My problem here isn't with outsourcing to a western developer, it how Capcom has allowed them to change almost eveything that made LP, LP.
Well, every (outsourced) game so far has had a more or less drastic change in style or gameplay in order to "appeal to a broader audience", with it being the whole point of the western outsourcing itself. If they wanted to keep them like their own games, they wouldn't bother with those **** companies but instead outsource to japanese developers (such as the Inti Creates/Dimps/Eighting collaborations over the years).
I guarantee that with Yaiba, even though Spark is involved, that is very much Inafune's game, and he will be very hands on in the development.
Considering that it's a three-way project I doubt there'll be much of Inafune other than the concept itself. The basic gameplay will probably be Ninja Gaiden's, and if the game runs on UE3 it will be ****ed up from the start (30frames / 5 active enemies like DmC).
but lol if you don't think Cap feels a little disrespected, then I don't know what to say.
Regarding Inafune's case, there's no point in believing they cancelled MM games out of spite : Capcom is a company and their purpose is to make money / appeal to shareholders, either cancelling ongoing projects without a valid reason (in which they already invested) or continue with stuff that won't sell would cause them losses.
Bro look at all the media that is coming out. This is an LP game only in name.
No doubt about it, I've hated it since the first CG teaser and the gameplay videos and various informations only made it worse.
there is (or was) a big enough community to make Capcom some good money. Similar to Street Fighter.
Biggest problem was that they had too high expectations for LP2, if it was similiar to LP3's instead of the 2ml or whatever they planned things would have probably turned out differently.
Edit: And to you're point about DmC, I haven't played one in a while, but from the videos I've seen, the game seems to retain its core mechanics, no?
Nope it's a juggle-fest due to grapples resetting the air time, with light/heavy gameplay mechanics and dumbed down AI (even on hard difficulty, they won't attack an airborne player and just stand on the ground waiting to be grappled). The only "similiar" thing is that they ripped the animations (with a frame-skip on, due to the frames being halved) from DMC4 (also "Dante" curiosly shares a lot of moves with Nero, leading to speculations regarding Ninja Theory's knowledge of the franchise, as they may not know who's who). Even the style meter is broken due to it being based on damage instead of combo variety, making it possible to reach high grades (which, by the way, don't degrade unless the player gets hit) with heavy/demon-stance weapons.
In short, the whole game is a mess suitably hidden behind the whole character design drama from the announcement. The only real difference between DmC and LP3 is that Capcom is desperately trying to push the former due to high development costs (they started working in it back in 2009 if I'm not mistaken) while leaving the latter to die, both games are disrepectful of their series' gameplay and fans.