Work in Progress Still but Feel free to Comment
Single Player Mode:
In single player mode the default is player model 1. To use other player models, hold either X (for player 2) Y (for player 3) or RB (for player 4) on the loading screen. Each model has his own unique set of weapons and weapon layouts.
Co-op and Multiplayer Mode:
T-ENG Giving - Y + Left Trigger will swap between your grenades and T-ENG if a Player is running low. Useful to support Player 4 in Co-op since his set up is plasma based weapons
General:
Chose your Spawn Point - Every time you activate a data post it becomes a Spawn point and gives you 500 to your Battle Gauge so try and activate at least one during your Play
Sprinting - Press and Hold B to sprint for a nice speed boost
Rolling - If you have Played Lost Planet EC or Colonies you will know how to Roll but, for those who don't, clicking in your Left Thumb Stick and pressing A will make your character roll. Very handy to dodge attacks.
Hanging On - If you press and Hold X once you have Grappled on to a surface you will stick to it like you are your life depended on it, Then Just click the Left Thumb Stick to be able to reel yourself in and out
Swimming - When you are in deep enough water Keep tapping A and you will swim just be careful not to go out to far or you will hit the level Barrier and it will stop you and you will die. Also while Swimming Sir Om Nom Nom's Electric Charge Deals no Damage to you.
Timing Your Jump - When Sir Om Nom Nom releases his Electric Charge if you just just before his Front feet hit the ground you can Dodge all Damage (With VS's you have to jump a little sooner because of the delay in the Jump)
Taunting - Like the Original Lost Planet and Colonies you can taunt by pressing and holding start and then pressing UP, DOWN, LEFT, RIGHT on the directional pad, But now in LP2 you can also taunt using the Left and Right Trigger as well as the Left and Right Bumper that's giving you 8 taunts in total
Gun Sword Double Hit - When using the Gun Sword, tap B to do the first melee swing wait until the end of the first swing and tap B again to do another hit that has tremendous power
Injection Gun - The Injection Gun is one of many support weapons in the game. The gun has two modes, one increases offence and the other increases defence. To change between the two modes press B, you will see the circle around the gun change colour. (Red is offence and Blue is defence). You can use this on your team mates individually or in a group as the gun has an area of effect. You can also use it on VS's and your self (Aim at your feet). When a player's defence has been increased with the Injection Gun they no longer flinch when hit or shot and take very little damage by Sir Om Nom Nom's electric charge.
GTT - 01 and GTF - 11 - Click and hold in the left thumb stick and press the left and right triggers you will fire the sub guns of the VS. Helps while reloading.
GTF - 11 Dashing - Click in your left thumb stick and press A and you can dash in thr direction that your holding your left stick in. (This Can Also Be Done in the Air Press A then Click in your left thumb stick and press A again to dash in the Air)
GAF - 14D - While in the gunner seat you have full 360 turning so use this to your advantage and help your pilot.
GAH - 42BS (Brawler) Punching - Click and hold in the left thumb stick while pressing the left and right triggers, you will punch for close range combat.
GAH - 42BS (Brawler) Dashing - Click in your left thumb stick and press A and you can even combo it with the punch for quick attacks (This Can Also Be Done in the Air Press A then Click in your left thumb stick and press A again to dash in the Air)
Sir Om Nom Nom (Salamander) Weak Points
Knees - All six of his knees are key weak points once you do enough damage to a knee, his leg, from the knee down will disintegrate.
Mouth and Tongues - if you have a VS shotgun or rocket's shoot it in his gaping hole it will do some nice damage.
Outer Core - The outer core on his back is another key weak point. When you have done enough damage the core will retract within his body.
Inner Core - Once you are instructed to enter his Body or you are eaten (Mouth needs to be open without his tongues extended) you will be inside of the stomach. If you have caused his outer core to retract you will see his inner core, large and glowing (can't miss it), doing enough damage to the inner core will cause his outer core to re-appear. This is the Weak Point that deals the most damage.
