CAPCOM couldn`t give us Wayne in campaign so they gave us over 100 other characters to replace this one. I hope after situation with LP2 Lee byung Hun & BH Entertainment will find agreement with CAPCOM and we`ll see Wayne, his father, Luka , Yuri, and all other well known characters in LP3. Player needs a character to identify with. That`s the main problem in LP2, permanent change or total absence of main character. Would GOW still be GOW without Marcus and Dominic ? Or Tomb Raider without Lara Croft ?
I would also vote for smooth and longer missions like in LP1, without summary every 2 minutes, cause it ruins atmosphere.
Enviroment isn`t so important in my opinion untill there will be no grass on snow like on new Piratess Fortress map. I have no idea why they didn`t make this map with green grass and trees. I think it wolud be a blast.
I would also like devs to create maps where natural barriers don`t let us go further. Not like we see open sea and some invisible wall stops us.
Enemies spawning from nowhere just behind us, or enemies our friends see and shot but we can`t cause we don`t see them on display and ask them : "who are you shoting at dude ???" is ridiculous, especially when you play coop. And please change the guy who is up to AI.
Now few words about multiplayer. My general comment for LP2 multiplayer is : get quick some overpowered weapon or VS or die. Classes are wrong. MG SP is def long range weapon. Energy gun doesn`t fit any class . I can count problems with weapons endless. Many of them are just overpowered. It kills skills.
Grenades physics are broken. It should f.e. fall down but almost sticks to the edge. It also doesn`t bound of the walls like it should. Grenades often kill a person who throws it when explodes far away from him.
Data post physics are broken. It can`t work as a shield. Opening with teammates is unsynchronized.
Maps have very cheap design and looks like done in a hurry. Where are ventilations tunnels or pipes perfect for sneaking on enemy side. Where are shelves you need perfect and quick aiming with anchor to get on it. Or shortcuts accesible only with anchor (Battle field map). In LP1 mastering anchor you had great advantage over enemies. In LP2 it means almost nothing considering that it has shorter range. When you pick up weapon you must hold the Y button, what takes more time than in LP1. Sometimes 1 sec means life or death, it also slows down the action. There were places especially designed for hiding in LP1 where it was very hard to get (usually with anchor only) or behind searchlight so nobody could see you due to very bright light (Dark Town, Training Facility). Or smoke or fog making fight diverse. You won`t find such places in LP2.
Now about VSs. I think most people who cry that there should be more VSs are kids who can`t stand fair fight face to face. Unfortunatelly in LP2 if you don`t use VS (and others do) you won`t stay alive for long. Since you can scope in it, you can repair it, it doesn`t take so much energy, people can`t find Energy Gun if they won`t give up Machine Gun, won`t find enegry grenade if they won`t give up disc grenade, you can use Injection Gun II to use it for the whole match with every weapon - it`s absolutelly overpowered and unfair when you run in VS vs human character. I remember how it was on LPC when usually new players used VSs and it was nothing special for rest of players. Often it was stealed and parked on our spawn so they couldn`t use it to force human character fight. Or when somebody was going wild in VS we just used energy gun or grenade to kick him out and continue fight on foot.
Taking away some of most beloved match types is something very hard to understand. I mean countergrab, Akrid Hunter, Egg Bandit. Not much to say about it. Just give it back to us. Just like LP1 match making. 3 lobbies (ranked, player,faction) are good idea when you have tousends of players, not hundreds or less.
And please make dedicated servers. None good game these days can work without it.
Leaderboards make people to stop playing this game when they get good score. Who`s idea was it ????
Final conclusion (finally ) is that it fells like somebody has put alot attention, time and heart for balancing weapons, maps and battlefield generally in LP1/LPC and somebody didn`t do it in LP2. As many people before me mentioned here - don`t fix something what is not broken (LP1/LPC ->LP2). I understand that probably CAPCOM was thinking : "We should make new game or they(us) will blame us for making a copy , not new game". As we all know it didn`t work.
That`s why i love LP1/LPC (and only like LP2) and want LP3 to be in this style. I pointed LP2 issues i`d like not to be copied in LP3. And pointed LP1/LPC advantages i`d like to find in LP3.
