MORE INFO
Started: Jun 4, 2008
Members: 19,409
About:

Lost Planet

Group Officials
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
Lost Planet 2 General Discussion LOST PLANET 2 Multiplayer DEMO Personal...
Jump Menu:
Page 3 of 4  •  Prev 1 2 3 4 Next
LOST PLANET 2 Multiplayer DEMO Personal observations
11 years ago  ::  Sep 29, 2009 - 3:16PM #21
rockleesaiyan
Posts: 13

Sep 29, 2009 -- 7:51AM, WHITESNOW wrote:


Sep 28, 2009 -- 11:14PM, rockleesaiyan wrote:


OKay now some ideas for LP2


it would be sweet if you could change weapons while walking or running! that little halt for the weapon to change stops the adrenaline of the epic new gameplay in this game  i mean being able to reload a rocket launcher with 1 hand and 1 foot and NOT being able to do a little weapon switch while moving kinda bumps me..that would be very nice if ya could implete that into the final game..


What are your guys ideas and feelings?





Thats right you said exactly what was bothering anyone playing LP. The fact that characters cannot switch weapons without stop running and this way losing time is major annoyance for those who play POST GRAB !


Thsi might be called literally first main concern N1.


The fact i sthat wen playing Post Grab, you cnat lose time anyway, and you often have to switch weapons to the SHOTGUN for close combat. When you switch weapon while running, you lose precious time for nothing. I dont even know why they did that. It is possible to switch weapons without stopping in reality.


Second main concern is still about weapons, the shotgun shooting in LP is not very precise, you can shoot several times from a very close distance, and never kill your opponent. And in the same time your opponent kills you with just one shot. This is a real bug i believe.




 


Glad we are on the same page here but yea they should realy go fix this i mean come on guys do not make the same mistake again!!!.. But the shotgun in the LP2 is actually the best shotgun i seen sofar in any game its accuracy  is freakin sick!! Play the demo again & look for youself please,  and tell me your opinion again; to me it seems pretty darn goood

11 years ago  ::  Sep 29, 2009 - 3:21PM #22
rockleesaiyan
Posts: 13

Sep 29, 2009 -- 12:49PM, TH3RD_3Y3 wrote:


Sep 28, 2009 -- 6:15AM, rockleesaiyan wrote:


Sep 28, 2009 -- 2:07AM, McJon wrote:


Eh, I'd also like an option to go back to LP1's camera position that puts your characters right in the center of the screen.


The textures are all glossy and certain effects are highly pixelated which makes for.... a lot of jaggies on the PS3 version. The explosions are small and blurry on the PS3 as well, but they look nice on the 360. The flashlight is useless on the PS3 version, all it does is make the end of your gun shine.


As for lobby options and such.... I'd wait for the final product or even the multiplayer demo to pass judgement on that.


What are you talking about  please stop with that 360 fanboyism! IF you didnt knowtcie it the whole game is already being coded using these graphics settings! Theres now way"The explosions are small(WTF-BS) and blurry on the PS3 as well, but they look nice on the 360" what kind of BS IS THAT??? lol please don't try to start a gay little console war this is a serious thread so please verify your reasoning.  Like i said  everybody loves the new grahpics!!! this is 2009/2010 and not 07! stop crying and move on!!.




 


HAHA, But its sooo TRUE!!!!


I have both, played both many times and can see all of the things mentioned about the 360 having better graphics than PS3, on this particular game. Please don't turn this into a 360 vs PS3 war. Its not about that. The graphics on LP2 for PS3 ARE choppy. There ARE frame rate issues and Tearing especially on the grass/leaves. Explosions in general are toned down from LP1. Less emphasis on smoke effects, but they still look great and the fire is better IMO. Less smoke effects will probably keep frame rates higher so this is good. You have to compromise some things to add all that they have to the graphics.




 


Thank you man! this  could be the answer why the explosions are that crappy looking compared to the 360 version. HOPEFULLY THEY WILL FIX THAT BEFORE THE GAME COMES OUT OR WITH AN PTACH BOTH WOULD BE FINE WITH ME

11 years ago  ::  Sep 29, 2009 - 3:25PM #23
rockleesaiyan
Posts: 13

Lets talk about more serious things like gameplay!


