IxamxDeceptionx - AKA mike
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i know they did this in the first game but why is it still in the sequel? we have harmonizers in campain but not in multiplayer? we can fix VS's but not our selves. I dont like having low health after a small battle then simply dieing when some body else takes a pot shot at me. what i think could work is you can heal your self at a friendly data post, but it will use up T eng, and make you vulnerable while doing it. Is there a reason Capcom why its like this?
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That's because if you could heal anytime you wanted, this game would be hella broken and would promote running away. BTW: There are 3 ways to heal in multiplayer. 1) Use the Recovery l or Recovery ll ability. 2) Use the Injection Gun ll. Its secondary ability is to fully heal you or your partners. It's in the support category. 3) Use Regen Grenades which create a energy sphere that you can walk into and heal. They are in the plasma category.
PSN: callmeJackz Steam: callmeJackz http://www.youtube.com/callmejackz
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Thats the LP Series formula? For player challenge? Keeping it from going Casual? Went oldschool? I can't give you a definite answer, but those are possibilities. ^ EDIT - See post above mine ^
Support NEVEC in MVC3!Click Here![Currently Playing: BFBC2, LP2, MHTri] The Rebellion Army owns you now... My MegaMan preference for MVC3 would had been Starforce, but yeah sure, I'll jump on this bandwagon, if X does indeed get in as DLC, there better be gamers playing as him or else this would had been a waste of time and missed opportunity for another Capcom Character...
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IxamxDeceptionx - AKA mike
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oh ok. thanks i am just not use to this.
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How does the Recovery 1 and 2 work? I thought it only worked with the harmonizer.
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How does the Recovery 1 and 2 work? I thought it only worked with the harmonizer.
In multiplayer, it auto heals like the harmonizer when you don't push start.
PSN: callmeJackz Steam: callmeJackz http://www.youtube.com/callmejackz
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with the ammount of damage the machine gun does now, I think it should at least come back really slowly if you arent being hit for a long time. And by slowly, I mean as slow as it goes back when you dont press start in campaign. also, it should drain T eng if it were like this.
[XBL: Staglord / PSN: Echo_Se7en] [MH Tri: Shichi / 8PR5XZ]
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with the ammount of damage the machine gun does now, I think it should at least come back really slowly if you arent being hit for a long time. And by slowly, I mean as slow as it goes back when you dont press start in campaign. also, it should drain T eng if it were like this.
It does come back...very...very slow when your using Recovery I in multiplayer. It doesn't drain T-eng though, I really don't see a problem with that, especially since it heals even slower than when you dont press start in campaign mode. I haven't used Recovery II in multiplayer yet, I don't like anything that takes up two slots, when I could use something useful like Invisible.
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with the ammount of damage the machine gun does now, I think it should at least come back really slowly if you arent being hit for a long time. And by slowly, I mean as slow as it goes back when you dont press start in campaign. also, it should drain T eng if it were like this.
It does come back...very...very slow when your using Recovery I in multiplayer. It doesn't drain T-eng though, I really don't see a problem with that, especially since it heals even slower than when you dont press start in campaign mode. I haven't used Recovery II in multiplayer yet, I don't like anything that takes up two slots, when I could use something useful like Invisible.
I may have to try these out when I unlock them.
[XBL: Staglord / PSN: Echo_Se7en] [MH Tri: Shichi / 8PR5XZ]
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Meh they should still fix something the multiplayer feels too unbalanced.
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