I agree about the VS's. They need a serious nerf. I think that they should first of all remove the scope from all VS weapons except for the VS Rifle. They also need to get rid of the cannnon in multiplayer. Often times I see people camping in the side pod's on the team VS. They need to make it so that you cannot enter the side pods unless someone is in the main seat. A good nerf to VS's durability would also work. They should also remove them in ranked because they take no skill to use.
I would like to suggest to make it possible to import my lost planet 2 characters to any future lost planets that may come out. Because it would suck if I couldn't. Also it would probably mean new factions if they actually do. Mountain pirates look like miners I just want to throw that out there.
Bring back Basil I don't care if she died and her custom VS.
I agree about the VS's. They need a serious nerf. I think that they should first of all remove the scope from all VS weapons except for the VS Rifle. They also need to get rid of the cannnon in multiplayer. Often times I see people camping in the side pod's on the team VS. They need to make it so that you cannot enter the side pods unless someone is in the main seat. A good nerf to VS's durability would also work. They should also remove them in ranked because they take no skill to use.
Eh, using the Drion's Gunner Seats as a portable turret is a valid tactic. Sure you got a VS Weapon, but you're also a sitting duck to a variety of weaponry since no one is currently piloting the main cockpit.
Support NEVEC in MVC3!Click Here! [Currently Playing: BFBC2, LP2, MHTri] The Rebellion Army owns you now... My MegaMan preference for MVC3 would had been Starforce, but yeah sure, I'll jump on this bandwagon, if X does indeed get in as DLC, there better be gamers playing as him or else this would had been a waste of time and missed opportunity for another Capcom Character...
Wow, I think I'm going to disagree with a LOT here…
@Feral Manx: I disagree, I'm not bored fighting them because they are the only ones capable of giving the players decent Vital Suit boss fights, which is a change of pace from Akrid warfare or fighting other Snow Pirates. Basil was cool to fight in her custom GTF-11 VS though.
I guess I'm not seeing things like most people. To me the main appeal was a different take on the 3rd Person Shooter genre and shooters in general which it still does. Shooters are usually the domain of Western companies, Capcom instead has an Eastern way of creating one and it's quite unusual.
Personal Opinion, but I don't need to play as Wayne again to enjoy this game, having a new set of protagonists each time not set in any particular order or timeline while keeping the core parts of the game being snow somewhere, EDN III, T-ENG, Vital Suits, Akrid, Pirates, and NEVEC will do it just for me.
@HiPOL: Maybe they shouldn't model Wayne after Lee, inspired by his facial features sure but not take after him if it's going to be a problem with him and Wayne must return. It look like Capcom did well when they created that Waysider B I believe it is. Lost Planet was only on it's first game, so it's still fairly early in its series to try a new character anyway.
I pretty much just disagree with you a whole lot.
Each chapter could have had 2 checkpoints in my opinion. One being halfway through the Chapter and the other being a checkpoint at each boss. However, this is not entirely a good idea. You can really run out of BP fast when in a 4 man team if you're not paying attention and start from square one again, LP2's Area to Area checkpoint system is great for coop.
Machine Gun SP is not a long range weapon, it's a Mid-Long range weapon in the Standard Weapon series. It doesn't even have a scope and it still gets slaughtered by Long Range weapons and the other two MG weapons depending on the situations. Heaven help you if you're try to hit stun lock someone with too. The thing is pretty much Lost Planet's BR or DMR. Energy Gun and Energy Gun SP are standard weapon Anti VS weapons and they do their job quite effectively in that regard.
I don't understand what you mean by grenade physics, if anything that's more of an issue of overall collision physics, like the lack of an animation for rolling off a platform. However about the self detonate glitches, that can be and is a problem. Correct me if I'm wrong though, but couldn't you use the Data Post as a shield in Lost Planet 1?
The only thing about the maps that look like they were made in a hurry was the fact a few of them take after sections of the Campaign. You're invulnerable during the pick up animation and even so, if you crouch as you pick up a weapon, you pick it up much faster anyway. Due remember we probably don't see those kinds of places to "hide" since we no longer have DLC support. More than likely we were to get all the LP1 related maps with new maps as well.
