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Lost Planet

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Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
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I cant join games anymore...
13 years ago  ::  Mar 14, 2007 - 3:11PM #241
BioNoiD
Posts: 46
I have Qwest and I have the problem with Lost Planet and GRAW 2... everyone is saying you have to manualy input the IP address and shiz according to your router... I have an Actiontec GT701-WG router and that site provided earlier doesn't have the router settings for my router... The ports are forwarded, have been forever... where can I get the router info so I can manualy put it in... Don't tell me I need to change my ISP either, I am sure TONS use Qwest and don't have the problem...
13 years ago  ::  Mar 14, 2007 - 3:42PM #242
Poulpc
Posts: 4
i can Join 1 out of 15 games

My location: Denmark
My level: 71
Version of game Dont know what this is :P
Router: ZyXEL P-660R-D1
Connection Type DSL 8069 kbps / 769 kbps
ISP: CyberCity
Xbox Connection ethernet cable
signal strength:  White

___
test xbox live connection

NAT OPEN
____

UDP 88    OPEN
UDP 3074 OPEN
TCP 3074  OPEN
13 years ago  ::  Mar 14, 2007 - 3:47PM #243
Brian Dunn
Posts: 606

BioNoiD wrote:

I have Qwest and I have the problem with Lost Planet and GRAW 2... everyone is saying you have to manualy input the IP address and shiz according to your router... I have an Actiontec GT701-WG router and that site provided earlier doesn't have the router settings for my router... The ports are forwarded, have been forever... where can I get the router info so I can manualy put it in... Don't tell me I need to change my ISP either, I am sure TONS use Qwest and don't have the problem...


I googled "Actiontec GT701-WG" and this is the first page that came up:
http://www.qwest.com/internethelp/modem … index.html

All your info should be there.

13 years ago  ::  Mar 14, 2007 - 7:20PM #244
waylin58382
Posts: 14

JAY NUCLEAR wrote:

This has nothing to do with accessing your pc. That is worthless. This is about your 360 and your router. Have you plugged your 360 directly into your DSL/Cable modem? Did you power cycle them both? If you are still getting kicked out of games after you have done what I said, the problem is with your ISP and you will not be able to fix it. I can guarantee your ISP is not a big name like Comcast, Verizon, Road Runner, or the like. The ISP's that are having problems are the ones not setup for gaming. Basically ISP's with the setup of 10 years ago. They have these ports blocked.


Now your brain stormin ! I never said they did anything to my pc other than access my router though my pc while i watched, thats all ! they opened the ports in the router! I asked a real simple question is there something i need to do like setting the IP, yada yada  settings in the 360. you could have been just a bit kinder and given me a link to the info if you've already posted it, instead of trying to bust my nutt sack, NOT EVEN COOL MAN ! but to answer you question No my console's not plugged into my cable modem i dont have one ! i've got satilite dsl and my 360's jacked stright into my router not a modem . Its been set up like that since xmas when i got the thing and always worked just fine like that until they did there update.

13 years ago  ::  Mar 15, 2007 - 1:42AM #245
NuvoMultimedia
Posts: 7
I think Capcom gave up on this problem since they don't even comment on the replies anymore. What a waste of a good online game.
13 years ago  ::  Mar 15, 2007 - 3:06AM #246
Hetfield
Posts: 44

Brian Dunn wrote:

I googled "Actiontec GT701-WG" and this is the first page that came up:
http://www.qwest.com/internethelp/modem … index.html

All your info should be there.


Badboodah, You posted here yesterday yet gave us absolutely NO info on whats going on. You've read the post's. You know how ****ed people are. Yet you won't say a word about this mess. Not even if it's to say you've got nothing to say?:eek:
So I guess that's it folks. If your game doesn't work after their lovely update, Your SCREWED! And the people that made and sold you the game for 60 or 70 bucks don't give a ****. Wow guys.......I'll just say that THIS isn't OVER! Not by a long shot.:mad: :mad: :mad: :mad:

13 years ago  ::  Mar 15, 2007 - 1:11PM #247
Brian Dunn
Posts: 606
The only update I can give on what's "going on" is that the development team (in Japan, remember) is talking with Microsoft about the issue, and we (not me, but people higher up here at our Cali offices) are talking to Microsoft and the Japanese dev team. Ultimately it is the dev team in Japan making the decisions and doing the work. I wish I had a definitive answer to give. I wish I could promise such-and-such. I wish I could wave a magic wand and fix everyone's connections. But unfortunately I can't... I'm just a low-down-on-the-totem-pole guy in the marketing group here in California. I do my best to convey to the dev team what I think and what all you guys and gals are saying about the game, and I think you all know that. You're our fans, the ones who "pay our bills" so to speak, and we want to do everything we can to keep you guys happy. (That's where all the changes and updates to the game came from - input from you all). So I'm right beside you hoping that we can get all of you back playing Lost Planet, and I wish I could just wave a magic wand and fix everything.

