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Switch to Forum Live View Current Abilities Confirmed!
10 years ago  ::  Apr 12, 2010 - 11:14PM #1
GG5K
Posts: 77

A video recently posted on this site shows off a large amount of customization. I managed to take a few pictures of the abilities names and descriptions, unfortunately, it's in German. Is anyone here both willing and able to translate?


Economize T-ENG: prevents the automatic loss of thermal energy.



Defense 1: Increase the defense and reduce the offensive power.



Critical damage 1: better chance for a critical hit by reducing your defense.



Head Start: start a match with the maximum number of Gum Grenades.



 Head Start: start a match with the maximum number of Plasma Grenades.



T-Eng weapon master 1: energy weapons only need a small amount of T-Eng.



VS Master 1: reduce the cost of T-Eng when controlling a VS and increase the repair speed.



Recovery 1: stronger effect for the Harmonizer in Campaign mode. Passive health regeneration in MP mode.



Silent: let you run silently so enemies will not be aware you.



Head Start (T-ENG): start a match with extra T-ENG, also when you respawn.



 Invisible: invisible on enemy radar.



Rescuer: if T-Eng is zero, you wont lose your health.



Close combat 1: increase your close combat power.



Head Start (Ammo): start with maximum ammo for your standard weapon, also always when you respawn.



 Head Start: start a match with the maximum number of Disc Grenades.



Quick Return: Shorter Respawn time and faster datapost activation.



Evade 1: lengthens the invincibility phase during a roll but increases the damage after this phase for a short time.



 Special Cover I: saves you from some type of damage.



Firepower 2: a more powerful version of "Firepower I" Increases your attack power and your damage sensitivity (requires 2 ability slots).



Points 1: more career points.



VS Destroyer: improves the ability to hit the VS + increases the damage dealt to a VS on its weak points.



Sprinter I: sprint longer



EDIT: added the translations and a 22nd ability.

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10 years ago  ::  Apr 12, 2010 - 11:47PM #2
sniper
Posts: 571

I think the first one reduces the amount of thermal you lose over time.


My german is rusty so gimmie some time.


EDIT1: actually I think the first one makes you not lose any thermal over time.


EDIT2: the vorsprung ones let you start the match with other types of nades or more thermal or more ammo or max of starting nades


Screw it I'll just make one big edit: vs meister 1 - use less thermal in vs and when repairing vss.


unsichbarkelt dont show up on radar


nahkampfangriff more melee attack power Laughing


schnelle rueckehr is faster respawn


ok more edits later...

in the end, sniper always wins...
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10 years ago  ::  Apr 12, 2010 - 11:55PM #3
Finanzminister
Posts: 113

when i come back from work i will translate it for you all.

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10 years ago  ::  Apr 13, 2010 - 12:00AM #4
sniper
Posts: 571

Doh, I was hoping I could translate it all before the real german came. Tongue out

in the end, sniper always wins...
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10 years ago  ::  Apr 13, 2010 - 12:14AM #5
BT Ex NEVEC
Posts: 29

Dont stop now he's gotta go back to work

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10 years ago  ::  Apr 13, 2010 - 12:25AM #6
Finanzminister
Posts: 113

use the google translator and fix the grammar?

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10 years ago  ::  Apr 13, 2010 - 12:30AM #7
sniper
Posts: 571

Lautlos - no sound from running


Lebensretter - don't loss live when t-eng is 0 (that doesn't even happen in the demos)


To be clearer on the Vorsprung abilities, in this list you can start with max gum nades, max plasma, max someother nades(dunno what Schrelbe is), max ammo, or more thermal. I think this stays true every time you respawn.


 

in the end, sniper always wins...
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10 years ago  ::  Apr 13, 2010 - 12:39AM #8
Finanzminister
Posts: 113

Sniper i let do you this so have fun. Maybe the T-Eng thing only happens on icemaps beside that i think there are also some coop abilitys. oh and sniper Fähigkeitensliits means Ability slots it seaams we german speaking gamers got a realy bad translated game there 3 typos only in those 21 Abilitys.

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10 years ago  ::  Apr 13, 2010 - 12:53AM #9
sniper
Posts: 571

I only kinda know german. But I'll do my best!


Ausweichen - increased invincibilty time in roll but also increased damage taken from shots during roll after invincibility.


feuerkraft II - enhanced version of firepower 1, further increases attack power and damage taken (i think) takes 2 slots


Punkte 1 - get more career points


VS-Vermichter - do more damage to vs weakpoints and better ability to penatrate vs armor (not sure what that exactly means)


Feel free to correct my German!Tongue out

in the end, sniper always wins...
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10 years ago  ::  Apr 13, 2010 - 3:26AM #10
The Black Hound
Posts: 248

From the looks of it, Ill be switching play styles a lot thanks to these abilities lol

PSO Kireek
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