I didn't ask for more VS because I can't fight face to face. I wanted more because I liked giant robots since I was a kid and still do. The designs of the Lost Planet Vital Suits are interesting to me from a design point and I wanted to know what more Capcom could do with them.
You forgot to mention Energy Gun SP, Shotgun II and any of the Heavy Weapons. If people don't want to choose the Anti-Vs weapons provided then it's their loss. Being powered up in a VS with Injection Gun I isn't that much better, since you're able to kill stuff so much faster with conventional weapons and nigh impossible to destroy since it can also boost defense. There's also Regen grenades that heal VS and Battle Armor relatively fast.
I use Energy Grenades, so I still manage the whole kill that person and place their VS on our side in LP2. Even so, apparently a few Shuriken Grenades and VS go down relatively fast for some unknown reason. Balloon grenades do the trick too.
Injection Gun II isn't all that bad, it's just that the T-Eng lock should not last as long as it does. That in my opinion could use a nerf. One minute like Injection Gun I's effects do, maybe two but it really does last a long time. It doesn't help that a good majority of T-ENG related weapons are quite powerful. Though I'm surprised Shotgun II isn't a T-ENG related weapon.
Don't we have counter grab and Egg Bandit as sub categories to Post Grab and Akrid Egg Battle? Again, Akrid Hunter could have been a fixed issue if we had the DLC support.
@Daniel: Eh, Rocket Launcher SP is a grenade Launcher, well minus the Grenade Launcher Crosshair I wished Capcom patched in.
I personally never like abilities, but I don't think they should disappear. We can remove them in multiplayer matches anyway. A few in particular such as the ability that removes T-ENG drain I really thought was a bad idea.
CAPCOM couldn`t give us Wayne in campaign so they gave us over 100 other characters to replace this one. I hope after situation with LP2 Lee byung Hun & BH Entertainment will find agreement with CAPCOM and we`ll see Wayne, his father, Luka , Yuri, and all other well known characters in LP3. Player needs a character to identify with. That`s the main problem in LP2, permanent change or total absence of main character. Would GOW still be GOW without Marcus and Dominic ? Or Tomb Raider without Lara Croft ?
I would also vote for smooth and longer missions like in LP1, without summary every 2 minutes, cause it ruins atmosphere.
Enviroment isn`t so important in my opinion untill there will be no grass on snow like on new Piratess Fortress map. I have no idea why they didn`t make this map with green grass and trees. I think it wolud be a blast.
I would also like devs to create maps where natural barriers don`t let us go further. Not like we see open sea and some invisible wall stops us.
Enemies spawning from nowhere just behind us, or enemies our friends see and shot but we can`t cause we don`t see them on display and ask them : "who are you shoting at dude ???" is ridiculous, especially when you play coop. And please change the guy who is up to AI.
Now few words about multiplayer. My general comment for LP2 multiplayer is : get quick some overpowered weapon or VS or die. Classes are wrong. MG SP is def long range weapon. Energy gun doesn`t fit any class . I can count problems with weapons endless. Many of them are just overpowered. It kills skills.
Grenades physics are broken. It should f.e. fall down but almost sticks to the edge. It also doesn`t bound of the walls like it should. Grenades often kill a person who throws it when explodes far away from him.
Data post physics are broken. It can`t work as a shield. Opening with teammates is unsynchronized.
Maps have very cheap design and looks like done in a hurry. Where are ventilations tunnels or pipes perfect for sneaking on enemy side. Where are shelves you need perfect and quick aiming with anchor to get on it. Or shortcuts accesible only with anchor (Battle field map). In LP1 mastering anchor you had great advantage over enemies. In LP2 it means almost nothing considering that it has shorter range. When you pick up weapon you must hold the Y button, what takes more time than in LP1. Sometimes 1 sec means life or death, it also slows down the action. There were places especially designed for hiding in LP1 where it was very hard to get (usually with anchor only) or behind searchlight so nobody could see you due to very bright light (Dark Town, Training Facility). Or smoke or fog making fight diverse. You won`t find such places in LP2.
