1- Dropping VS weapons. Probably the greatest improvement on the original mechanics I can think of! I sure hope it is the same in adversarial multiplayer.
I agree, and I believe you can do the same with standard weapons too.
3- 8 "emotes". Just awesome.
what are "emotes"?
5- The anchor. It's exactly the same length, and that makes one feel at home with it. But also, being able to hang onto a wall without having to unload a clip is a very nice touch.
I thought it might be slightly longer. but I will say that is is faster. I think all the animations are slightly faster and I like it.
1- Orange disc grenades. Why? Is it because it could be confusing when the Regen Grenades are green also (green good, orange/red bad)? Perhaps it is in an effort to make the game a little 'less cartoony' and darker/grittier in it's visual style? Either way, I find it quite annoying that the colour is so close to that of the salamander's weak points (or any other akrid for that matter). I'm definitely not a fan.
Yeah same here. Disc were my fav. But the orange doesn't feel right too me ether. But I think that they were a little too bright before in LP1. I seems that all offensive grenades have been changed to a akrid like color. I'm not exactly diggin it yet.
2- Health regeneration. I know how much people requested it, but I (and many others I played LP with) actually found it refreshing and a lot of fun that once you were hurt you could never heal yourself. I'll admit, though, that health regen has been implemented better than I'd expected, and a lot better than other shooters.
Still, I don't think it was necessary, don't like it, and I fear for adversarial multiplayer. However, I suppose "no health regeneration" isn't as exciting a feature to the general masses as it is to me and my friends.
For Co-op its has been implemented perfectly and is necessary. But as for MP at first I was just like you against any health in MP. I now I think I wouldn't mind. Think about it, if nobody starts with therms then its like fighting over a weapon but instead its life or a VS repair. Also with T-Eng sharing that means people can actually play a support like role. Its great for those that love to grab post.
I'm going to say Yes on the harmonizer in MP. Just make T-Eng hard to come by, and maybe slow it down a bit for MP
3- VS 90-degree turns. The way the VS's now have to catch-up/are animated in turning after a 90-degree turn, instead of instantly spinning as in the previous games; I can see this slowing the game down quite a bit. I'll be really sad if I'm unable to do those quick-turn cannon kills in multiplayer!
I didn't notice but I agree that this should be quick, but it shouldn't compromise the animation. Don't make it unreal like the 180 degrees spin you could do when your VS first activated.
4- Swimming. Does that mean there will be no more jumping under water?! Also, it's pretty dicky to use.
You can still jump if your feet are touching the ground, and roll also
I do feel that the swim animation needs to be changed. In my opinion it looks lame. But I do want the feature. So I would say since you have to push jump rapidly make it a kick+arm stroke for each press. The faster you press the faster you swim. And it would look so much better.
PLEASE
Try not to go crazy with the character customization! Frank West got old quick. Lost Planet has a really cool, cyberpunk/steampunk feel that gets destroyed when it's inhabitants don't make any sense. (Although, I have a nagging feeling that it is too late for that.)
YES PLEASE NO FRANK WEST, or any other out of theme nude craziness lol.