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Switch to Forum Live View Plasma Cannon, Plasma Cannon SP
10 years ago  ::  Jun 24, 2010 - 7:10PM #101
Rebel_Raven
Posts: 224

Jun 24, 2010 -- 7:05PM, Justin wrote:


Jun 24, 2010 -- 5:51PM, Rebel_Raven wrote:


 


Not to sond trolly, or anything, but I'm still waiting for a logical, factual breakdown on the pros and cons of each heavy weapon to point out how they're imbalanced besides how you feel about it.


 


 


 


I can't take "tone it down" seriously until I see how it' imbalanced besides people just saying it is. I need to know that the people calling for buffs/nerfs know the weapons well enough to be a sound judge of the bigger picture. I.E. If you buff or nerf this weapon, how does it affect the usefulness of every other weapon? And with that in mind, how does it affect the balance of the game?


 







 


I thought I saw a pros and cons weapon thread somewhere.....I never viewed so I do not know if it helps, Just to end the argument of how theyre unfair (which I do not think they are unfair) I'm going to play matches with each of them. I may have results in a couple of days





I'm not a fan of that pros and cons thread. As I pointed out, they OP forgot that all of the shots from Energy Gun SP track. Something -vital- like that overlooked means there may be other things overlooked.

"Americans are an honest people, we expect a fair deal. I know that a lot of other cultures used to think that was naïve and even childish, but it’s one of our most sacred principles." - Max Brooks, World War Z
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10 years ago  ::  Jun 24, 2010 - 7:38PM #102
SpazzMaticFrizbe
Posts: 60

Jun 24, 2010 -- 4:37AM, NorcalNiner408 wrote:


I used the Plasma Cannon SP the past few heavy weapons matches I did and in one, I even forgot to change my abilities so I had head start ammo on with special guard. That helped me in absolutely no way. Though I didn't get first, I tied for the most kills, overheated my weapon only once, and never ran out of thermal energy. The only time your weapon will overheat is if you fail to even knock down or phase the person with the first shot. If you can aim, there's practically no escape from the SP unless you roll it, but that's how it is with any weapon. When I had T-Eng Weapon Master II on, I got first place with the most kills, never came close to overheating and never came close to running out of thermal energy. I still do better with, and prefer, the Hand Cannon SP, but either way, my stance stands, the original rocket launcher is completely obsolete. There is no tactical advantage to using it over the plasma cannons or the hand cannons.


 


The best weapon in LP1 has become the worst weapon in its class in LP2.




I will agree with that. I use mostly the original rocket launcher on my poison account and have the unfair advantage. not because I don't have them unlocked because I do but I think the plasma cannon SP is cheap and annoying. they take up your whole screen with purple balls and when other shoot them get in the way of your targets and are blinding. I like using my rocket launcher yes you need to be more priciest with the aiming but I like that fact. its nice knowing your killing people because you can aim and hit them directly rather then the spread or shots or a sticking exploding bullet you might have ran into.   

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10 years ago  ::  Jun 25, 2010 - 1:06AM #103
Justin
Posts: 811

For Raven: By the way Im not perfect So I guaretee I forgot stuff or made mistakes.


RL


 Speed: Moderate


Reload Time: slow-moderate


Area of Effect: Moderate


Ammo Capacity: Moderate


Shot per Clip: 1


Damage: Medium-High


 


Pros: All around weapon, good for nuetrilizing VS's, medium-Hard to dodge


Cons: No special Effects, Not a great choice for Flesh Targets, slight impairment upon firing on the ground


 


 


 


RLII


 


Speed: Slow


Reload time: slow


Area of Effect: moderate


Ammo Capacity: Low


Shot Per Clip: 1


Damage: Low-Moderate


 


Pros: Homing, Ideal for moving targets, ideal at long range where aiming is hard


Cons: Easy to dodge, slight impairment upon firing on ground,


 


 


 


RL SP


Speed: Instantaneous


Reload Time: moderate


Area of Effect: Moderate-Large


Ammo Capcity: moderate


Shot Per Clip: 2


Damage: Moderate-Heavy


 


