MORE INFO
Started: Jun 4, 2008
Members: 19,409
About:

Lost Planet

Group Officials
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
Jump Menu:
Page 1 of 2  •  1 2 Next
regenerating health in multiplayer?
10 years ago  ::  May 16, 2010 - 2:06PM #1
IxamxDeceptionx - AKA mike
Posts: 92

i know they did this in the first game but why is it still in the sequel? we have harmonizers in campain but not in multiplayer? we can fix VS's but not our selves.


I dont like having low health after a small battle then simply dieing when some body else takes a pot shot at me.


what i think could work is you can heal your self at a friendly data post, but it will use up T eng, and make you vulnerable while doing it.


Is there a reason Capcom why its like this?

10 years ago  ::  May 16, 2010 - 2:15PM #2
callmeJackz
Posts: 620

That's because if you could heal anytime you wanted, this game would be hella broken and would promote running away.


BTW: There are 3 ways to heal in multiplayer.


1) Use the Recovery l or Recovery ll ability.


2) Use the Injection Gun ll. Its secondary ability is to fully heal you or your partners. It's in the support category.


3) Use Regen Grenades which create a energy sphere that you can walk into and heal. They are in the plasma category.

PSN: callmeJackz
Steam: callmeJackz
http://www.youtube.com/callmejackz
10 years ago  ::  May 16, 2010 - 2:17PM #3
TRisk
Posts: 1,159

Thats the LP Series formula? For player challenge? Keeping it from going Casual? Went oldschool? I can't give you a definite answer, but those are possibilities.


 


^ EDIT - See post above mine ^


Support NEVEC in MVC3!Click Here!
[Currently Playing: BFBC2, LP2, MHTri]
The Rebellion Army owns you now...
My MegaMan preference for MVC3 would had been Starforce, but yeah sure, I'll jump on this bandwagon, if X does indeed get in as DLC, there better be gamers playing as him or else this would had been a waste of time and missed opportunity for another Capcom Character...
10 years ago  ::  May 16, 2010 - 4:56PM #4
IxamxDeceptionx - AKA mike
Posts: 92

oh ok. thanks i am just not use to this.

10 years ago  ::  May 16, 2010 - 8:51PM #5
Sam
Posts: 18

How does the Recovery 1 and 2 work? I thought it only worked with the harmonizer. 

10 years ago  ::  May 16, 2010 - 8:52PM #6
callmeJackz
Posts: 620

May 16, 2010 -- 8:51PM, Sam wrote:


How does the Recovery 1 and 2 work? I thought it only worked with the harmonizer. 





In multiplayer, it auto heals like the harmonizer when you don't push start.

PSN: callmeJackz
Steam: callmeJackz
http://www.youtube.com/callmejackz
10 years ago  ::  May 16, 2010 - 9:15PM #7
TriCEVEN
Posts: 856

with the ammount of damage the machine gun does now, I think it should at least come back really slowly if you arent being hit for a long time. And by slowly, I mean as slow as it goes back when you dont press start in campaign. also, it should drain T eng if it were like this.


[XBL: Staglord / PSN: Echo_Se7en] [MH Tri: Shichi / 8PR5XZ]
10 years ago  ::  May 16, 2010 - 9:45PM #8
Last WolfX
Posts: 5

May 16, 2010 -- 9:15PM, TriCEVEN wrote:


with the ammount of damage the machine gun does now, I think it should at least come back really slowly if you arent being hit for a long time. And by slowly, I mean as slow as it goes back when you dont press start in campaign. also, it should drain T eng if it were like this.





It does come back...very...very slow when your using Recovery I in multiplayer. It doesn't drain T-eng though, I really don't see a problem with that, especially since it heals even slower than when you dont press start in campaign mode. I haven't used Recovery II in multiplayer yet, I don't like anything that takes up two slots, when I could use something useful like Invisible.

10 years ago  ::  May 16, 2010 - 9:47PM #9
TriCEVEN
Posts: 856

May 16, 2010 -- 9:45PM, Last WolfX wrote:


May 16, 2010 -- 9:15PM, TriCEVEN wrote:


with the ammount of damage the machine gun does now, I think it should at least come back really slowly if you arent being hit for a long time. And by slowly, I mean as slow as it goes back when you dont press start in campaign. also, it should drain T eng if it were like this.





It does come back...very...very slow when your using Recovery I in multiplayer. It doesn't drain T-eng though, I really don't see a problem with that, especially since it heals even slower than when you dont press start in campaign mode. I haven't used Recovery II in multiplayer yet, I don't like anything that takes up two slots, when I could use something useful like Invisible.




I may have to try these out when I unlock them.


[XBL: Staglord / PSN: Echo_Se7en] [MH Tri: Shichi / 8PR5XZ]
10 years ago  ::  May 16, 2010 - 10:03PM #10
BioMaster J
Posts: 37

Meh they should still fix something the multiplayer feels too unbalanced.

Page 1 of 2  •  1 2 Next
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content