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Lost Planet
 
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Switch to Forum Live View Opinions on Lost Planet 3 Discussion
8 years ago  ::  Sep 21, 2012 - 3:32PM #21
Rhythmik
Posts: 291

Sep 20, 2012 -- 8:49PM, Regulas wrote:


Well after reading about this hands on demo of LP3 at TGS I'm having even more concerns. I fear the game is not going to do well before it's even released. I'm still hoping that it has at least some type of multiplayer though.




Even the casual LP player notices that LP3 doesn't have any of that LP charm, smh.

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8 years ago  ::  Sep 21, 2012 - 5:42PM #22
YOUNG ANTI
Posts: 90

Anybody heard that there's going to be only one "Rig" playable?

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8 years ago  ::  Sep 21, 2012 - 6:05PM #23
WizdoomBorn
Posts: 108

I read only one rig is playable in the story as its your rig.  You will be able to update it with drill arms etc.  Hopefully you can put windshield wipers on it to, to stop the annoying t-eng splatter everytime you kill an akrid.


They haven't released much details about multi but did state they will try and integrate everything that makes LP, LP.  Such as VSs, akrids, team match etc. 


We shall see.

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8 years ago  ::  Sep 22, 2012 - 5:42AM #24
HiPOL
Posts: 757

According to TGS interview Andrew Szymanski there will be type of multiplayer match where 2 teams fight for thermal enegry and big Akrid jumps in the battle and attacks players. Sounds good. But what you can see in background (gameplay) dosen`t look good. (good = LP style). 


 

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8 years ago  ::  Sep 22, 2012 - 7:32AM #25
Rhythmik
Posts: 291

I do like the idea of having to fight off akrid in the middle of match (maybe, maybe that's a forshadowing of Akrid Hunter). First glance, make me agree w/ HiPOL but there's really not enough footage to make an accurate call other than animations are very lacking.



If all the changes they're making to the game are relegated to SP and they give us old school LP for MP, I wouldn't be mad at that at all (but I doubt that will happen).

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8 years ago  ::  Sep 22, 2012 - 2:14PM #26
YOUNG ANTI
Posts: 90

I agree I would be interested in seeing a mode like that, but the departure from the original gameplay still remains a big no no for me.

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8 years ago  ::  Sep 23, 2012 - 12:03PM #27
LVND
Posts: 10

Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

My problem here isn't with outsourcing to a western developer, it how Capcom has allowed them to change almost eveything that made LP, LP.




Well, every (outsourced) game so far has had a more or less drastic change in style or gameplay in order to "appeal to a broader audience", with it being the whole point of the western outsourcing itself. If they wanted to keep them like their own games, they wouldn't bother with those **** companies but instead outsource to japanese developers (such as the Inti Creates/Dimps/Eighting collaborations over the years).

Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

I guarantee that with Yaiba, even though Spark is involved, that is very much Inafune's game, and he will be very hands on in the development.




Considering that it's a three-way project I doubt there'll be much of Inafune other than the concept itself. The basic gameplay will probably be Ninja Gaiden's, and if the game runs on UE3 it will be ****ed up from the start (30frames / 5 active enemies like DmC).

Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

but lol if you don't think Cap feels a little disrespected, then I don't know what to say.




Regarding Inafune's case, there's no point in believing they cancelled MM games out of spite : Capcom is a company and their purpose is to make money / appeal to shareholders, either cancelling ongoing projects without a valid reason (in which they already invested) or continue with stuff that won't sell would cause them losses.

Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

Bro look at all the media that is coming out. This is an LP game only in name.




No doubt about it, I've hated it since the first CG teaser and the gameplay videos and various informations only made it worse.

Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

there is (or was) a big enough community to make Capcom some good money. Similar to Street Fighter. 




Biggest problem was that they had too high expectations for LP2, if it was similiar to LP3's instead of the 2ml or whatever they planned things would have probably turned out differently.


Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

Edit: And to you're point about DmC, I haven't played one in a while, but from the videos I've seen, the game seems to retain its core mechanics, no?




Nope it's a juggle-fest due to grapples resetting the air time, with light/heavy gameplay mechanics and dumbed down AI (even on hard difficulty, they won't attack an airborne player and just stand on the ground waiting to be grappled). The only "similiar" thing is that they ripped the animations (with a frame-skip on, due to the frames being halved) from DMC4 (also "Dante" curiosly shares a lot of moves with Nero, leading to speculations regarding Ninja Theory's knowledge of the franchise, as they may not know who's who). Even the style meter is broken due to it being based on damage instead of combo variety, making it possible to reach high grades (which, by the way, don't degrade unless the player gets hit) with heavy/demon-stance weapons.

In short, the whole game is a mess suitably hidden behind the whole character design drama from the announcement. The only real difference between DmC and LP3 is that Capcom is desperately trying to push the former due to high development costs (they started working in it back in 2009 if I'm not mistaken) while leaving the latter to die, both games are disrepectful of their series' gameplay and fans.

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8 years ago  ::  Sep 23, 2012 - 8:04PM #28
YOUNG ANTI
Posts: 90

Sep 23, 2012 -- 12:03PM, LVND wrote:



Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

Bro look at all the media that is coming out. This is an LP game only in name.




No doubt about it, I've hated it since the first CG teaser and the gameplay videos and various informations only made it worse.

Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

there is (or was) a big enough community to make Capcom some good money. Similar to Street Fighter. 




Biggest problem was that they had too high expectations for LP2, if it was similiar to LP3's instead of the 2ml or whatever they planned things would have probably turned out differently.


Sep 21, 2012 -- 3:21PM, Rhythmik wrote:

Edit: And to you're point about DmC, I haven't played one in a while, but from the videos I've seen, the game seems to retain its core mechanics, no?




Nope it's a juggle-fest due to grapples resetting the air time, with light/heavy gameplay mechanics and dumbed down AI (even on hard difficulty, they won't attack an airborne player and just stand on the ground waiting to be grappled). The only "similiar" thing is that they ripped the animations (with a frame-skip on, due to the frames being halved) from DMC4 (also "Dante" curiosly shares a lot of moves with Nero, leading to speculations regarding Ninja Theory's knowledge of the franchise, as they may not know who's who). Even the style meter is broken due to it being based on damage instead of combo variety, making it possible to reach high grades (which, by the way, don't degrade unless the player gets hit) with heavy/demon-stance weapons.

In short, the whole game is a mess suitably hidden behind the whole character design drama from the announcement. The only real difference between DmC and LP3 is that Capcom is desperately trying to push the former due to high development costs (they started working in it back in 2009 if I'm not mistaken) while leaving the latter to die, both games are disrepectful of their series' gameplay and fans.





This. I really hope Capcom is taking notice to this. Or atleast Greg who keeps making promises about the multiplayer. We love most of Capcom's titles for their gameplay. To take out the core gameplay of a title is to remove the essence itself. If they have to outsource it, they should atleast find a competent dev that could respect what the past titles have set in place for the series. Most games Capcom placed in the hands of Western devs usually turn out bad to terrible (Dark Void, Bionic Commando). And I know they can do better than the Unreal Engine, reading people say LP3 looks better compared LP2 almost made me choke. 

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8 years ago  ::  Sep 24, 2012 - 4:08AM #29
YOUNG ANTI
Posts: 90

Sep 20, 2012 -- 2:29PM, Rhythmik wrote:


Also, for those who are interested, I'm very much thinking about doing with Lost Planet the same thing Mike Z did with MvC 2. I'll have more info soon.




Keep me posted on that. I would love to improve the LP Scene.

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8 years ago  ::  Oct 02, 2012 - 8:24PM #30
cowss
Posts: 5

Looks horrible.

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