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Alright I have came up with a couple solutions to harder AI's let me know if these are any good.
-3 times the normal health of a real player
-the ability to know where vacant VS's are, and the ability to get inside them (health would be twice that of a player VS)
-twice the strength of a normal player.
Let me know if these idea would be helpful or a bust, again thank you for the feed back, and let me know if you guys want a summed up essay.
yea i think that would do it
Gamertag:Stealth2DeathYoutube:Superbeast247-I support AI fill slot!-You to can support Ai fill slot here!-No more map packs we need an akrid horde mode!!!-Lp2 needs scopes and grips!!!-Add episode 5-3 to mp! It deserves it!!!-Got some Dlc ideas? Click here!
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There are a few problems i see.
If this concept is applied into Ranked matches, we would have to deal with the problems of boosting. Cheap players just scouting out "easy pickings" from the Ai and easily earn their "Overlord" titles. In addition, it would also allow boosting to earn "Number 1" and "Top 10", which i find impossible to earn anyways, but still, its possible.
If this game mechanic were implemented into Player matches, and not Ranked, then it can be understandable
What about players that join a heavily Ai filled team? Of course they would go raging and complaining about how dumb their Ai teamates are. Someare deadly, if they have the machine gun II, and others are just plain weak. This would also be a problem, since the Ai cannot get into Vs. They dont have the tactical knowledge of sneaking up behind enemies and positioning themselves correctly and ambush. Players would understand how to do that, Ai just cannot.
The idea of an Ai fill slot makes sense, but there are also problems that need to be thought out before implementing such a game mechanic.
ok here goes, wtf are you talking about yoou need to play gthhe ai again git is almost impossible to win because they never miss ever and they throw grenades like freaking spammers. on said line they are in vs's half gthe game and are pretty hard to takedown on your own i have owned tghhis game from day one and you my friend are an idiot for saying thhe ai is to dumb to be stealthy there are at least two levels in chapter 4 where where if ygou walk into an open place continuous headshots even on easy hence your statement being just a means to try and be right but you are wrong.
Ai Fill slot all thhe way
goofy noobs always trying to act smart and they know nothing
Rage. That is all.
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I want AI fill so bad!
Though I have to say the bots in AI battle while some of them are very good and indeed have amazing aim - they are certainly exploitable. I can win a deathmatch on one of cube levels every time by standing inside a spawn point with a gunsword. Though I must add that human players are just as exploitable - 1. humans can be fooled by lighting and shadows and are affected by varying stupidity. Our aim is far from perfect, and we often have preferences for no practical reason like " I use this gun because its cool". Hiding in a dark spot on the ceiling would be an example of this - a computer AI would have perfect eyesight and would shoot on sight, but a player would walk right into an ambush unless they switched to night vision. On the other hand the AI often wont notice you if you are over a certain distance away wheras a player would - so its swings and roundabouts.
Hey stupid, speak for yourself. You're the most bold, rash, and dim-witted poster I've seen on these forums. (1.) Humans? You know how indiscreet that sounds? Let me get the robot next to me to explain it. -- *Beep* *Beep* *Boop* *Bop* Greetings human. I am in every way *boop* better than you *bop* and you should praise me for it! *Beep* Boop* Bop*
Jesus dude, you just disgust me the way you choose to word your statements. It's unbelievable!! To me it's like you have no conscious/will power of YOUR OWN so you rely on something ARTIFICIAL (hence, fake/ create by the so stated "imperfect humans") "human players are just as exploitable" "humans can be fooled by lighting and shadows and are affected by varying stupidity" "Our aim is far from perfect, and we often have preferences for no practical reason" You're revolting and feebleminded.
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I want AI fill so bad!
Though I have to say the bots in AI battle while some of them are very good and indeed have amazing aim - they are certainly exploitable. I can win a deathmatch on one of cube levels every time by standing inside a spawn point with a gunsword. Though I must add that human players are just as exploitable - 1. humans can be fooled by lighting and shadows and are affected by varying stupidity. Our aim is far from perfect, and we often have preferences for no practical reason like " I use this gun because its cool". Hiding in a dark spot on the ceiling would be an example of this - a computer AI would have perfect eyesight and would shoot on sight, but a player would walk right into an ambush unless they switched to night vision. On the other hand the AI often wont notice you if you are over a certain distance away wheras a player would - so its swings and roundabouts.
Hey stupid, speak for yourself. You're the most bold, rash, and dim-witted poster I've seen on these forums. (1.) Humans? You know how indiscreet that sounds? Let me get the robot next to me to explain it. -- *Beep* *Beep* *Boop* *Bop* Greetings human. I am in every way *boop* better than you *bop* and you should praise me for it! *Beep* Boop* Bop*
Jesus dude, you just disgust me the way you choose to word your statements. It's unbelievable!! To me it's like you have no conscious/will power of YOUR OWN so you rely on something ARTIFICIAL (hence, fake/ create by the so stated "imperfect humans") "human players are just as exploitable" "humans can be fooled by lighting and shadows and are affected by varying stupidity" "Our aim is far from perfect, and we often have preferences for no practical reason"
You're revolting and feebleminded.
