MORE INFO
Started: Jun 4, 2008
Members: 19,409
About:

Lost Planet

Group Officials
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
Jump Menu:
Better Patch Ideas
10 years ago  ::  Jun 13, 2010 - 9:29AM #1
Josh/KiTbaSH/Kero
Posts: 124

Slower T-ENG drain for using VS
Assist Points (Mostly if you use a support weapon, so 1000 since your helping others Tongue out) when you damaged someone like 400 points


Faster Roll(Like the one from the old game)


Abilities work in ranked or take out all new weapons


Points for good job awards in MP(so no matter wat you get points mattering how helpful you were)


Reducing nades to 1 and carry to 4(gets rid oflots of spam, even tho I will miss itCry) PS NOT requested by me.


Swimming like how you do in monster hunterLaughing


LP1- when Wayne walked in the snow he got snow on him, so what I was thinking that, Roll 1-little snow Roll 2- more snow, Roll 3-A lot of snow so if you roll in the jungle you pisck up jungle debree, just an idea and check out my Community gamertag and PSN ID Lists I made.


Weaken Shurikins so they do 75% damage


More explosion damage for rockets and cannon shells(since nades got a bigger boom which is STUPID)


Jump in water to get fire off


VS detonation time longer so you can get out so you don't always self-detonate


When falling to be able to use anchor(just idea anchor usage barWink)


When NO lethal or blow-back ON you shot through them AND IN RANK


Buster nade time increase its still to slow, about 2 sec quicker


Buster nade MAX (2)


Akrid VS speed increase(PS:AKRID HUNTER!!!!!!!!!!!!!!!!!!!)


Smokescreen WAY WAY darker on those VS (Smokescreen gernade would be cool make the time to last LONG.)


I really didn't like the first patch but whatever I'll make-do well I guessWink


We need a community and dev night soon.


 


 


 


 

10 years ago  ::  Jun 13, 2010 - 10:16AM #2
A SILENT EMU
Posts: 650

Jun 13, 2010 -- 9:29AM, Josh/KiTbaSH/Kero wrote:

Slower T-ENG for VS No
Assist Points (Mostly if you use a support weapon) Yes
Faster Roll(Like the one from the old game) No
Abilities work in ranked or take out all new weapons No



The main thing I'd like to see is a large reduction in the number of shurikens a person starts with (especially when using head start disc) or maybe make them take away like 70% of your health instead of being an instant kill.

10 years ago  ::  Jun 13, 2010 - 10:56AM #3
SAIYANIAM
Posts: 287

Jun 13, 2010 -- 10:16AM, A SILENT EMU wrote:


Jun 13, 2010 -- 9:29AM, Josh/KiTbaSH/Kero wrote:

Slower T-ENG for VS No
Assist Points (Mostly if you use a support weapon) Yes
Faster Roll(Like the one from the old game) No
Abilities work in ranked or take out all new weapons No



 


The main thing I'd like to see is a large reduction in the number of shurikens a person starts with (especially when using head start disc) or maybe make them take away like 70% of your health instead of being an instant kill.





A better idea would of been to  slow them down.


But it does not matter cus lost planet is one of those games where your always fighting the control system and lag instead of the player.  It's a unresponsive clunky mess to me.


 

10 years ago  ::  Jun 13, 2010 - 11:50AM #4
TRisk
Posts: 1,159

Well thats you, not everyone has that problem. The same could be said for any game (Heck people are fighting about MVC3's control scheme right now and they haven't even used it yet)


Keep in mind TC, the first patch was a cluster of stuff they were able to patch the quickest. I don't quite see whats wrong with making the game a bit faster pace by making the rolling animation faster. Though if thats done, Sprinting and ladder climbing (maybe) speed would have to be increased to balance out.


Support NEVEC in MVC3!Click Here!
[Currently Playing: BFBC2, LP2, MHTri]
The Rebellion Army owns you now...
My MegaMan preference for MVC3 would had been Starforce, but yeah sure, I'll jump on this bandwagon, if X does indeed get in as DLC, there better be gamers playing as him or else this would had been a waste of time and missed opportunity for another Capcom Character...
10 years ago  ::  Jun 13, 2010 - 12:09PM #5
Josh/KiTbaSH/Kero
Posts: 124

Well a better idea for reducing nades is to have everyone start with 1 and then build up to like 4

Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content