players 1-4 will have to fight and destroy 25 Rangers, 2 Dongo, a swarm of Trilid and 2 Chryatis that are attracted to all the noise in order to clear the mission. Akrid attack both Factions with only a blow back effect on the Rounders.
Having fought a tough battle CUTSCENE the Femmes Raiders were down to the last few Rangers, who were out of ammo, and were about to execute them when a Chryatis took one last dieing swipe at them knocking them to the ground. At this moment the Rounders made their escape into the Jungle. "Let them go." Taking weapons from the fallen the Femmes Raiders needed to head back to their Jungle Outpost to regroup. Along the way the Femmes spotted a Group of Ex-N.E.V.E.C. headed straight for them. they set an ambush with some snipers up in the trees, which seemed to be alive...
Mission 1-3 The trees are Alive!!!; The Femmes Raiders will wait until the Ex-N.E.V.E.C. get to the center of the ambush to strike. Players 1-4 must attack and kill 30 Sand Stalkers, 6 Vendefloma and 10 Skalt in order to clear the match. Akrid attack both factions with only a blowback effect on the Sand Stalkers.
After a brutal fight CUTSCENE the Femmes become distracted with the last Vendefloma allowing the escape of the Sand Stalkers. With numbers drastically reduced the Femmes hurry to the Jungle Outpost. when they get there all they find is death and destruction, someone had attacked while they had been on patrol, before they could figure out who had done this the ground began to shake and rumble. No sooner than it started did 2 pair of Debouse come bursting through the south wall of the Outpost followed by Vodogg and a Swarm of Trilid...
BOSS Mission 1-4 Don't make a Sound; Players 1-4 must destroy the Debouse and the 6 Vodogg in order to clear the mission. The Cat-G Akrid attack both the Femmes and the Vodogg having only a Blowback effect on the Vodogg.
Barely escaping with their lives CUTSCENE the Femmes Raiders needed to regroup but there was only one nearby Outpost in the valley. They began traveling towards the valley when they were attacked by a large group of Rounders, having little ammo and no way to fight they went with the Rounders quietly. Shortly after being arrested 1 of the Femmes fell to the ground and had a violent seizure, "Leave Her" claiming not to have time or the desire to deal with dieing prisoners they moved forward. Once the Rounders were out of sight the Femmes Raider who pretended to have a seizure got to her feet and ran to the Valley Outpost. Upon reaching the Valley Outpost the Femmes Raider told the Femmes Fatales Leaders of the arrests made but had little time to say anything else when the outpost was attacked...
Mission 2-1 Defend the Valley; Players 1-4 will have to defend the Outpost from the attacking Sand Stalkers for 5 minutes, once this marker has been reached 3 Dongos burst through a wall of the Outpost and 5 Vodogg-X follow suit and the Femmes must now defeat the remaining 25 Sand Stalkers and all akrid in order to clear the mission. Akrid attack both factions but have only a blow back effect on the Sand Stalkers.
After forcing the Sand Stalkers to retreat CUTSCENE the Femmes Leader declare an invasion on the Research Facility and get geared up for a battle to rescue the captured Femmes and to gain a new base. The Femmes begin to scale the mountain with their grapples and 2 GTB-22 Faze VS, along the way they almost pass up a battle between some Sand Stalkers and Mountain Pirates...
Mission 2-2 Retaliation; Players 1-4 will wipe out the battling Mountain Pirates and the Sand Stalkers, whose combined numbers equal 55. All enemies must be defeated before the mission is complete.
With only a few Sand Stalkers escaping CUTSCENE the battle hungry Femmes continue up the mountain until they reach the top where they launch a full assault on the Rounders base. During the battle a squadron of Sand Stalkers also join the fray with Bolsepia, Killer Raibee and Raibee that followed them up the mountain.
Mission 2-3 Taking the Base; Players 1&3 must blast a hole in the prison wall to free Players 2&4 who can pick up the dead guards weapons this will start the battle. Players 1-4 will have to survive for 5 minutes against the Rounders. after surviving the time limit Players 1-4 will have to survive long enough to kill the 10 Bolsepia, 12 Killer Raibee, 3 Raibee, 25 Rounders and defend against the constant attacks of the Sand Stalkers. All Akrid and Rounders must be destroyed before the mission is cleared.
Defeating the Rounders CUTSCENE and sending the Sand Stalkers retreating once again the Femmes had taken control of the base and needed to send some of the force back to the last Jungle base. A large group of Femmes Fatales used some Fastrey that they had found at the research facility to get to the Jungle Base very quickly. No sooner than the Femmes had climbed to the barracks at the top of the Tree Fortress when they heard gunfire coming from within the Base. It was a medium sized group of Sand Stalkers that had retreated from the Mountaintop. The Sand Stalkers had killed the unsuspecting Femmes at the ground level but were knocked to the ground by a grenade thrown from above...
Mission 3-1 From the Tree Tops; Players 1-4 will jump down or snipe from above but must wipe out the 40 Sand Stalkers, 10 of which were wearing Battle Armor, while being constantly attacked from above by Trilid. All Sand Stalkers must be defeated in order to clear the mission. Akrid attack both factions with only a Blowback effect on the Sand Stalkers.
During the battle CUTSCENE 4 Sand Stalkers crept away from the battle and stole Fastreys and sped off into the distance followed by the Femmes Raiders.
Mission 3-2 Stalk the Sand Stalkers; Players 1-4 will have to survive for 7 minutes while in flight on the Fastrey as they are assaulted by Trilid, Killer Raibee and 2 Raibee. Players must survive the time limit to clear this mission.
CUTSCENE Just as the Femmes were about to come out of the Jungle a cannon shot sounded, they stopped, got off the Fastrey and watched in horror as the Cat-G Windega attacked. They quickly realized they weren't the only ones watching, the Femmes noticed that they were hiding within earshot of a large N.E.V.E.C. force that was planning to wipe out everyone on the planet. They jumped back on the Fastrey and sped off to the Tree Fortress to tell the Femmes Fatales Leaders. Seeing this as an opportunity to seize control of the planet the Femmes Leaders called out to all Femmes Fatales to group together and lay siege to the city with every available woman and VS. The Rounders, N.E.V.E.C. and Ex-N.E.V.E.C. were already battling and stopped only for a moment when a terrific explosion sounded from 1 of the walls to the city as it crumbled from rockets fired by the assaulting Femmes Fatales as they hurtled toward the battle in their GAF-14 Fastrey backed up by a group of GTB-22 Faze with various VS weapons to include 1 VS Mortar, seeking revenge for their fallen, the Pirates Also joined the fray riding in on stolen GTF-13M Evax all equipped with VS Shotguns and in the distance they were being covered by GTF-13 Vensa equipped with VS Rifles. All the Thermal energy use attracted Hordes of every kind of Cat-S and M Akrid in the game.
Mission 3-3 The War for E.D.N.III; Players 1-4 will have to survive for at least 10 minutes battling the other factions and Akrid. At the end of the time limit will have to wipe out the remaining factions combined numbers of 40, 4 Osprey, 4 Transport Osprey, 5 GTF-13M Evax, 3 GTF-13 Vensa and the constant attack of Hordes of Akrid. All NON-AKRID enemies must be destroyed in order to clear the game. Akrid attack all factions having a blowback effect on all BUT the Femmes Fatales.
As the last women standing, CUTSCENE the Femmes were triumphant against all odds, and only became more powerful as they acquired new VSs that they took as victors of the war and from the planets population of males that were made to be slaves. The Femmes Fatales were supreme rulers of a planet that was plunged into the darkness of oppression.