Well, i did enjoy the demo a lot, played with random people, with the AI and with some friends .. of course playing with friends was the best experiance out of all of them (thanks for the invites system), but i noticed that the allied soldiers AI is really all over the place and wierd ... they fight well at the beginning of the demo but then few minutes later they just stand there doing nothing and i have to leave them and move on solo .. don't know if that was intentional or it's just that the AI isn't polished yet (considering the demo is months old now)... i hope it is better in the final game since the entire game will have you playing along with other soldiers (and i can't guranteee my firends will always be online when i want to play LP2)
There are also few other notes.
Positive:
-Liked how you can use the grappling hook to kill small enemies at a distance if they attack you while you are out of ammo or reloading.
-Loved the multi-seated VS, hope to see more of it (and few variations too)
-It was great how you can actually "walk" on the back of the Boss even with a VS (although it will try to knock you off with its EMP blasts) or kill it from a distance or kill it from the inside ... great variety of options.
-At first i didn't notice that each player gets a different weapons setup (kinda like soldier classes), it's neat and awesome but hope it is more clear in the final game.
-Emotes, a very nice touch, but hope they have some voice cues (hi there, follow me, wait .. danger ahead) for people who don't have mics or don't want to use their mics too often, and also hope there is more more of them in general.
Negatives
-More control schemes please (there are only A and B), or even better, allow the player to fully customize the controls if they wish as in many PS3 and XBOX360 games, a custom option to change the keys around the gamepad would be greatly appreciated.
-Make "Latching" with the grappling hook more effective, hanging from a horizontal surface/a cliff edge allows you to fire freely almost all weapons types without limitations ... but latching to a surface or a large Arkid only allows you to fire a couple of rounds or a single grenade before the character unlatches and back-flips in the air automatically ... i'm not asking to allow people to latch to surfaces and creatures indefinitely .. but at least allow it to last long enough (double the time) for a player to be able to fire a considerable number of bullets/grenades before the character unlatches automatically and back flips in the air (i really loved it when i latched on the huge legs/back of the Mantis like Arkid and brought it down like that)
-Ability to give simple orders to the AI needs to be there even if AI is excellent, something like the emotes that players can use with the D-pad+select button (i think) ... in case there are no real players around it will be really useful to be able to command your AI mates in a simple manner (like .. attack my target, defend me, i need T-energy, defend this area .. etc etc).
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Well that's all, great work Capcom on this awesome demo, hope to learn more about the game (both SP and MP) and hope you find my feed back useful.