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10 years ago  ::  Jun 13, 2010 - 11:46AM #1
Deaco
Posts: 2,074

Hey guys, when Snow posted the, Lost Planet 2 Team Listens - Juicy Patch Incoming thread, one of the first things I noticed was that when he said "You fans have been playing the crap out of Lost Planet 2, and we've been listening to all of your feedback. " The first thing people thought of was what reviewers were complaining about (Episode 3 Chapter 3).

So I figured, why not just make a thread of what you guys want, all centered into one place? Just go ahead and post any ideas, fixes, modifications, etc. If people agree with it, I'll add it to the OP. (OP = Original Post---->This post.)


Official Response from Snow ---


Jun 29, 2010 -- 3:46PM, Snow wrote:


I pop in and read everything. I don't always have time to reply, and quite honestly, there's just somethings I can't comment on. 


However, I can tell you all that with the new Rush Arena DLC coming in July, there will be a new patch with foundations on some of the feedback in this thread. 


<3
Shawn (Snow)




Leaderboards


- Leader Boards for the Training Missions and MP every month. (See Thread TOP 10 and NUMBER 1)


 ________________________________________________________________________


Training Mode


- Use of all downloaded maps in AI Enemy Battle


- Ability to play AI enemy battle with all of the settings of hosting a normal Player Match.


- More detailed Training stages on tactics that do not feel like time trials.(You automatically fail after 30 minutes.)


 ________________________________________________________________________


Multiplayer Lobby


- Keep all other match settings the same when changing the game-type. (i.e. Abilities, VS, Weapons on map, etc.)


- Ability to play Player Matches with bots.


- Party System.


- Option to allow bots to fill empty slots in a match.


- A way to stop team stacking when Team-Switching is on. (i.e. penalty for the team that has more players than the other, etc.)


- Scrimmage wait, when in the lobby waiting for players. (See Post #309)


 ________________________________________________________________________


Multiplayer Gameplay


- Free Roaming Camera in Viewing Mode.


- More VS Combos.


- Speed up the Weapon switch animation.


- Display ally's health bar above their name when you have the injection gun II on Green, or have Regen Grenades.


- Nightvision that doesn't feel it just highlights enemies.


- Fix the Air-walk glitch. (See Post #51)


- Assist Points when aiding a teammate with a support weapon.


- Momentum when grapple canceling a high ledge (See Post #134)


- Show how long the match has been by opening up your PDA.


- Fix the Gunner seat in a Osprey, as it currently just has your screen jerking around everywhere like it is lagging, and it makes it harder to hit a target.


- When dying, show the data post under your team's control closest to the spot you died. Also show map of all the data Posts under your team's control, and have the option to scroll down a list of data post numbers that show which data post you will spawn at with a dot on the Data Post. (See Posts #188, & #191)


- Grenade Launcher cross-hair for Rocket Launcher SP. (See Post #313)


- Ability to grapple onto a ladder and go into a climbing animation.


 ________________________________________________________________________


Customization


- More character parts for Femme Fatales & new characters in general.


- A color wheel to further customize character parts.


- Special characters; Helghast, Marcus Fenix, Dom Santiago, Rathalos Armor, etc. parts are interchangeable.(i.e. Helghast Torso under a rathalos head)  Nevermind, not possible due to licensing.


- Leader heads have 4 colors--or more-- like other character parts.


- More things to use credits on. (Add-ons to guns such as a scope, etc.)


 _______________________________________________________________________


Add-Ons


- Automatically selects the storage device after selecting the device in the main menu, so you won't have to select it anytime you accept an game invite.


- Campaign Episode DLC instead of Online maps.


- Akrid Hunter, and other content that was featured in one of the trailers for Lost Planet 2.


- Colonies Character Pack, Characters look exactly the same as in the Colonies Edition of LP1, except rendered in new Engine. (See Post #295)


- An online remake of Episode 5 Chapter 3, where on teams defend their Overland Battleship and go through the same scenario as in the campaign. (See Post #286)


- Sounds for Female characters in multiplayer.


_______________________________________________________________________


Campaign


- Switch weapons or abilities at the end of an area or chapter.


- In split screen, allow Player 2 to customize their character, and able to save their progress if they are using their own account(non-guest account). ________________________________________________________________________

Have a question? Send me a Message!
Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)

I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
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10 years ago  ::  Jun 13, 2010 - 11:55AM #2
Deaco
Posts: 2,074

One of the things I would have liked, is when you have the injection gun two on, and you switch it to green(Heal) It shows a health bar above your team-mates name, so that you would know if they need more health. This would help a lot when playing Team Elimination on Points, because often times the person with the most points might be low on health but I don't know for sure, and I don't want to waste my last shot on the person if their health is already capped.


 


Oh, this would be the same with regen grenades.

Have a question? Send me a Message!
Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)

I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
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10 years ago  ::  Jun 13, 2010 - 11:57AM #3
Goufunaki
Posts: 265

It would be nice to start with specific weapons and grenades for campaign, and multiplayer (excluding heavy weapons) without having to vote on them. That way at the start people can have their rifles, or their shotguns, while I can stick with my gun sword SP. Although heavy weapons and support gear would still need to be picked up on the maps.


