This is the last of it, if you have any requests, let one of us know and perhaps we can try this out again:
Machine Gun SP - Still the Same, 3 headshots and your dead, 6 body and you're dead.
TRisk Perception: It got even easier to handle the recoil?
Gun Sword - Body is 10%, headshot is 20-30%. Cannot roll between first and 2nd swing anymore. First swing alone can kill full health. Overall higher kill probability in my opinion.
TRisk's Perception: Dash distance is shorter, more then likely not true
Energy Gun - Less then EG SP on body shots for some reason but nothing major. No Headshots? 3 Charge Shots is a kill, 2 Charge + 3 Normal gets the job done just as fast.
Gun Sword SP - EG Bullet DMG body shots, 5%? 15% to the head. Rolling of of the way leaves you with 60% left. 1st Swing can still kill though.
TRisk Perception - the Dash is much faster compared to GS I yet you can roll between swings, however this appears to be just my eyes playing tricks on me and Raven not pressing the direction she wanted to home in on.
Flamethrower - Distance is still the same, kills in 1.5 sec at least, 1.8 at most. If you see a Regen grenade thrown, flame away anyway, you will eventually beat the healing time at around 3 sec at most. HOWEVER The Residual Fire does not beat Regen Grenades, not by a longshot.
Shuriken Grenade - make sure you have hit a weak spot or else the drain Special Ability does not work, the base damage is 40% and another 40% in the drain.
Plasma Gun II - Note to all new players, Melee does not affect VS. Charge Shot still 1 hit kills humans, 55-60% on VS
Rocket Launcher - Splash Damage is at least 80-85%, Direct hit kills, no exceptions
Rocket Launcher II - Splash Damage is the same, Direct hit kills, no exceptions
TRisk Perception - Still as slow as molasses, best used as a didn't see it coming weapon as it it still easy to dodge if you do see it a mile away. Homes in just as good as before.
Rocket Launcher SP - Splash Damage is the same, Direct hit kills, no exceptions either
Raven's Perception: Rockets do more or less equal damage to each other.
TRisk Perception: Still no crosshairs!
Plasma Cannon - Rate of fire decreased, will go across map, weaker splash damage then Rocket Launchers (50%). Prototype [Demo] Scope is still not around.
Plasma Cannon SP - Overheats on every shot, 320 T-ENG a shot, does not go across pirate fortress, Splash Damage
Raven Perception: Splash Range is abysmal, at least per shot, spread out it's wider. Using another Heavy Weapon would leave us half dead.
Hand Cannon - 1 round in a clip, fires just as fast, still better used on VS and use the SP to fight of humans, unless you like sticking someone in a crowd
Raven's Perception: If given the distance, it can knock you out of the air and not get hurt. It seems even if you get hit with the HC you can just jump and not get hit with the blast. It has some nasty splash but gives a lot of warning, too.
TRisk's Perception: Coming from Raven, she survived splash damage but it only gave 20-30% DMG, Glitch or theres a damage ratio, if one is at a certain distance, they get hurt more or hurt less then they normally would.