 


Pros: Quick time in between 2 different shots, I deal for human and VS Targets


Cons: REALLY loud, Arcs downward, Innacurate


 


 


 


 


 


 HC


Speed: Instantaneous


reload time: moderate


Area of Effect: small


Ammo Capacity:moderate-plenty


Shot per clip: 1


Damage:moderate


 


 


 


Pros:bonus damage upon impact, Accurate, Long Range, knock down invicibility is no problem because of delay time


Cons:Delay explosion time for virtually no reason if not used tactically,


 


 


 


 


HC SP


Speed: Instantaneous


Reload Time: Slow- moderate


Area of effect: moderate


Ammo Capacity: Low


Shot per clip: 1


Damage: High


 


 


Pros: ideal for VS's and humans, upon Impact destroys Battle armor then explosion kills human


Cons:...low ammo?


 


 


 


 


PC


Speed: Low


reload Time: N\A


Area Of Effect: Moderate-Large


Ammo capacity: N\A


Shot Per Clip: N\A


Damage: High


 


 


 


Pros:No reload Time, No Ammo, High Damage,Ideal for VS's


Cons: Runs on thermal, All Or nothing Damage


 


 


 


 


 


PC SP


Speed: Moderate


Reload Time:N\A


Area of Effect: Wide-Large


Ammo Capacity:N\A


Shot Per Clip: N\A


Damage: High


 


 


Pros: No Reload Time, No Ammo, Ideal for human Targets


Cons: Damage is spread out, Runs on Thermal, Innacurate, Range is limited only good for Medium-close range


 


 


P.S. Norcal I used to be a PC SP Junkie but now that I have tried the Hand cannon SP theres no going back I have fallen in love with the HC SP

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10 years ago  ::  Jun 25, 2010 - 1:34AM #104
Justin
Posts: 811

ugh sorry about the unusual spacing of my previous post I keep trying to fix it! stupid Edit button is broken or something...

PSN ID: Justin_Coplen

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10 years ago  ::  Jun 25, 2010 - 1:47AM #105
Rebel_Raven
Posts: 224

Hand Cannon in PVP vs fleshie targets? I don't see how it's good because it hits a fleshie, blow them away, then explodes. What about the people around them? A rocket launcher could likely take a group down better.


Hand cannons will hit, and give people time to get away from the blast if the projectile isn't far enough away as it is.


Sure it's pretty much guarenteed to be deadly in it's 2 stage hit, but mostly against only one target, and if you miss, well, you miss. The target can get away while the fuse is still going. It's basically a sniper rifle without a scope, and a boom that might get in some kills.


And I talk about both hand cannons, here.


But if that's your playstyle, that's your play style.


I could've sworn the Normal Hand cannon had a clip for like 2 shots, but that might have been changed, or I could simply be wrong. I hadn't used it in ages.


I'd say Rocket SP takes practice to be accurate with more than being innacurate. I'm sure someone good with it can put a rocket whereever the weapon will allow at will.


You also don't metion either of the plasma cannon's possibility of overheating.

"Americans are an honest people, we expect a fair deal. I know that a lot of other cultures used to think that was naïve and even childish, but it’s one of our most sacred principles." - Max Brooks, World War Z
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10 years ago  ::  Jun 25, 2010 - 1:52AM #106
Russell
Posts: 396

Ok. Rocket Launcher is a DEFAULT weapon for a reason. Theres a reason why it's a DEFAULT weapon Sherlock!


Plasma cannon's=Slot Machine.


 

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10 years ago  ::  Jun 25, 2010 - 4:39AM #107
Flamheart
Posts: 167

Jun 25, 2010 -- 1:52AM, Russell wrote:


Ok. Rocket Launcher is a DEFAULT weapon for a reason. Theres a reason why it's a DEFAULT weapon Sherlock!


Plasma cannon's=Slot Machine.