 


Also, some kind of way of letting people play DLC maps in ranked. No clue how to go about doing that for an update, but I'm sure Capcom is aware of this part already.

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10 years ago  ::  Jun 13, 2010 - 11:58AM #4
H-U-S-H
Posts: 153

I think we need a connection status bar abouve peoples heads.


Even just the host or maby just in the lobby?


In LP1 we atleast got some fading exclimation points.


 

PSN: H-U-S-H
EMail: h-u-s-h@live.com
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10 years ago  ::  Jun 13, 2010 - 12:05PM #5
Goufunaki
Posts: 265

Jun 13, 2010 -- 11:58AM, H-U-S-H wrote:


I think we need a connection status bar abouve peoples heads.


Even just the host or maby just in the lobby?


In LP1 we atleast got some fading exclimation points.




I hated the exclamation point. Status bars would be more accurate.


 


 


LPC had a yellow line to show how many players the host could actually support (based on how connection type settings were). Maybe have that again. Or at least force a cap to where no one else can join, just to prevent connection issues and lag if the host can't support a full room.

Moderated by Deaco on Jun 13, 2010 - 12:10PM
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10 years ago  ::  Jun 13, 2010 - 12:07PM #6
TRisk
Posts: 1,159

I don't know, increase Weapon Switch animation speed?


I would say increase rolling animation speed but that would mean increase sprinting animation speed to balance out.


I do remember someone saying to start have the Handgun as a secondary. If this is done, please make sure it has ammo. *Note: Hand Gun matches and Campaign still has infinite Ammo


Oh and switch the DLC Map problem around, instead of DLC being swapped, swap the players. So in other words, boot whoever doesn't have the Maps.


EDIT - Just going to add to this post if I ever have anything to say:


ADD #1 - XSeed Jet Mode, please some sort of speed increase, or at least maneuverability? I feel like a sitting duck to Rocket Launcher II's and other flying VS 


ADD #2 - A Blue Crosshair color to indicate when you can anchor to hop over ledges


ADD #3 - Proper Grenade Crosshairs for Rocket Launcher SP


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[Currently Playing: BFBC2, LP2, MHTri]
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10 years ago  ::  Jun 13, 2010 - 12:08PM #7
Flamheart
Posts: 167

I remember in the Co-Op demo, the Injection Gun had a scope. What happened to that? I loved sniping my teammates with power-ups from a cliff on the other side of the map. Was it a glitch, or some feature that all of five people complained about? Either way, it was fun while it lasted.


Also, I mentioned this in the "Multiplayer Feature Discussion Wish List" thread, but I highly doubt that anyone would notice it there. When a Player Match changes it's game type (Post Grab to Elimination, for example), abilities are automatically turned off, and you have to restart the room to turn them back on. It's one of the main reasons that I stick to Campaign now - Because I'm guaranteed to be able to use my abilities. Snow, this shouldn't be very code-heavy - Look into it if you get a chance.

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10 years ago  ::  Jun 13, 2010 - 12:13PM #8
TRisk
Posts: 1,159

Why don't you just have that be as a permanent part of the room's settings? Like rooms being Abilities specifically turned on for all matches, turned off for all matches, and randomly turned on and off?


Support NEVEC in MVC3!Click Here!
[Currently Playing: BFBC2, LP2, MHTri]
The Rebellion Army owns you now...
My MegaMan preference for MVC3 would had been Starforce, but yeah sure, I'll jump on this bandwagon, if X does indeed get in as DLC, there better be gamers playing as him or else this would had been a waste of time and missed opportunity for another Capcom Character...
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10 years ago  ::  Jun 13, 2010 - 12:20PM #9
Flamheart
Posts: 167

Jun 13, 2010 -- 12:13PM, TRisk wrote:


Why don't you just have that be as a permanent part of the room's settings? Like rooms being Abilities specifically turned on for all matches, turned off for all matches, and randomly turned on and off?




That's the point - When someone creates a room, and turns abilities on, abilities should stay on until the room is closed. If they have to re-make the room every time they want to change the game mode, there's really no point in having the option to change it at all.


As it is now, it's like the Vensa - Only good for the first 15 shots, then you need to find another.

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10 years ago  ::  Jun 13, 2010 - 12:20PM #10
H-U-S-H
Posts: 153

Jun 13, 2010 -- 12:13PM, TRisk wrote:


Why don't you just have that be as a permanent part of the room's settings? Like rooms being Abilities specifically turned on for all matches, turned off for all matches, and randomly turned on and off?





Yep, This is a big problem.


Your settings should hold when you change the map and weapon type while hosting.


It doesn't just reset the abilities it also resets VS's if their turned off, and I'm sure more settings are resets as well.


Unless you have the ability to change it while in the lobby full of people, then the settings you originally assign should hold.

PSN: H-U-S-H
EMail: h-u-s-h@live.com
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