 


 


 


 Today i compared both games LP and LP2 and i saw that they realy put some hard work into LP2 so far!. .. It is realy more comfortable picking up a weapon with Triangle rather then Circle! They also gave a varity of Cross Airs for different weapons. pretty darn sweet! i hated that old ugly cross air in LP.  one of the best additon would be the manuel use of the Harmonizer!! i coulldnt stand to keep looking for TE. We coudnt even enjoy the enviroment fully with that Thing !!AND I TOTALY LOVE THE NEW BIGGER ENVIROMENT THE BIGGER MONSTERS AND OF COURSE THE NEW BIGGER (yet to be polished)EXPLOISON!!!!!!!!!!ALL THIS  = BIGGER FUN! A LOT MORE  OF ADDICTING FUN!!!!! BUT ALSO i realy DIGG the little animation before going into an VS!! It gets me all bumped up everytime i go in!!haha love it. and i like the fact that you can crapple on anything and being able to hold that position as long as you like by holding the Square button but the best thing is you can repel down or up on  anything your anker can reach by pressing L3 hahaha! I love the  fact being a futureristic ninja with this small but very efficient little tweakCoolLaughing


 


COME GIVE ME YOUR thoughts about this too lets stop hammering on capcom for a couple mins and think about this x}

11 years ago  ::  Sep 29, 2009 - 3:29PM #24
WHITESNOW
Posts: 16

Sep 29, 2009 -- 3:21PM, rockleesaiyan wrote:


Thank you man! this  could be the answer why the explosions are that crappy looking compared to the 360 version. HOPEFULLY THEY WILL FIX THAT BEFORE THE GAME COMES OUT OR WITH AN PTACH BOTH WOULD BE FINE WITH ME





I believe there is a somehow rational explanation to why the developers started to use so many patches to fix games, instead of just paying more attention to bugs before releasing their games.


Money...


It evidently costs less to release agame full of bugs, and then release pathes when everybody allready gave their money to the developer.

11 years ago  ::  Sep 29, 2009 - 3:35PM #25
WHITESNOW
Posts: 16

Sep 29, 2009 -- 3:25PM, rockleesaiyan wrote:


Lets talk about more serious things like gameplay!


Today i compared both games LP and LP2 and i saw that they realy put some hard work into LP2 so far!. .. It is realy more comfortable picking up a weapon with Triangle rather then Circle! They also gave a varity of Cross Airs for different weapons. pretty darn sweet! i hated that old ugly cross air in LP.  one of the best additon would be the manuel use of the Harmonizer!! i coulldnt stand to keep looking for TE. We coudnt even enjoy the enviroment fully with that Thing !!AND I TOTALY LOVE THE NEW BIGGER ENVIROMENT THE BIGGER MONSTERS AND OF COURSE THE NEW BIGGER (yet to be polished)EXPLOISON!!!!!!!!!!ALL THIS  = BIGGER FUN! A LOT MORE  OF ADDICTING FUN!!!!! BUT ALSO i realy DIGG the little animation before going into an VS!! It gets me all bumped up everytime i go in!!haha love it. and i like the fact that you can crapple on anything and being able to hold that position as long as you like by holding the Square button but the best thing is you can repel down or up on  anything your anker can reach by pressing L3 hahaha! I love the  fact being a futureristic ninja with this small but very efficient little tweak

 COME GIVE ME YOUR thoughts about this too lets stop hammering on capcom for a couple mins and think about this x}




Actually there is a universal button for picking up things and interact in a game, which is obviously the X button. If you realx for a minute and hold your  controller pushing buttons with youir fingers, everything will become clear to you suddenly by your own... (Capcom programmers maybe never held a controller in their hands apparnetly...)


