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Lost Planet
 
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Ask Snow Your Questions
10 years ago  ::  Dec 08, 2009 - 10:30AM #411
robotboot
Posts: 957
10 years ago  ::  Dec 08, 2009 - 12:13PM #412
Snow
Posts: 4,873

Dec 7, 2009 -- 8:18PM, Seventy_X_Seven wrote:

Snow, you better be listeningWink



Always. But the weather does change in the campaign depending on what mission you're playing. Hell, in the demo on PSN and XBL you should notice that it starts to rain, by first sprinkling, then going to a full on down pour. Then soon after it lets up revealing a bit of light. 


And honestly, I'm not sure why the dynamic changes are being discussed so much. For anyone who played Lost Planet 1 there where weather changes everywhere: in the campaign, in the multiplayer maps... This is nothing new, and as you've all seen our philosophy with LP2 is to add to the game, not take from it. 

PS4: Snow_Tessellate
360: Snow Infernus
Wii U: Shawn_Baxter
10 years ago  ::  Dec 08, 2009 - 4:59PM #413
Kaeporo
Posts: 137

Dec 8, 2009 -- 12:13PM, Snow wrote:


Dec 7, 2009 -- 8:18PM, Seventy_X_Seven wrote:

Snow, you better be listening



Always. But the weather does change in the campaign depending on what mission you're playing. Hell, in the demo on PSN and XBL you should notice that it starts to rain, by first sprinkling, then going to a full on down pour. Then soon after it lets up revealing a bit of light. 


And honestly, I'm not sure why the dynamic changes are being discussed so much. For anyone who played Lost Planet 1 there where weather changes everywhere: in the campaign, in the multiplayer maps... This is nothing new, and as you've all seen our philosophy with LP2 is to add to the game, not take from it





This is why Lost Planet can only get better.

10 years ago  ::  Dec 08, 2009 - 5:39PM #414
C4SINO
Posts: 31

Dec 8, 2009 -- 12:13PM, Snow wrote:


Hell, in the demo on PSN and XBL you should notice that it starts to rain, by first sprinkling, then going to a full on down pour. Then soon after it lets up revealing a bit of light. 




Did it? I didn't even notice, I know it rains but I was more concered on taking down the massive monster rather than dazzle at the weather.

10 years ago  ::  Dec 08, 2009 - 7:38PM #415
Kill it with fire!
Posts: 280

Dec 8, 2009 -- 12:13PM, Snow wrote:


Dec 7, 2009 -- 8:18PM, Seventy_X_Seven wrote:

Snow, you better be listeningWink



And honestly, I'm not sure why the dynamic changes are being discussed so much. For anyone who played Lost Planet 1 there where weather changes everywhere: in the campaign, in the multiplayer maps... This is nothing new, and as you've all seen our philosophy with LP2 is to add to the game, not take from it. 





And we are simply discussing ways to add to the weather changes that already exist. Laughing 

GT: Gonzogamer X
10 years ago  ::  Dec 08, 2009 - 8:13PM #416
Seventy_X_Seven
Posts: 387

Is there a possibility for custom VS paint jobs? For instance, in the customization screen you select a custom paint job for each VS, much like selecting the "pattern" for your character in LP1? It would work so that the VS is in the default fixture when unoccupied, but takes on the selected paint of the driver if occupied.


A big theme in LP2 (besides "EPIC" and "MASSIVE") seems to be "uniqueness" - create a profile unique to you with your selected weapons, clothing, emotes, nicknames, etc. So why not add onto that?

10 years ago  ::  Dec 08, 2009 - 8:44PM #417
Lucent85
Posts: 2,360

Dec 8, 2009 -- 8:13PM, Seventy_X_Seven wrote:


Is there a possibility for custom VS paint jobs? For instance, in the customization screen you select a custom paint job for each VS, much like selecting the "pattern" for your character in LP1? It would work so that the VS is in the default fixture when unoccupied, but takes on the selected paint of the driver if occupied.


A big theme in LP2 (besides "EPIC" and "MASSIVE") seems to be "uniqueness" - create a profile unique to you with your selected weapons, clothing, emotes, nicknames, etc. So why not add onto that?




That's something I've always thought would be a great idea. I played a demo of Armored Core on the PS2 and I liked how you could change every bit of your mech, from the paint job to the way it moved. Never got into the series, though. But I'd love to see this in a future Lost Planet game. I think it's a little too late in the development process to add that in if it isn't already being worked on though.


Custom Vital Suits are the way of the future! But, I'd still like to keep the standard Vital Suits around. Hardballers rock! =D

360: Lucent85 (currently w/o a 360)
PSN: Lucent85
MSN: lucent85@hotmail.com
YAHOO: Lucent85

Currently Playing:

PS3: Final Fantasy XIII and Red Dead Redemption
PS2: God Hand, Okami, Persona 4
10 years ago  ::  Dec 08, 2009 - 9:33PM #418
Robbie
Posts: 2

I would like to first off apologize if this question has been asked but its rough wading through 45 pages of posts.


 


Are the weapons customizable past just throwing skins on them?

10 years ago  ::  Dec 08, 2009 - 9:44PM #419
Kill it with fire!
Posts: 280

Dec 8, 2009 -- 9:33PM, Robbie wrote:


I would like to first off apologize if this question has been asked but its rough wading through 45 pages of posts.


 


Are the weapons customizable past just throwing skins on them?





You can choose which weapons you want to use (within catagories), but the weapons themselves are not customizable.

GT: Gonzogamer X
10 years ago  ::  Dec 08, 2009 - 9:54PM #420
Seventy_X_Seven
Posts: 387

Dec 8, 2009 -- 8:44PM, Lucent85 wrote:


That's something I've always thought would be a great idea. I played a demo of Armored Core on the PS2 and I liked how you could change every bit of your mech, from the paint job to the way it moved. Never got into the series, though. But I'd love to see this in a future Lost Planet game. I think it's a little too late in the development process to add that in if it isn't already being worked on though.


Custom Vital Suits are the way of the future! But, I'd still like to keep the standard Vital Suits around. Hardballers rock! =D




Yeah, I guess you're right. But maybe they could add it as a patch/DLC, or would that not be possible. Not exactly sure how difficult that would be, so I'll just assume extremely which'll mean no. But yeah, for a "future Lost Planet" game for sure (come on, it's Capcom. They never stop at 2).


And yeah, Hardballers rock, but I'm really liking the Bleed right now. Looks and feels really awesome.

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