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Lost Planet
 
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Ask Snow Your Questions
10 years ago  ::  Jan 01, 2010 - 8:08PM #551
BrioCyrain
Posts: 462

Question: I love what I am hearing about character customization, but looking at the videos some of the characters look weird. Is it possible to make a "normal looking" character?

10 years ago  ::  Jan 01, 2010 - 8:44PM #552
Deaco
Posts: 2,074

Jan 1, 2010 -- 8:08PM, BrioCyrain wrote:


Question: I love what I am hearing about character customization, but looking at the videos some of the characters look weird. Is it possible to make a "normal looking" character?





You mean wearing casual Clothes? I don't really know what your version of "Normal" is...

Have a question? Send me a Message!
Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)

I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
10 years ago  ::  Jan 01, 2010 - 9:17PM #553
BrioCyrain
Posts: 462

Jan 1, 2010 -- 8:44PM, Deaco wrote:


Jan 1, 2010 -- 8:08PM, BrioCyrain wrote:


Question: I love what I am hearing about character customization, but looking at the videos some of the characters look weird. Is it possible to make a "normal looking" character?





You mean wearing casual Clothes? I don't really know what your version of "Normal" is...





I mean more casual like a jacket or a hat that looks more normal than the weird ones some of them have, etc.

10 years ago  ::  Jan 01, 2010 - 9:23PM #554
Deaco
Posts: 2,074

Jan 1, 2010 -- 9:17PM, BrioCyrain wrote:


Jan 1, 2010 -- 8:44PM, Deaco wrote:


Jan 1, 2010 -- 8:08PM, BrioCyrain wrote:


Question: I love what I am hearing about character customization, but looking at the videos some of the characters look weird. Is it possible to make a "normal looking" character?





You mean wearing casual Clothes? I don't really know what your version of "Normal" is...





I mean more casual like a jacket or a hat that looks more normal than the weird ones some of them have, etc.





Oh, I see what you mean now, like Civilian clothing?

Have a question? Send me a Message!
Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)

I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
10 years ago  ::  Jan 01, 2010 - 9:27PM #555
BrioCyrain
Posts: 462

Yeah, something less military.

10 years ago  ::  Jan 02, 2010 - 11:18AM #556
xXLostInPlaceXx
Posts: 107

Dec 31, 2009 -- 12:39PM, Kaeporo wrote:


I'll comment on every released mobility style and physical status in the game. I wrote the multiplayer guide for Lost Planet: Extreme Condition and have a very solid understanding of game mechanics.


Physical Status


1. Stutter


Visual Description: The character model jerks to a standing position.
Primary cause: Machine gun fire, weak energy gun blasts
Alternate cause: Powerful single hits (rifle shots, long-range shotgun blasts)
Effects: The target freezes in place and loses the ability to fire for an extremely brief period of time. The machine gun can stunlock targets and disable them completely, although this is difficult.


2. Knockback


Visual Description: The character model takes a forced step backwards and arches its back.
Primary Cause: Non-lethal explosions
Alternate Cause: N/A
Effects: The target is forced into a more powerful version of stutter. They lose the ability to do anything until the animation is completed. They are rendered vulnerable throughout the animation, which lasts approximately three seconds.


3. Stumble


Visual Description: The target is sent stumbling in a fixed direction.
Primary Cause: Non-lethal explosions
Alternate Cause: N/A
Effects: Stumble is the mobile alternate to knockback. The character is forced to endur a slightly shorter animation (Approx: two seconds) and is unable to change direction mid-animation. They are rendered vulnerable throughout the animation.


4. Knockdown


Visual Description: The target is flipped onto their back.
Primary Cause: Shotgun blasts, explosions
Alternate Cause: Physical contact with vital suits and akrid
Effects: The character is knocked down. They are invulnerable to all forms of damage with exception to environmental effects (lava, great heights) but are unable to perform any actions until the lengthy animation has been completed (Approx: four seconds). This status sets them up for follow-up actions and is a severe disadvantage.