P.S. Sorry dude, why you are writing like a psycopath ? Are you feeling well tonight ? Surprised

11 years ago  ::  Sep 29, 2009 - 4:52PM #26
Deaco
Posts: 2,074

Sep 29, 2009 -- 3:35PM, WHITESNOW wrote:


Actually there is a universal button for picking up things and interact in a game, which is obviously the X button. If you realx for a minute and hold your  controller pushing buttons with youir fingers, everything will become clear to you suddenly by your own... (Capcom programmers maybe never held a controller in their hands apparnetly...)


P.S. Sorry dude, why you are writing like a psycopath ? Are you feeling well tonight ? Surprised





Nah, he just wants to have his opinions heard is all. Cool

Have a question? Send me a Message!
Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)

I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
11 years ago  ::  Sep 29, 2009 - 6:46PM #27
rockleesaiyan
Posts: 13

Sep 29, 2009 -- 4:52PM, Deaco wrote:


Sep 29, 2009 -- 3:35PM, WHITESNOW wrote:


Actually there is a universal button for picking up things and interact in a game, which is obviously the X button. If you realx for a minute and hold your  controller pushing buttons with youir fingers, everything will become clear to you suddenly by your own... (Capcom programmers maybe never held a controller in their hands apparnetly...)


P.S. Sorry dude, why you are writing like a psycopath ? Are you feeling well tonight ?




Nah, he just wants to have his opinions heard is all.



 


Absolutely.


 

11 years ago  ::  Sep 30, 2009 - 9:05AM #28
WHITESNOW
Posts: 16

OK, time for little weaponry discussion.


Shotgun - seems to be improved. It shoots more precisely, But IMO it laks the feeling of a powerful weapon when you shoot. It just shoots like a handgun.


Handcannon - the same here, when you shot form a handcannon it feels like a handgun, no feeling of powerful shooting.


Revolver - The same here,maybe its only the lasy sound, I odnt know, but after the machinegun, every weapon feeling laks of shooting power.


Overall feeling about weapons, is that apartt from th emachinegun, they do not match the real feeling, that you can feel in other games. It seems that the sound of weapons and firce feedback are completely underdone, Imean it is even a futuristic shooter, the power feel must be even more boosted than in reality.


WHat we have in the demo, is on the contrary the feeling of completely toy guns that have almost any complete lack of power feel.


 

11 years ago  ::  Sep 30, 2009 - 2:44PM #29
rockleesaiyan
Posts: 13

I would suggest to play with the audio settings a lil bit or turn ur Tv louder when playing i dont realy know


 


but this is only a demo not the full game so they could have lowered the audio bitrate

11 years ago  ::  Sep 30, 2009 - 11:40PM #30
Kill it with fire!
Posts: 280

Sep 30, 2009 -- 9:05AM, WHITESNOW wrote:


OK, time for little weaponry discussion.


Shotgun - seems to be improved. It shoots more precisely, But IMO it laks the feeling of a powerful weapon when you shoot. It just shoots like a handgun.


Handcannon - the same here, when you shot form a handcannon it feels like a handgun, no feeling of powerful shooting.


Revolver - The same here, maybe its only the lazy sound, I don't know, but after the machine gun, every weapon feeling laks of shooting power.


Overall feeling about weapons, is that apartt from the machine gun, they do not match the real feeling, that you can feel in other games. It seems that the sound of weapons and firce feedback are completely underdone, I mean it is even a futuristic shooter, the power feel must be even more boosted than in reality.


WHat we have in the demo, is on the contrary the feeling of completely toy guns that have almost any complete lack of power feel.




I love the shotgun's firing sound! It isn't overdone, and is uniquely cool IMO. The power of the shotgun is reassured in my mind when it blows akrid to pieces. No outrageous "boom" when it shoots is needed, for me at least.


Other than the revolver (which could use a little more "boom"), I think the weapons are great. The handcannon is a rocket projectile, so a big, loud shot wouldn't make sense for it. The "fwhooosh" it has now is cool. I also love the whine the shot makes as it sticks. So awesome.


 


*Working on your grammar would help too*


 

GT: Gonzogamer X
Page 3 of 4  •  Prev 1 2 3 4 Next
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content