A Default weapon isn't meant to be worthless - It's meant to give the players a completely versatile weapon. Unlock weapons have much more drastic Pro's and Con's than default weapons, simple because they're meant to give more variety in weapons choices. If you think that a weapon is worthless because it's default, try going up against default Sniper Rifles, when you only have the Plasma Rifle SP equipped. You won't last a minute.


Seriously, spend five minutes in a Default Weapons room, without your unlocked weapons. You'll think twice about default weapons being "worthless" after that.

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10 years ago  ::  Jun 25, 2010 - 5:18AM #108
Rebel_Raven
Posts: 224

Jun 25, 2010 -- 4:39AM, Flamheart wrote:


 

Jun 25, 2010 -- 1:52AM, Russell wrote:


Ok. Rocket Launcher is a DEFAULT weapon for a reason. Theres a reason why it's a DEFAULT weapon Sherlock!


Plasma cannon's=Slot Machine.




A Default weapon isn't meant to be worthless - It's meant to give the players a completely versatile weapon. Unlock weapons have much more drastic Pro's and Con's than default weapons, simple because they're meant to give more variety in weapons choices. If you think that a weapon is worthless because it's default, try going up against default Sniper Rifles, when you only have the Plasma Rifle SP equipped. You won't last a minute.


Seriously, spend five minutes in a Default Weapons room, without your unlocked weapons. You'll think twice about default weapons being "worthless" after that.




I'm sorry, are you seriously callnig the Rocket Launcher worthless? lulz! That's HILLARIOUS! 


I really really do not agree with the notion that Rocket Launcher is useless. Rocket launcher IS versatile, and it's also one of -the- best VS busting weapons on top of that.  People still use it for a reason.


Are you saying that the rocket launcher is no good in killing fesh targets? Or Akrid? Or Vs? It can surely do all of that.


The Rocket Launcher is versatile indeed! Range, large explosions, extreme damage, great projectile speed, accuracy.


So what if it's slow? It can't be perfect. If it were perfect then everyojne would use it, and call for nerfs on it because it's so popular, or try and buff all the other weapons, and create a vicious cycle. 


What -are- you doing to call the RL worthless? Playing in cube all the time? Even then I doubt the Plasma Cannon SP could cross the level with it's low range.


Rocket Launcher is the second fastest projectile, and does the most damage.


Lets not forget a 20 ammo round capacity!


Call me crazy (And I am. :P), but I'd swear the reload animation for the rocket launcher is faster than it was pre-patch. It's not blazing fast, mind you, but it's pretty quick compared to what I remember. Comparable, easily to the Hand Cannon SP.


What, exactly, do you want for it? Can you specefically give me an answer that doesn't make it a game breaking uber weapon that takes the spot of all heavy weapons?

"Americans are an honest people, we expect a fair deal. I know that a lot of other cultures used to think that was naïve and even childish, but it’s one of our most sacred principles." - Max Brooks, World War Z
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10 years ago  ::  Jun 25, 2010 - 5:49AM #109
Russell
Posts: 396

Yes, the rocket launcher is fine, good range, speed, direct hit damage and splash as well. When we say, why don't you use the other rocket launcher variants he seems to have an excuse for ever single thing there possibly is. This game is becoming Nerf(Nerf means weaken)Planet

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10 years ago  ::  Jun 25, 2010 - 7:49AM #110
Flamheart
Posts: 167

Jun 25, 2010 -- 5:49AM, Russell wrote:


Yes, the rocket launcher is fine, good range, speed, direct hit damage and splash as well. When we say, why don't you use the other rocket launcher variants he seems to have an excuse for ever single thing there possibly is. This game is becoming Nerf(Nerf means weaken)Planet




Variations of the same gun are not the same. Each variation is completely different from the others, aside from them all being a form of rocket launcher. If he wants to use the standard Rocket Launcher, that's his choice. However, telling him to use something else isn't going to solve the issues that he has with it.


If you complain about Buster Grenades being too slow or such, should people simply insist that you use Incendiary Grenades instead?

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