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Lost Planet

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Lost Planet
 
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Switch to Forum Live View Patch Changes (Unnoffical)
10 years ago  ::  Jun 10, 2010 - 10:04AM #11
Blue-Feather
Posts: 241

Jun 10, 2010 -- 9:51AM, TRisk wrote:


Didn't someone mention you climb ladders faster too?





Right, forgot to mention it because I already did somewhere else. Sorry about that.Yell

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10 years ago  ::  Jun 10, 2010 - 10:28AM #12
Stealth2Death
Posts: 65

Jun 10, 2010 -- 5:12AM, GalaxySpider wrote:


And what about the annoying infite ammo sniper cannon mounted on some of the VSs and turrets? I can remember that they were limited (15 shot) in LP1.




now on lp2 its only got 15 ammo


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-No more map packs we need an akrid horde mode!!!

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10 years ago  ::  Jun 10, 2010 - 12:13PM #13
Rawket Launcher
Posts: 107

Pile Bunker now starts with 50 ammo on certain maps in online versus.


 


This makes me super happy. :D

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10 years ago  ::  Jun 10, 2010 - 12:18PM #14
Stealth2Death
Posts: 65

weapons and akrid in the game are now not to strong not to weak and the graphics are better.


Gamertag:Stealth2Death
Youtube:Superbeast247

-I support AI fill slot!

-You to can support Ai fill slot here!

-No more map packs we need an akrid horde mode!!!

-Lp2 needs scopes and grips!!!

-Add episode 5-3 to mp! It deserves it!!!

-Got some Dlc ideas? Click here!
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10 years ago  ::  Jun 10, 2010 - 12:29PM #15
TRisk
Posts: 1,159

Thats super vague Adam, we knew weapons were going to get changed, we just don't have stats


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[Currently Playing: BFBC2, LP2, MHTri]
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My MegaMan preference for MVC3 would had been Starforce, but yeah sure, I'll jump on this bandwagon, if X does indeed get in as DLC, there better be gamers playing as him or else this would had been a waste of time and missed opportunity for another Capcom Character...
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10 years ago  ::  Jun 10, 2010 - 12:36PM #16
BTHR Zero X
Posts: 4,549

The Drio and Nida's Data Post Activation Speed has been reduced a lot its very slow now for both Campaign and MP

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10 years ago  ::  Jun 10, 2010 - 12:58PM #17
Destro777
Posts: 24

Jun 10, 2010 -- 9:47AM, Zr0gravity wrote:


I see, I'll change that then. It's still a pretty dumb move on Capcom though. Rockets aren't really a threat in campaign, online though...oooh boy did they mess that up. Uncounterable rockets are uncounterable. Rocket II will be quite deadly now...




Ever heard of rolling? Shooting them down was too easy.

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10 years ago  ::  Jun 10, 2010 - 1:43PM #18
Spyro 59
Posts: 264

Jun 10, 2010 -- 12:58PM, Destro777 wrote:


Jun 10, 2010 -- 9:47AM, Zr0gravity wrote:


I see, I'll change that then. It's still a pretty dumb move on Capcom though. Rockets aren't really a threat in campaign, online though...oooh boy did they mess that up. Uncounterable rockets are uncounterable. Rocket II will be quite deadly now...




Ever heard of rolling? Shooting them down was too easy.





easyer said then done.

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10 years ago  ::  Jun 10, 2010 - 2:31PM #19
sniper
Posts: 571

I'm pretty sure akrid VSs can be damaged no matter where you hit them now.


And the cannon ammo thing goes for the cakti aswell, which is stupid. Cakti's cannon has low range, so now the cakti has very low firepower.


Also the osprey gatling cannon isn't really changed damage wise, only bullet velocity. And it doesn't make much of a difference. It's shots look similiar to the heavy gatling cannon that the nuke Drio has but it's not nearly as strong.

in the end, sniper always wins...
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10 years ago  ::  Jun 10, 2010 - 2:34PM #20
Rawket Launcher
Posts: 107

Ok, the vs cannons now have 15 shots.


They were overpowered anyways.


 

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