Here's my 5 cents:
GOODS
1- Dropping VS weapons. Probably the greatest improvement on the original mechanics I can think of! I sure hope it is the same in adversarial multiplayer.
2- Graphics/sounds/animations. As expected, these have been improved better than I expected. The Machine Gun is back to how it was in the old LP demo!
3- 8 "emotes". Just awesome.
4- Weapon pick-ups. It took me a few minutes to get used to after instinctively going for the B button, but this works really well, and will prevent all the annoyance of mounting a VS instead of picking-up a gun, and vice versa.
5- The anchor. It's exactly the same length, and that makes one feel at home with it. But also, being able to hang onto a wall without having to unload a clip is a very nice touch.
Other than that, I love a lot about it that everybody else does: Multi-person VS's; the size of and the fighting of the salamander; sharing Thermal Energy; the fact that there is 4-player co-op...
BADS
1- Orange disc grenades. Why? Is it because it could be confusing when the Regen Grenades are green also (green good, orange/red bad)? Perhaps it is in an effort to make the game a little 'less cartoony' and darker/grittier in it's visual style? Either way, I find it quite annoying that the colour is so close to that of the salamander's weak points (or any other akrid for that matter). I'm definitely not a fan.
2- Health regeneration. I know how much people requested it, but I (and many others I played LP with) actually found it refreshing and a lot of fun that once you were hurt you could never heal yourself. I'll admit, though, that health regen has been implemented better than I'd expected, and a lot better than other shooters.
Still, I don't think it was necessary, don't like it, and I fear for adversarial multiplayer. However, I suppose "no health regeneration" isn't as exciting a feature to the general masses as it is to me and my friends.
3- VS 90-degree turns. The way the VS's now have to catch-up/are animated in turning after a 90-degree turn, instead of instantly spinning as in the previous games; I can see this slowing the game down quite a bit. I'll be really sad if I'm unable to do those quick-turn cannon kills in multiplayer!
4- Swimming. Does that mean there will be no more jumping under water?! Also, it's pretty dicky to use.
I DUNNO'S
1- Different weapon sets for individual players in a match. How is this going to work? Will it work the same in adversarial? It's pretty interesting.
2- Boxes flying out of the akrid. ...I dunno...
PLEASE
Try not to go crazy with the character customization! Frank West got old quick. Lost Planet has a really cool, cyberpunk/steampunk feel that gets destroyed when it's inhabitants don't make any sense. (Although, I have a nagging feeling that it is too late for that.)
...That's all I can think of right now. Overall, it's looking good. I'm really just hoping adversarial multiplayer is as fun and unique as Extreme Condition though - that's the sell-point for me.
Children should be seen and not heard.
Xbox LIVE GamerTag: Tangaz