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Lost Planet

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Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
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Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
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Lost Planet
 
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10 years ago  ::  Apr 14, 2010 - 4:07PM #101
callmeJackz
Posts: 620

Apr 14, 2010 -- 4:05PM, Johnny wrote:


Where did you see it, GIMMIE LINK!!


or just post the pics...




www.capcom-unity.com/lost_planet/go/thre...

PSN: callmeJackz
Steam: callmeJackz
http://www.youtube.com/callmejackz
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10 years ago  ::  Apr 14, 2010 - 7:01PM #102
GG5K
Posts: 77

Thanks to all the people who translated! Laughing


*sniff* I'm so proud of this thread *sniff* they grow up so fast. *sob*


Apr 14, 2010 -- 12:24PM, Zr0gravity wrote:





LOL!


 

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10 years ago  ::  Apr 15, 2010 - 3:01AM #103
The Black Hound
Posts: 248

For balance purposes, I think the invisibility ability should allow you to remain off radar until you fire or throw (arm) a grenade. Furthermore, your representing dot will remain on radar, fading over a period of no less than 5 seconds.

I find it interesting that it only takes up one slot with being an ability with such awesome magnitude. Im curious as to how it truely works. It is all speculation until the game comes out. It may have been balanced in some way already.

PSO Kireek
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10 years ago  ::  Apr 15, 2010 - 8:34AM #104
KaosSwirl
Posts: 542

6. T-ENG Weapon Master I : Weapons which are based on thermal energy (Energy guns, VS guns) will just need a small amount of T-ENG.
11. Invinsible : You'll be invisible on the radar.


probably will be a good setup on the right map for heavy weapons player (like myself), imo playing heavy weapons is always best if you can find some type of fast moving agile vehicle


3. Critical Hits I : Increases your chance to get critical hits on enemies + Decrease the damage sensitivity on yourself.
11. Invinsible : You'll be invisible on the radar.


imo this is the best setup for a sniper.


16. Fast Respawn : Faster Respawn + Faster data post activation.
18. Special Cover I : Saves you from some type of damage.
im thinking special cover will nullify the effects of blowback, this in combination with faster respawn and faster data post activation. this'll be good for the data post runners in a data post game.


 

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10 years ago  ::  Apr 15, 2010 - 9:06AM #105
Delegirous
Posts: 386

Apr 15, 2010 -- 8:34AM, KaosSwirl wrote:


16. Fast Respawn : Faster Respawn + Faster data post activation.
18. Special Cover I : Saves you from some type of damage.
im thinking special cover will nullify the effects of blowback, this in combination with faster respawn and faster data post activation. this'll be good for the data post runners in a data post game.




What about Sprinter? Tongue out

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10 years ago  ::  Apr 15, 2010 - 9:46AM #106
xRippleEffect
Posts: 237

Sprinter is just about useless. You basically have non-stop sprint already, just with .5-1 second of stoppage inbetween each sprint. Plus, it's never good to always be running in LP.

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10 years ago  ::  Apr 15, 2010 - 9:52AM #107
sniper
Posts: 571

Sprinter 2 might increase the speed of sprint...maybe.

in the end, sniper always wins...
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10 years ago  ::  Apr 15, 2010 - 10:44AM #108
Delegirous
Posts: 386

Apr 15, 2010 -- 9:52AM, sniper wrote:


Sprinter 2 might increase the speed of sprint...maybe.





this is what I was thinking Tongue out

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10 years ago  ::  Apr 15, 2010 - 11:37AM #109
A SILENT EMU
Posts: 650

Sprinter would only be really useful in the very start when making a rush to power weapons, vs, or data posts.  Besides that it wouldn't really be too useful.

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10 years ago  ::  Apr 15, 2010 - 12:05PM #110
Johnny
Posts: 86

All of them will have a version 2?

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