I'm sorry but feedback is fine, but please that was harsh, I am religious and would appreciate if you would not take the saviors name in vein.
chris was just giving feed back on how he feels don't thrash him for that please. helpful feed back is what we want not random thrashing. I am unable to find the problem that you have please keep random disputes out of this thread however disputes actually concerning AI Fill is fine, not disputes about other members and hw they word things
PSN ID: Justin_Coplen -Support AI Fill Slots -Have a Technical, Gaming, Graphic Design, or General Question? Vist My page and use the Meebo Questions Chat Box to have them be answered Instantly! -Want an Epic Signature? Maybe of your Favorite Character? Contact me, via PM, and I'll make one for you! (remember to leave me a link to your page so I will be able to contact you)
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Have a question? Send me a Message! Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
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sorry to cause you grief, I never meant to =(
I seem to have bad luck with threads....
PSN ID: Justin_Coplen -Support AI Fill Slots -Have a Technical, Gaming, Graphic Design, or General Question? Vist My page and use the Meebo Questions Chat Box to have them be answered Instantly! -Want an Epic Signature? Maybe of your Favorite Character? Contact me, via PM, and I'll make one for you! (remember to leave me a link to your page so I will be able to contact you)
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I want AI fill so bad!
Though I have to say the bots in AI battle while some of them are very good and indeed have amazing aim - they are certainly exploitable. I can win a deathmatch on one of cube levels every time by standing inside a spawn point with a gunsword. Though I must add that human players are just as exploitable - 1. humans can be fooled by lighting and shadows and are affected by varying stupidity. Our aim is far from perfect, and we often have preferences for no practical reason like " I use this gun because its cool". Hiding in a dark spot on the ceiling would be an example of this - a computer AI would have perfect eyesight and would shoot on sight, but a player would walk right into an ambush unless they switched to night vision. On the other hand the AI often wont notice you if you are over a certain distance away wheras a player would - so its swings and roundabouts.
Hey stupid, speak for yourself. You're the most bold, rash, and dim-witted poster I've seen on these forums. (1.) Humans? You know how indiscreet that sounds? Let me get the robot next to me to explain it. -- *Beep* *Beep* *Boop* *Bop* Greetings human. I am in every way *boop* better than you *bop* and you should praise me for it! *Beep* Boop* Bop*
Jesus dude, you just disgust me the way you choose to word your statements. It's unbelievable!! To me it's like you have no conscious/will power of YOUR OWN so you rely on something ARTIFICIAL (hence, fake/ create by the so stated "imperfect humans") "human players are just as exploitable" "humans can be fooled by lighting and shadows and are affected by varying stupidity" "Our aim is far from perfect, and we often have preferences for no practical reason"
You're revolting and feebleminded.
I'm sorry but feedback is fine, but please that was harsh, 1. I am religious and would appreciate if you would not take the saviors name in vein.
2. chris was just giving feed back on how he feels don't thrash him for that please.
helpful feed back is what we want not 3. random thrashing. 4. I am unable to find the problem that you have please keep random disputes out of this thread
5. however disputes actually concerning AI Fill is fine, 6. not disputes about other members and hw they word things
1. Christian since birth. Putting the Lord's name in "vain" would be speaking of Him negatively, which I did not do. Me stating His name was used to stress how horrible it felt when I read that person's comment.
2. Feedback was fine with me. It's the way he stated it that disturbed me. 3. Conclusively assured I stated my "thrashing" as you call it. 4. You read a statement of "thrashing" but didn't bother to understand what it was about? 5. I'll keep that in sentient and attentive. 6. www.capcom-unity.com/lost_planet/go/thre... Start at #4 Do not reply to my post. I rather leave this conversation as is before anything else becomes affronted. (To anyone)
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Yeah let's just leave that conversation alone and let me try to put things back on topic by re-stating how to make AI's tougher: Alright I have came up with a couple solutions to harder AI's let me know if these are any good. -3 times the normal health of a real player -the ability to know where vacant VS's are, and the ability to get inside them (health would be twice that of a player VS) -twice the strength of a normal player. Let me know if these idea would be helpful or a bust, again thank you for the feed back, and let me know if you guys want a summed up essay.
PSN ID: Justin_Coplen -Support AI Fill Slots -Have a Technical, Gaming, Graphic Design, or General Question? Vist My page and use the Meebo Questions Chat Box to have them be answered Instantly! -Want an Epic Signature? Maybe of your Favorite Character? Contact me, via PM, and I'll make one for you! (remember to leave me a link to your page so I will be able to contact you)
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Yeah let's just leave that conversation alone and let me try to put things back on topic by re-stating how to make AI's tougher:
Alright I have came up with a couple solutions to harder AI's let me know if these are any good.
-3 times the normal health of a real player
-the ability to know where vacant VS's are, and the ability to get inside them (health would be twice that of a player VS)
-twice the strength of a normal player.
Let me know if these idea would be helpful or a bust, again thank you for the feed back, and let me know if you guys want a summed up essay.
Sorry if this is a stupid question. What do you mean by strength? Do you mean they have stronger melee attacks?
Gamertag: A728
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i like this, pretty good.
BUSHIN-HASSOU-KEN
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