To me, personally, looking at all the facts, it looks like this is what's going on:
Microsoft has its specifications for Xbox Live, including required "ports" (88, 2074, 3074), certification of certain routers and equipment, etc. Up until now, not every game has been completely strict in looking at and requiring certain ports be forwarded, etc. With this new update for Lost Planet, it looks like the code was tightened up with regards to looking for ports, etc. This was done to make the game run smoother with (much) less lag, as people who have been playing since the update can attest to. There is a LOT of data being sent over the Internet, and having the three required ports forwarded makes sure that data gets sent in and out of your 360 at the fastest possible speed. I think there will be more games in the future that will at the least show lag if you don't have these ports configured to MS XBL spec.

Lag was a pretty big issue before, to be honest, and as anyone who played matches with invisible players can attest to it wasn't fun playing games like that. That is no longer an issue, as the online code has been overhauled to reduce lag and improve the online experience players have. That was one of the main goals of the update.

Unfortunately, for a small number of players, this stricter code means that the game isn't as "plug-and-play" friendly. The 360 is a console, but it's basically a PC designed to play games. There are other games out there, and will be more games in the future that are strict like this as well and require some router configuration tweaking as well - because as the games get more advanced there will be more data traveling between systems, and any delays in that transmission of data can cause varying degrees of lag.

Fortunately, the majority of people who have opened up and set the three ports (88, 2074, 3074) to be forwarded, no longer have problems. And forwarding these ports should improve the performance of all their online games. I remember doing something similar for WinMX (P2P) years ago, forwarding a few ports to make sure P2P connections worked and weren't dropped.

And unfortunately, there are still people who can't connect even though they've forwarded all the necessary ports. I have no idea what the problem could be there - router/firewall too strict, ISP not allowing those ports even though the router is configured to forward them, whatever.


If you're still having connection issues, please make sure you check your NAT setting (needs to be OPEN), and make sure you have all three required ports forwarded. If you have done all that and are still having problems, contact your ISP, get to a tech support person that actually knows what s/he is talking about, and find out if your ISP has any conflicts with those ports. If you have tried all this, please contact our customer service department and give all this info - you have tried the cache-clearing, you have all the ports forwarded, who your ISP is, what kind of router you have, etc. etc. so we can send that information to the dev team in Japan.


-Brian

PS - Hetfield, I thought you were up and running again after configuring your ports.
13 years ago  ::  Mar 15, 2007 - 2:09PM #248
Hetfield
Posts: 44
BadBoodah,
I am. But out of 5 friend and me, I'm the ONLY one. And since playing with them was why this game is/was great, That's why you still hear me bitchin. On their behalf.
I do appriciate you/anyone FINALLY saying SOMETHING about this. However, I'm just not buying the whole 'Re set your router cause your gonna need to do it anyway' thing. That to me is just bull. But hey, I've been wrong before. And since your the only one I seem to have even a chance of getting to that has anything to do with Capcom well, All due respect, That's just sad.
Thanks again for posting.
13 years ago  ::  Mar 15, 2007 - 2:33PM #249
Poulpc
Posts: 4
Brian Dunn

nat port 2074 ?????

UDP 88
UDP 3074
TCP 3074
13 years ago  ::  Mar 15, 2007 - 2:42PM #250
Brian Dunn
Posts: 606
NAT is separate from the port-forwarding.


Most broadband routers use Network Address Translation (NAT). Windows Internet Connection Sharing also uses NAT.

For most devices that use NAT, port forwarding is not required to connect to Xbox Live. This is especially true if you use an Xbox Live certified device. Port forwarding should only be needed if you use a proxy server or a true firewall device instead of, or in addition to a NAT. Sometimes, you may have to configure port settings on a non Xbox Live certified router or gateway.

If there is a firewall device between the Xbox console and the network device, you may have to configure the firewall to enable communication on specific network ports. If the NAT status in the Network Status area of the Dashboard is "moderate" or "strict," you may have to configure port settings.

The following ports must be available for Xbox Live to operate correctly:
•    UDP 88
•    UDP 3074*
•    TCP 3074*


For 2074 and 3074, I'm not sure which is which. If you can set both ports to both, in other words have them both forward the port for both UDP and TCP, that is ideal.

**EDIT: I think it's actually UDP & TCP (both) for 3074. Doing 2074 as well can't hurt.


What kind of router do you have? It should be listed here:
http://portforward.com/english/applicat … 0index.htm

If not, let me know and I'll see if I can help you find information about how to set up your router. My own 360 should be back from repair today or tomorrow, so I might put up a quick guide using my own 360 and router on the blog.

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