5. Freeze-lock


Visual Description: The target is rendered completely immobile despite its violent spasms
Primary Cause: Plasma grenades, EM laser
Alternate Cause: N/A
Effects: The character is locked into an upright position for around two seconds. While follow up attacks are difficult to initiate by the original combatant the target can be continuously stun-locked with electrical / laser attacks.


Mobility Styles


1. Standing: No advantage. Induction of status effects is exempt from stumble.


2. Crouching: Decreased hit box. Accuracy is more manageable. Grenades can be thrown more rapidly. Induction of status effects is exempt from stumble.


3. Walking: No advantage. Induction of status effects is unlimited.


4. Running: Higher mobility. Induction of status effects is unlimited.


5. Crouch walking: Decreased hit box. Slow, quiet, tactical movement. Accuracy is more manageable. Induction of status effects is unlimited.


6. Rolling: Decreased hit box. The first half of the animation provides immunity. The second half results in the character taking double damage. Accuracy is difficult to maintain. Induction of status effects is negated during the first half. Induction of status effects is unlimited during the second half.


7. Jumping: Increased mobility. Allows heavy weapons to be fired without remaining stationary. Disables the use of grenades and vital suit weapons. Induction of status effects is limited to knockdown.


8. Grapple suspension: Various uses. Induction of status effects is limited to knockdown.


9. Grapple pull: Increased vertical and horizontal mobility. Induction of status effects is limited to knockdown.





Great work, this is very detailed and is a great explanation of the animations.

Check out my LP vids: http://www.youtube.com/user/xXLostInPlaceXx

Follow our coverage of Lost Planet 2 and many other games at
http://www.battlestrats.com/
10 years ago  ::  Jan 02, 2010 - 3:10PM #557
BrioCyrain
Posts: 462

Cool, love the descriptions also.

10 years ago  ::  Jan 03, 2010 - 2:11AM #558
Avarion
Posts: 88

I've got a few questions, if you don't mind my asking


1) Compared to lost planet 1, my character feels very sluggish on foot, and the sprint doesn't feel much faster, will our characters be faster in the full game? (even slightly?)


2) Will/could VS's have a more noticable drain in the full game? I ask this one because since you can pretty much be in a VS the whole demo(xbox anyway) it seems drain is drastically reduced. I liked in lp1 how you could see your TE drain noticably quicker in the first one, so you knew you wouldn't be there forever.


 

GT:Avarion999
Touhou is awesome, and so are pancakes.
MY LP2 IS BROKEN EPIC SAD FACE =(
10 years ago  ::  Jan 03, 2010 - 3:52PM #559
BrioCyrain
Posts: 462

Jan 3, 2010 -- 2:11AM, Avarion wrote:


I've got a few questions, if you don't mind my asking


1) Compared to lost planet 1, my character feels very sluggish on foot, and the sprint doesn't feel much faster, will our characters be faster in the full game? (even slightly?)


2) Will/could VS's have a more noticable drain in the full game? I ask this one because since you can pretty much be in a VS the whole demo(xbox anyway) it seems drain is drastically reduced. I liked in lp1 how you could see your TE drain noticably quicker in the first one, so you knew you wouldn't be there forever.


 




I actually like being able to be in the VS's for the whole demo.


Another question: Is there any plans for a kick system for competitive moves for things like TKs? If so do you guys plan having it vote-based or action-based?


Also is there plans for Clan Tags? (a subtitle like warhawk or a "prefix" like the games Battlefield, etc?)

10 years ago  ::  Jan 05, 2010 - 10:42AM #560
Cy
Posts: 2

Greetings Snow and Capcom, 


I went to Lost Planet's Launch Party in San Francisco three years ago.  I am wondering about a Launch Party for Lost Planet 2.  Will there be one?  And - Will it be taking place in San Francisco again, hopefully?


-Cy 5th


 

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