1. Increase the reload speed, 2. increase the velocity, 3. increase the clip size, and/or 4. increase the hit radius and blast damage. Rocket launchers seemed to kill people a lot easier in LP1 because the collision detection wasn't nearly as accurate as it is in LP2, so in this sense the rocket launcher was nerfed and can't compete with the new weapons whatsoever.
1. I agree for my own reasons. sole reason dealing with the single shot bullet stun
2. It seems to be the fastest moving heavy weapon and most accurate in my eyes. (Besides the single target H-Cannons)
3. Rocket-L SP; My reason for not agreeing on this is because it will make the H-Cannon seem less special being able to shoot two dangerous explosive shells after a short delay.
4. Rocket-L SP; Three rockets and damage value is between Rocket Launcher I and Rocket Launcher 2.
Hmm, but that's me.. Let us try this again.
1.Still agree
2.It's current speed is tedious when battle a Drio or Granseed because of their dash ability. (Atleast when one wants to maintain a safe distance because of knowing what weapon combos the opposing VS. contains.
3. The increase in clip size.... seems great for Campaign. For multi-player it would give it too much utility in being an anti-infantry as well as anti-VS weaponry.
4. Hit radius I do agree. I would like my prey to atleast stumble a few steps after being the victim of a near-death blast
There is also no need to point out the fact I only made 4 post, you go to where I've been, you'd complain I post too much.
And I don't bother with the guides, except the unlock stuff, weapons I go by feel.
(also you just attacked me for being new-I certainly hope the rest of this forum isn't so bad :( )
Of course we're not bad.
Oh, and you forgot to capitalize a letter, you missed a period, and you should probably work on your sentence structure.
lmfao
Can't say I've ever needed to shoot someone in their spawn from my spawn in the Cube. The Plasma Cannon SP is pretty much perfect for the Cube since it bounces off walls and blinds people and everything. Flamheart has brought up some very good points. The rocket launcher just can't hang with the other heavy weapons. The only thing it's good for is campaign because akrid are stupid. Enemies in online play aren't that stupid, at least not most of them. Rocket launchers are just too easy to get away from due to a slow reload time and the sound it makes when it's coming for you. If you're using a rocket launcher in a heavy weapons elimination match, guarantee you won't make top 5. It doesn't put up the numbers. It's just too slow. The days of the rocket launcher are over.
With your pessimism it d@%n sure is (for you).
Well, in my experience gaming, especially in Saints Row 2 what with not too bright AI, I've learned something.
RPGs aren't cose range weapons.
They just aren't.
Fighting in places like Cube, and expecting an RPG (Lets face it, that's what the rocket launchers are) to beat out the low range, no reload, deadly plasma weapons is simply absurd! Small maps play to almost none of the RPG's strengths with only projectile speed, and blasts being helpful. Range is irrelevnt because you can't move out of range.
Get in places like NEOS, and Thunderpeal, or even medium maps where you can take advantage of the fact a rocket can likely go across the frikking level, and plasma cannons have no shot at the same feat.
Cube practicaly caters to plasma cannons!
Have you been ignoring the fact that it's been stated multiple times that there's a weapon for every job? Close range combat isn't for the RPG.
Now, rocket launcher SP? That's more suited for close range, and almost perfect for cube. It can clear the obstacles, and bombard a target. Best part is that you can stay in cover. It has 3 rounds a clip, and doesn't drain your t-energy.
We get RPGs in the next patch?
Or were you talking about Rocket-L 3 being an RPG because the arc-ing? o.o
Moderated by
BTHR Zero X
on Jul 07, 2010 - 08:24AM