Now about VSs. I think most people who cry that there should be more VSs are kids who can`t stand fair fight face to face. Unfortunatelly in LP2 if you don`t use VS (and others do) you won`t stay alive for long. Since you can scope in it, you can repair it, it doesn`t take so much energy, people can`t find Energy Gun if they won`t give up Machine Gun, won`t find enegry grenade if they won`t give up disc grenade, you can use Injection Gun II to use it for the whole match with every weapon - it`s absolutelly overpowered and unfair when you run in VS vs human character. I remember how it was on LPC when usually new players used VSs and it was nothing special for rest of players. Often it was stealed and parked on our spawn so they couldn`t use it to force human character fight. Or when somebody was going wild in VS we just used energy gun or grenade to kick him out and continue fight on foot.
Taking away some of most beloved match types is something very hard to understand. I mean countergrab, Akrid Hunter, Egg Bandit. Not much to say about it. Just give it back to us. Just like LP1 match making. 3 lobbies (ranked, player,faction) are good idea when you have tousends of players, not hundreds or less.
And please make dedicated servers. None good game these days can work without it.
Leaderboards make people to stop playing this game when they get good score. Who`s idea was it ????
Final conclusion (finally ) is that it fells like somebody has put alot attention, time and heart for balancing weapons, maps and battlefield generally in LP1/LPC and somebody didn`t do it in LP2. As many people before me mentioned here - don`t fix something what is not broken (LP1/LPC ->LP2). I understand that probably CAPCOM was thinking : "We should make new game or they(us) will blame us for making a copy , not new game". As we all know it didn`t work.
That`s why i love LP1/LPC (and only like LP2) and want LP3 to be in this style. I pointed LP2 issues i`d like not to be copied in LP3. And pointed LP1/LPC advantages i`d like to find in LP3.
I agree about the VS's. They need a serious nerf. I think that they should first of all remove the scope from all VS weapons except for the VS Rifle. They also need to get rid of the cannnon in multiplayer. Often times I see people camping in the side pod's on the team VS. They need to make it so that you cannot enter the side pods unless someone is in the main seat. A good nerf to VS's durability would also work. They should also remove them in ranked because they take no skill to use.
VS's already aren't that mobile. I like that they're a tad lumbering. They aren't that nimble. If they made them any worse, plus nerfing the weapons, what would be the point to using them. Plain fact is, a foot soldier is always gonna have a bit of a time against a tank. They def don't need to get rid of the cannon on multiplayer. It is sillyt that people camp the side guns, but at least they made it so you could blow up the VS now. If they camp them, simply spam your grenades until they're dead. As for the cannon, they already gave it a righteous nerf. It used to be infinite ammo. I'll admit, i took advantage of that. They patched it so it's only 15 rounds now. With no way to reload or detach the cannon, I'd say thats a proper nerf. If someone is still decimating with a cannon, then give them due credit for being a good shot. I seriously disagree with the thought that VSs take no skill to use. Especially since i take great pride in shooting down enemy drios.
EDIT: Please if they do a lp3, please just do a total reboot. Return us to the frozen world, flesh out a concrete story with intriguging characters. Don't make NEVEC a black and white evil corp. Make it so there's some logic to them besides just total greed. Make the global appearance of the akrid feel like an extinction level event for the global colonial effort. Give us some great designs for the sub terrainian hives of akrids. Make the native plant life look NOTHING like those we have on earth. Flesh everything out. Westerners really dig that sort of thing. Make it feel like a used universe (see star wars). There could be levels that are on board orbiting cruisers, orbital elevators, ground level, sub level,etc. Lost Planet has tons of creative gold to be mined.
I think the VS's are fine. Nothing needs to be done about them. If you analyze some of the footage I recorded of a match, and I mean especially in Player Matches, where the Battle Guage is used (Points) depending on the kill and I think the VS as well. You can score an easy +1500 for the team and yourself. Think about it this way, If you were to engage a tank in battle in person, you got a section and your self (so in total 8 to 10 people) all firing at a tank, if you guys miss the initial shot with an Anti Tank round wether it be a 72mm or a 84mm. You might consider running because you'll be dead in a minute. I think of it the same way, now... I know it's LOST PLANET not real life. But it adds a certain tactical coverage to the game. I mean most of the times, when people are in VS's to begin with, someones already trying to take them down. They're slow and make for easy points. In certain VS's you can score a whopping 2000 points for your team if you take out the driver and the VS while it's being piloted.
