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Lost Planet
 
Lost Planet 2 General Discussion Give us your Feedback: Lost Planet 2 Co-Op Demo
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Give us your Feedback: Lost Planet 2 Co-Op Demo
11 years ago  ::  Sep 24, 2009 - 8:59AM #171
shuzi
Posts: 22

Just fired up the ps3 demo, played a few rounds.


first off I would like to ask:


Are the normal size monsters in Lost Planet 2 not sync with other players (ie. except the bosses) in terms of their positions after the initial spawn location in online matches?


you will know exactly what I mean if you have played the monster hunter series online. I am noticing it but am not so sure.


so to the feedbacks...


- It might be helpful if simple call out messages/ preset messages are available to send to other players during battles. There are people not using the mic and this will be helpful.


- Some hiccups performance. Hopes they get fixed.


- In the forest after the mini boss fight, the intense action happening in there and the amount of trees/ leaves/ whatever blocking your view quite oftenly is not helping much. It might be better to make those too close to the camera to become semi transparent?


Other things are looking fine, going to play more of it to try out more things.Cool Oh..and the flame thrower and gun blades are very cool, I like themLaughing


 


 

11 years ago  ::  Sep 24, 2009 - 9:37AM #172
velocity7
Posts: 32

Let’s see how the PS3 demo fares:


- First off, the demo starts up at the beginning of the game, sans the story. We get three sections, all of which are through akrid, but feature the new jungle areas in general.
- Some of your favorite akrid are back, but as usual are not too hard to kill.
- It appears they’ve tuned up the difficulty of the Salamander AI, and he’s now quite a bit tougher to beat. Same goes for trying to survive in his insides; more akrid are spawning at a time.
- The opening menu and the Salamander battle now feature orchestrated music! I wonder which orchestra they hired, but damn do they have a budget…


The framerate has drastically improved, even sometimes reaching 60 fps! I don’t know whether that’s a result of a month in the development lifecycle being very meaningful, or if the power of MT Framework is utilizing the 6 available CPU cores on the PS3 efficiently. I had ran some benchmarks for RE:5 on the PC, which was also on previous iterations of MT Framework, and going from a dual to quad-core CPU did give a fair increase in FPS... (note that the 360 has a PPE which is triple-core; similar to Cell but not same design)


That said, an update to the 360 demo would help give me an understanding of whether or not this performance boost carried over to the 360 as a result of improvements in MT Framework 2.0.

11 years ago  ::  Sep 24, 2009 - 10:19AM #173
Milton
Posts: 112

Please share a video of the new gameplay areas in PS3 demo....

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11 years ago  ::  Sep 24, 2009 - 10:42AM #174
Black Jack
Posts: 278

Has the basic movement and animations been sped up in anyway or is there still lags when trying to exit a VS or going from the walk to the run animation?

11 years ago  ::  Sep 24, 2009 - 11:54AM #175
Flashy
Posts: 832

Sep 24, 2009 -- 10:19AM, Milton wrote:


Please share a video of the new gameplay areas in PS3 demo....





yeah...me and chad will


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11 years ago  ::  Sep 25, 2009 - 2:40PM #176
rhyth
Posts: 17

Hi,


No complain so far against the PS3 Demo but is it possible to bring back the x-axis inverted option bcoz LP extreme condition has them and its weird playing the demo after how many years playing LP. 


 

11 years ago  ::  Sep 26, 2009 - 7:41PM #177
Jermaine
Posts: 1

Tell the Lost planet 2 devs to implement the OPTION of making the crosshair like regular third person shooters where it doesn't move from the middle??? It would be more conveinent for alot of ppl who aren't used to the moving crosshair. Feels like a Wiimote on a controller, doesn't feel right. I don't want this game 2 FAIL @ release. We could also tell them it would b good if they could put in local Co-Op as well.

11 years ago  ::  Sep 27, 2009 - 7:54AM #178
townnet
Posts: 9

Ps3 got additional mission is cool, but play alot of time i get boring. Still love boss battle all the time, but i have to pass through 2 maps just can play boss battle. This is annoying me. I wish the latest version after unlock all stage maps, we can directly choose boss stage to play co op with friend.

11 years ago  ::  Sep 27, 2009 - 9:28AM #179
Deaco
Posts: 2,074

Sep 26, 2009 -- 7:41PM, Jermaine wrote:


Tell the Lost planet 2 devs to implement the OPTION of making the crosshair like regular third person shooters where it doesn't move from the middle??? It would be more conveinent for alot of ppl who aren't used to the moving crosshair. Feels like a Wiimote on a controller, doesn't feel right. I don't want this game 2 FAIL @ release. We could also tell them it would b good if they could put in local Co-Op as well.





Okay, they already have that option just go to the settings next to crosshair speed or something like that, and after speed 15 it will go to something that says fixed 1,2,3,etc. Fixed is the setting that keeps the crosshair centered, I like the wii-mote style a little better though. They are working on the local co-op, they are trying to work through the Split screen since they have to duplicate the HD screens simultaniously withought comprimising too much.

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11 years ago  ::  Sep 27, 2009 - 1:40PM #180
shuzi
Posts: 22

Sep 26, 2009 -- 7:41PM, Jermaine wrote:


Tell the Lost planet 2 devs to implement the OPTION of making the crosshair like regular third person shooters where it doesn't move from the middle??? It would be more conveinent for alot of ppl who aren't used to the moving crosshair. Feels like a Wiimote on a controller, doesn't feel right. I don't want this game 2 FAIL @ release. We could also tell them it would b good if they could put in local Co-Op as well.




Change the bounding area to off in the Option menu.

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