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The graphics are turning out really nice. The animations could be improved (the running animation looks like he's injured his leg) but they're not awful to me. I hope that the grappling hook is like the original LPs, where you could grapple on almost any surface. It looks a bit more like Batman's grapple from Arkham Asylum now - you focus on a point, and the marker appears where you can grapple. In high-intensity matches, though, this might minimize slip-ups (less 'almost jumping onto a surface' than the previous games). If that's the case, then this may not be a bad move - just be sure to litter maps with grapple points / rails. Overall, it's looking pretty good. I really am hoping for multiplayer. I know a surprising amount of people are looking forward to co-op - I'm not sure how well that would fit in with this narrative, but any co-op capability would really please a lot of people. EDIT: I also hope they kept grenade shooting. That leveled the playing field by a huge amount online. It's also good to see that "Struggle Mode" doesn't ALWAYS happen, but happens only sometimes.
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Andrew Szymanski said in this interview that grapling hook will be different . You can only shot it in place with flat surface above. This is bad. Grapling hook was one very important "weapons" in LP1/LPC.
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Being able to grapple hook on almost everything and everywhere was one of the best and most unique features of LP. There crippling of the grapple hook is a really bad move.
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Like I said, that doesn't sound that bad as long as there's a lot of grappling points in multiplayer and singleplayer, even if they have to be flat ground. You don't usually use grappling in 'odd' ways, anyway, outside of shooting ahead of yourself, and then canceling to move faster. Other than that, you just use the hook to jump up to a higher point above you, so if they keep those features, then it doesn't seem like such a bad idea. If they don't allow you to grapple ahead of you, but to specific points, then they need to make sure that you can grapple to more 'forward' points, and not just points straight above you. Otherwise, that sounds like it might have been a huge mistake. Grappling was a key feature in Lost Planet, and to make it less effective is, to me, the wrong move. EDIT: Maybe they'll have a completely different control setup for multiplayer, defaulting back to the original LP style. Think about it - shooting grenades, anchor canceling - that stuff is pure Lost Planet. Maybe instead of trying to 'shoehorn' the LP style into a horror survival context in single-player mode, they'll do what they want with it for that, but keep the multiplayer gameplay in the original style. And by the way, how many LP veterans are going to revert the controls back to the original scheme if possible? Anchor is X, not LB - there's no other way for me. XD
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Im looking at a lot of the post and and the many mentions of multiplayer, they are making me really worried about how they can keep it lost planet. Besides the grappling and shooting gernades I stareted to wonder about vs's. Are all the small normal sized vs'sgoing to be wiped from the game and if they only use the big rig vs then will it be first peron in multiplayer because not being able to see around you in a vs will completely change the game.
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A lot of people mention how the anchor was important to LP/LPC but neglet to mention LP2. I never got to fully try MP in the first game since I joined LIVE in 2009 but from what I've seen and done, Anchor was very good in LP2's MP. You could grapple on any surface which I used to sneak attack from above plus it also saved you should you get sent flying but you roll of an edge - especially in NEOS. I change from an arcadey game means the loss of these sort of fun aspects. I really don't see this as being the sort of game where you can use your imagination. You can't hover up high, use then use a V-Device. Hell, I don't think such a thing will exist now. This is the sort of game where every move is purposeful like in all other MPs if you see what I'm saying. Actually, now that I write this I suppose this is a lot like LP/LPC's MP wasn't it?
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The grappling hook was pretty crucial in LPC as well - in fact, almost moreso than in LP2, because you ran at one speed. The grappling hook was a mechanism for fast travel; you would grab on to walls and shoot diagonally at ceilings to jettison yourself in different directions. It sounds like one of the numerous mechanics that are being simplified for LP3, but we'll see. Still planning to support them by buying it, because they retained other aspects. I just hope there is some possibility that EX Troopers will get ported to PC and distributed through Steam, etc.
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Is EX Troopers looking more original in terms of gameplay? I saw the first trailer before E3, but haven't heard anything more about it since around that time. I hope they don't change the multiplayer - the whole reason that Lost Planet was good was because it wasn't like any other TPS out there (to my understanding). If they change it to make it more like other titles, then I think that it's a step in the wrong direction.
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I hope they don't change the multiplayer - the whole reason that Lost Planet was good was because it wasn't like any other TPS out there (to my understanding). If they change it to make it more like other titles, then I think that it's a step in the wrong direction.
Unfortunatelly that`s exactly what they are doing here. Jump is gone but we get cover function. I`m afraid it`s gonna look/play like Gears of War. No idea what they don`t follow their own brand - best one i`ve ever played. All other games it`s 90% just run&shot. LP was the exception, where thinking, strategy was important. Just like SDF1 said - i`ll also give it a chance no matter what. But i`d be much more happy if they `d continue straight LP1/LPC line. Without any experiments.
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It's tough to find a game where you get the opportunity to plan and strategise. LP2 allowed me to do that but I fear that that luxury is gone. I like being able to get out of tough situations with the skills I aquired through extended play -as this was a game where to get better you had to observe, learn and adapt. I like how I could be overwhelmed by two or even three people with energy guns, roll out at the right moment, toss a grenade, shoot it and kill 2 then regain my ground and pick-off the last with my machine gun SP. I won't be able to do that now I'm sure.
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