MORE INFO
Started: Jun 4, 2008
Members: 19,409
About:

Lost Planet

Group Officials
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
Lost Planet Weapons Shotgun Flawed - Choice of the Lagger
Jump Menu:
Post Reply
Quick Reply
Cancel
Page 3 of 3  •  Prev 1 2 3
Switch to Forum Live View Shotgun Flawed - Choice of the Lagger
13 years ago  ::  Aug 23, 2007 - 4:14PM #21
chaser74
Posts: 996
that sounds like lag on the other persons side. but then again it will all depend on your connection speed (up and down) as well as the other persons connection.

jim i understand what your saying but if we play the same people in 2 matches and the first they get totally owned and gauaged out real quick then the next map is shotties and we cannot kill them but they are killing us that says lag or cheating. i am not accusing any one of cheating but i am just saying that with machin guns they suck but with shotties they are **** near invicible.
Quick Reply
Cancel
13 years ago  ::  Aug 23, 2007 - 4:15PM #22
JimHarkins
Posts: 233

kawiipops wrote:

the real strange thing about this game is, as a player you have no idea if you r lagging your movements look completely normal its not like say halo or graw2 where your on screen position jumps around not that mine does on those games. and another thing is how come i can unload clip after clip into someone up close and nothing and yet i can get a head shot across lost canyon no problem i would of thought if the 2 players are out of sync head shots would be impossible?


If you run through a troop of people and they are all shooting and throwing grenades at you like mad and you live you are probably lagging...

Lag is all about movement... the character animation that you see is not always where the computer (xbox) has the person located... if you are getting head shots, more than likely the other person is standing still and the data is already on your xbox, so no matter what your xbox registers the kill even if they start to run off and duck... then your xbox will tell their xbox that they have been shot.  I hate when the happens, because if a lager shoots you in the head you can run around for another few seconds before you get the data and then it tells you that so & so killed you even if you are hidden where no-one could possibly have sniped you.

Grrrr... gets mad and throws another controller at the wall, hollers and kicks the dog.... calls anger managment hotline.  :o

Quick Reply
Cancel
Page 3 of 3  •  Prev 1 2 3
Quick Reply
Cancel
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content