Weapons Info and Ammunition Max's
Max T-ENG - 9999
Player 1's Set Up
- Machine Gun - Max 1000 - A fully automatic gun
- Shotgun - Max 100 - A close range Wide spread Gun
- Rifle - Max 20+ - A Powerful Sniper Rifle for Long range Attacks can kill Foes in a Single head shot
- Rocket Launcher - Max 20 - a Powerful Weapon that can kill in one hit
- Injector Gun - Max 5+ - A Support Gun used to increase you or your Allies Offensive or Defencive Ability's for more Information See Above
- Hand Grenades - Max 20 - A very Basic Grenade Explodes 4 Seconds after been thrown
- Disk Grenades - Max 20 - a Frisbee Like grenade that fly straight and sticks to the Enemy before exploding
- Dummy Grenade - Max 20 - Grenades that Look like Human decoys that Float around until they Detonate
- Plasma Grenades - Max 20 - A Grenade that emits a Electrical Discharge once it explodes Freezing VS's and Players in the Blast Zone
- Gum Grenades - Max 20 - Grenades that Stuck to a Foe/Surface before they explode
Player 2's Set Up
- Machine Gun - Max 1000 - A fully automatic gun
- Revolver - Max 200 -A ten shot Magnum Very Powerful at close range but loses power over distance
- Rifle - Max 20+ - A Powerful Sniper Rifle for Long range Attacks and can kill Foes in a Single head shot
- Handcannon - Max 24 - A powerful handheld Rocket Launcher, Capable of 2 Shot's before reloading with the added Effect that each shot sticks to its target for a couple of seconds before Detonation
- Injector Gun - Max 5+ - A Support Gun used to increase you or your Allies Offensive or Defencive Ability's for more Information See Above
- Hand Grenades - Max 20 - A very Basic Grenade Explodes 4 Seconds after been thrown
- Disk Grenades - Max 20 - a Frisbee Like grenade that fly straight and sticks to the Enemy before exploding
- Dummy Grenade - Max 20 - Grenades that Look like Human decoys that Float around until they Detonate
- Gum Grenades - Max 20 - Grenades that Stuck to a Foe/Surface before they explode
- Regen Grenades - Max 4+ -A Support Type Grenade that Heals the Health of all Allies in the Green Dome it creates
Player 3's Set Up
- Gun Sword - Max 500 - A One Shot powerful gun with a Deadly Blade that can send Players Flying
- Shotgun - Max 100 - A close range Wide spread Gun
- Rifle - Max 20+ - A Powerful Sniper Rifle for Long range Attacks can kill Foes in a Single head shot
- Rocket Launcher - Max 20 - a Powerful Weapon that can kill in one hit
- Injector Gun - Max 5+ - A Support Gun used to increase you or your Allies Offensive or Defencive Ability's for more Information See Above
- Incendiary Grenades - Max 20 - A Fire Based Grenade that Drains the T-ENG of the Player it damages
- Disk Grenades - Max 20 - a Frisbee Like grenade that fly straight and sticks to the Enemy before exploding
- Dummy Grenade - Max 20 - Grenades that Look like Human decoys that Float around until they Detonate
- Plasma Grenades - Max 20 - A Grenade that emits a Electrical Discharge once it explodes Freezing VS's and Players in the Blast Zone
- Gum Grenades - Max 20 - Grenades that Stuck to a Foe/Surface before they explode
Player 4's Set Up
- Machine Gun - Max 1000 - A fully automatic gun
- Flamethrower - Max Infinite* - a Short Range flame Weapon that drains T-ENG of the Enemy once they have been hit
- Plasma Gun - Max Infinite* - A Rifle Type Weapon with a Slow rate of Fire and a Recharge time if fired in quick succession and can kill Foes in a Single head shot
- Plasma Cannon - Max Infinite* - Similar to the Plasma Gun but what the shot hits a sphere type explosion happens causing Major Damage. This gun Also has Recharge time if fired in quick succession
- Injector Gun - Max 5+ - A Support Gun used to increase you or your Allies Offensive or Defencive Ability's for more Information See Above
- Buster Grenades - Max 10 - A Very Power Grenade that Detonates from the core outwards to make a Huge Explosion
- Disk Grenades - Max 20 - a Frisbee Like grenade that fly straight and sticks to the Enemy before exploding
- Dummy Grenade - Max 20 - Grenades that Look like Human decoys that Float around until they Detonate
- Plasma Grenades - Max 20 - A Grenade that emits a Electrical Discharge once it explodes Freezing VS's and Players in the Blast Zone
- Spark Grenades - Max 20 - A Gum Type Grenade sticks to anything before it explodes with a Shocking Result Small Blast Radius but Heavy Damage
Other Weapons
- VS Gatling Gun - Max 999 - A Highly Powerful Mini Gun for a VS*
- VS Shotgun - Max 100 - A Highly Powerful shotgun for a VS*
- VS Rocket Launcher - Max 6+ - A Highly Powerful Rocket Launcher for a VS*
- VS Rocket Pod - Max 8+ - A Highly Powerful VS Weapon Shoots 4 Missles at once in an Arced Trajectory*
Notes:
- * As long as you have T-ENG you have Ammo for this Weapon
- * Can be used on Foot but due to size slows down the players walking speed
NOTE: The "Brawler" is Purely a Fan made Name (Made by me ^^) for the GAH - 42BS VS
and is not the Official Nick Name for the VS In the real game
And Thanks to Snow Infernus, Adamazing, FH, Watson, Velocity7 and Kill it with fire! or there help in making this