|
Just fired up the ps3 demo, played a few rounds. first off I would like to ask: Are the normal size monsters in Lost Planet 2 not sync with other players (ie. except the bosses) in terms of their positions after the initial spawn location in online matches? you will know exactly what I mean if you have played the monster hunter series online. I am noticing it but am not so sure. so to the feedbacks... - It might be helpful if simple call out messages/ preset messages are available to send to other players during battles. There are people not using the mic and this will be helpful. - Some hiccups performance. Hopes they get fixed. - In the forest after the mini boss fight, the intense action happening in there and the amount of trees/ leaves/ whatever blocking your view quite oftenly is not helping much. It might be better to make those too close to the camera to become semi transparent? Other things are looking fine, going to play more of it to try out more things. Oh..and the flame thrower and gun blades are very cool, I like them
|
|
Let’s see how the PS3 demo fares: - First off, the demo starts up at the beginning of the game, sans the story. We get three sections, all of which are through akrid, but feature the new jungle areas in general. - Some of your favorite akrid are back, but as usual are not too hard to kill. - It appears they’ve tuned up the difficulty of the Salamander AI, and he’s now quite a bit tougher to beat. Same goes for trying to survive in his insides; more akrid are spawning at a time. - The opening menu and the Salamander battle now feature orchestrated music! I wonder which orchestra they hired, but damn do they have a budget… The framerate has drastically improved, even sometimes reaching 60 fps! I don’t know whether that’s a result of a month in the development lifecycle being very meaningful, or if the power of MT Framework is utilizing the 6 available CPU cores on the PS3 efficiently. I had ran some benchmarks for RE:5 on the PC, which was also on previous iterations of MT Framework, and going from a dual to quad-core CPU did give a fair increase in FPS... (note that the 360 has a PPE which is triple-core; similar to Cell but not same design) That said, an update to the 360 demo would help give me an understanding of whether or not this performance boost carried over to the 360 as a result of improvements in MT Framework 2.0.
|
|
Please share a video of the new gameplay areas in PS3 demo....
Xbox Live Gamertag: MegaErick
|
|
Has the basic movement and animations been sped up in anyway or is there still lags when trying to exit a VS or going from the walk to the run animation?
|
|
Please share a video of the new gameplay areas in PS3 demo....
yeah...me and chad will
 Your FACE!...god damnit! C'mon,Magma Dragoon for a future Capcom vs___!(Not changin' till it happens.) 3DS friend Code:5241-1970-5045 Add me. Add me on PS3/Vita,Flashy211 What you're doing is 120% criminal. Remember:What doesn't kill you,usually succeeds in the second attempt. You know you've given up on one your IPs if you let Spark Unlimited develop it. (or Nihilistic)
|
|
Hi, No complain so far against the PS3 Demo but is it possible to bring back the x-axis inverted option bcoz LP extreme condition has them and its weird playing the demo after how many years playing LP.
|
|
Tell the Lost planet 2 devs to implement the OPTION of making the crosshair like regular third person shooters where it doesn't move from the middle??? It would be more conveinent for alot of ppl who aren't used to the moving crosshair. Feels like a Wiimote on a controller, doesn't feel right. I don't want this game 2 FAIL @ release. We could also tell them it would b good if they could put in local Co-Op as well.
|
|
Ps3 got additional mission is cool, but play alot of time i get boring. Still love boss battle all the time, but i have to pass through 2 maps just can play boss battle. This is annoying me. I wish the latest version after unlock all stage maps, we can directly choose boss stage to play co op with friend.
|
|
Tell the Lost planet 2 devs to implement the OPTION of making the crosshair like regular third person shooters where it doesn't move from the middle??? It would be more conveinent for alot of ppl who aren't used to the moving crosshair. Feels like a Wiimote on a controller, doesn't feel right. I don't want this game 2 FAIL @ release. We could also tell them it would b good if they could put in local Co-Op as well.
Okay, they already have that option just go to the settings next to crosshair speed or something like that, and after speed 15 it will go to something that says fixed 1,2,3,etc. Fixed is the setting that keeps the crosshair centered, I like the wii-mote style a little better though. They are working on the local co-op, they are trying to work through the Split screen since they have to duplicate the HD screens simultaniously withought comprimising too much.
Have a question? Send me a Message! Gamertag - xBiBx FrOsTy
Youtube - Jsrfsongwizard
AIM: Defcon97@gmail.com
Lunethex is muh best frand! :)I mod the Lost Planet forums. Cuz' they coo', and I like the Mod Crest
|
|
Tell the Lost planet 2 devs to implement the OPTION of making the crosshair like regular third person shooters where it doesn't move from the middle??? It would be more conveinent for alot of ppl who aren't used to the moving crosshair. Feels like a Wiimote on a controller, doesn't feel right. I don't want this game 2 FAIL @ release. We could also tell them it would b good if they could put in local Co-Op as well.
Change the bounding area to off in the Option menu.
|