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Lost Planet
 
Lost Planet 2 General Discussion Give us your Feedback: Lost Planet 2 Co-Op Demo
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Give us your Feedback: Lost Planet 2 Co-Op Demo
10 years ago  ::  Nov 01, 2009 - 11:40AM #221
IrishRocker2492
Posts: 48
I just got off the demo and wanted to share an epic experience:

I'm in co-op and taking up a data post. As soon as it's up I fall on my back, Sir Om Nom Nom stomped be, but I'm still alive. Frantically scurrying under it's belly, I just barely anchor to it's knee and pull myself ontop of its back. I manage to stay on the rodeo ride and approach the big spike. From there I start swinging away with my gun-sword, until.... I realize I'm really high up...Sir Om Nom Nom is vertical.... "****", he's making his dive to the underwater trench! I sprint like all hell and take a leap of faith at the tip of it's tail, pointing straight up at the sky. I land still far from shore and must swim my way back with all the sea akrid eating away at me. In the end I survived, a mere fraction of my health remaining. One of the most epic videogame experience ever!
10 years ago  ::  Nov 01, 2009 - 6:27PM #222
Sam
Posts: 1

Overall, I was very impressed on many levels by the demo. It looked great, sounded great, was very fluid, and, most importantly, was fun to play.


The following are just some ideas of how the demo could/could've been improved upon, unless it was, unbeknownst to us players, already in motion. (If there are no plans for the demo to be "improved" or updated, then the following does not necessarily apply nor is particularly relevant to the full game)


Around february of this year, a demo for the PSP game "Phantasy Star Portable" came out. In it, there was a relatively short "story" mode where a character could be made, and later used in the demo's "multiplayer" mode. This mode, unlike the other, could be done repeatedly, and each time done, there were chances of obtaining "rare" items or weapons throughout its stages. The character could also level up, to a predetermined extent. Although the items were obtainable, some of these few obtainables were unable to be used by the character due to un-passable stat constraints. Regardless, the character and all of its items were able to be carried over to the full version, and it essentially gave the player a "headstart" of sorts.


This primarily gave me the idea of being able to carry over whatever the contents of the "? Boxes" are, which are rumored to be tools/colors/body parts (etc.) to customize your character. Considering such items are specific to "Sir Om Nom Nom", this could give the demo a significant re-play value, and would give the player more options in the future to customize their character earlier on. As stated earlier, this may already be underway, [unbeknownst to the players,] although the lack of any saved data speaks otherwise to me.


So yeah, those're my thoughts on it.

10 years ago  ::  Nov 01, 2009 - 8:26PM #223
bill
Posts: 6

the demo was the best game i ever played. its perfect coop with friends big boss battle and cool weapons

10 years ago  ::  Nov 04, 2009 - 5:22PM #224
kareem
Posts: 106

This game has fantastic co op


i love the graphics,gameplay,gear,new vs's,and its a great game to play with friends


but there are alot of issues that definetly need to be fixed


like GLITCHES! and BUGS! like alot of them i have to be honest capcom


like how when u walk in the forest and walk into leaves and branches theres no movement for bumping into them u just walk through them


and when fighting the boss fight at the end there is a possiblility u fall through the floor and when u jump on top of him with a vs the vs shakes to much and when u get to close to his feet u can see through him.when he dies u can walk through his dead carcast


one thing that anoys me alot is that before u get to the salamender boss and have to go through the level and fight akrid theres no music and no epic feeling when fighting and when there is music and guns fire the audio is insanely low.


but overall i have hi hopes for this game and i hope u guys fix these problems which im not sure u will after the huge disapointment update for MvsC2


p.s love the tuants hope u can unlock more

10 years ago  ::  Nov 11, 2009 - 5:46AM #225
DR Jam
Posts: 159

Option to sprint.


It could be balanced by draining the thermal energy at a higher pace, and of course, no shooting while running.




I also would like more effective evasion techniques, like several kinds of body rolls, but no shooting while dodging, for balancing reasons.


The sniper felt underpowered.


More in-game chat would be awesome.


More multiplayer unobstrusive and dynamic bmg is always welcome.




Love the first LP, but it had a lot of room for improvement. And it require a considerable amount of skill in order to be fully appreciated, somewhat like a high entry bar in order to enjoy the replaybility of the campaign and the multiplayer. This may cause people to give too early. No more Giant Wasps (stage 4?!), please.

10 years ago  ::  Nov 11, 2009 - 4:26PM #226
Ender
Posts: 261

Hold B to sprint.

10 years ago  ::  Nov 11, 2009 - 4:32PM #227
Deaco
Posts: 2,074

Nov 11, 2009 -- 5:46AM, DR Jam wrote:


Option to sprint.


It could be balanced by draining the thermal energy at a higher pace, and of course, no shooting while running.




I also would like more effective evasion techniques, like several kinds of body rolls, but no shooting while dodging, for balancing reasons.


The sniper felt underpowered.


More in-game chat would be awesome.


More multiplayer unobstrusive and dynamic bmg is always welcome.




Love the first LP, but it had a lot of room for improvement. And it require a considerable amount of skill in order to be fully appreciated, somewhat like a high entry bar in order to enjoy the replaybility of the campaign and the multiplayer. This may cause people to give too early. No more Giant Wasps (stage 4?!), please.





Ummm...You can roll by holding down the left anolog stick and pressing A(For the xbox360, haven't played the ps3 ver.) and sprint by holding B. Theres a load of more stuff you can do even in the demo, but as you said before, you have to play the game for a bit.

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10 years ago  ::  Dec 06, 2009 - 8:41PM #228
DR Jam
Posts: 159

Nov 11, 2009 -- 4:32PM, Deaco wrote:


Nov 11, 2009 -- 5:46AM, DR Jam wrote:


Option to sprint.


It could be balanced by draining the thermal energy at a higher pace, and of course, no shooting while running.




I also would like more effective evasion techniques, like several kinds of body rolls, but no shooting while dodging, for balancing reasons.


The sniper felt underpowered.


More in-game chat would be awesome.


More multiplayer unobstrusive and dynamic bmg is always welcome.




Love the first LP, but it had a lot of room for improvement. And it require a considerable amount of skill in order to be fully appreciated, somewhat like a high entry bar in order to enjoy the replaybility of the campaign and the multiplayer. This may cause people to give too early. No more Giant Wasps (stage 4?!), please.





Ummm...You can roll by holding down the left anolog stick and pressing A(For the xbox360, haven't played the ps3 ver.) and sprint by holding B. Theres a load of more stuff you can do even in the demo, but as you said before, you have to play the game for a bit.




 


Thanks, I guess I missed that.

10 years ago  ::  Dec 06, 2009 - 8:56PM #229
Kill it with fire!
Posts: 280

Nov 11, 2009 -- 5:46AM, DR Jam wrote:


The sniper felt underpowered.




Probably because you were using it against Akrid, it's definately better against human enemies.

GT: Gonzogamer X
10 years ago  ::  Dec 08, 2009 - 10:02PM #230
Seventy_X_Seven
Posts: 387

Has anyone noticed the fall animation a human enemy takes when he gets hit by the hand cannon? Forget the drop by the shotgun, the hand cannon will literally fling you like a rubberband. Try it out in the demo, have player 2 shoot you and watch yourself fly. It's gonna be great watching this happen in the multiplayer modes, lol.

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