At the end of the day, If someone is in a VS using it, and lets say it's a 5 versus 5 match. I'd make it my objective to take out that VS with the other players via flanking and other misc. things. And besides, hit the knee joint of the VS and you will make the driver forcefully turn 90 degress.
Altogether I must say I disagree with nerfing them. The people who seem to want them nerfed are the people who can't handle playing with them. And there is a setting to turn them off.
But tactically speaking it allows an ARMORED approach as well as a Light Infantry approach to situations. You don't see people asking the US Army to nerf the Abrams do you?
Anyways, I know there will be people who disagree, there always will be... I am personally not a VS driver, as I would not like to risk the points. And I've had no trouble taking down any VS as of yet... Heck chuck some Shurikens at it. Throw Buster Grenades... Plasma grenades stun them so, there are endless ways to remove a VS off the battlefield. Just be happy this isn't Battlefield 2142. Than there would be a problem. I sort of don't like the unlimited ammo aspect of some of the VS's but it's nothing that stops me from playing the game.
By the way, it's called Team Elimination for a reason, it usually means team work... Or at least the TEAM part is. No I in team!
EDIT: Also there are abilities (VS TAKEDOWN) to help you take them down faster. It's one slot.
Xbox Live Gamertag: Rogue Sergeant ----------------------------------------------- Feel free to add me on Xbox Live. Always looking for people to play Lost Planet 2 with.
I thought the VSes were basically okay for a long time, but recently I've witnessed some serious VS-related cheese on the PC server (where else? lol).
The thermal energy needs to be nerfed back to LPC levels - give or take. I think that's the simplest solution and it would solve problems with energy weapons like the plasma cannon SP as well, along with a nerf to the injection gun 2 so that it merely halves T-ENG consumption instead of eliminating it almost completely. I think that if the development team had been given an opportunity to distribute a balance patch, they certainly would have nerfed the injection gun 2 or the plasma cannon SP.
Altogether I must say I disagree with nerfing them. The people who seem to want them nerfed are the people who can't handle playing with them. And there is a setting to turn them off.
EDIT: Also there are abilities (VS TAKEDOWN) to help you take them down faster. It's one slot.
These. ^ Though I will say I miss the ability to shoot the pilot's head and knock him out of it. I don't understand why that cannot be done anymore. If any nerf is to be done, it should be to make that as easy as it was in the first game. And maybe killing the ability to heal a VS using a Regen grenade. Because that is pretty silly considering you already have the ability to repair it.
Seriously though, it isn't a big deal. The pilot needs a minimum of 3 kills just to break even when they die under Battle Gauge rules. Under Kills rule, I can see it being a bit unfair but they are still relatively easy to kill. If you have an extra Ability slot, use VS Takedown. If you don't have an available Ability slot (Or in Ranked), just keep on the leg joint of the VS. Throw some normal grenades and shoot them down at its feet or dig some discs into it.
Sidenote: The Rocket SP is a grenade launcher? I always considered it to be a mini-mortar cannon considering it's arc and range. Oh well. xD Still my favorite out of the Heavy Weapon class.
The only grievances I have with VSes are the lame**** that'll set the match to "Kills" so they can whore them out without any worry of causing their team to lose. I actually enjoy taking on a VS while I'm on foot just for the thrill of it... say what you want, but those things go down easy in a 1v1 when I'm staggering their kneecaps with shotgun shells, then anchor onto it and smack a Spark Grenade on its back. xD
I think their balance is pretty well-done for multiplayer versus. When used effectively, they can provide a lot of support to your team... but if not used effectively or when going up against skilled players, they can be a total liability due to the fact too many VS deaths will hemmorage points out of your team's battle gauge.
If anything, certain VSes could use a buff... namely, the Osprey. When I first saw them, I was like: "Hell ****ing yes... I'm gonna rain death on these dudes." ... then when I realized they're pretty much flying death-traps for whoever's piloting them, I won't get near them other than Akrid Egg Battle (egg carrier shortcut w/Cargo Osprey) ... but due to just how flimsy they are coupled with their slow flight-speed, they're airborne coffins. I would like to see them a bit more beefed up in future installments, since they're the only dedicated "flying only" VS and they suck... you're better off just using one of the transforming VSes.