MORE INFO
Started: Jun 4, 2008
Members: 19,409
About:

Lost Planet

Group Officials
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
Lost Planet Technical Support Lost Planet PC Ports That Needs To Be Open
Jump Menu:
Post Reply
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View
Sticky: Lost Planet PC Ports That Needs To Be Open
13 years ago  ::  Jul 06, 2007 - 6:18PM #1
Lost
Posts: 1,658
Here are the ports you must open on your network/router in order to ensure the best multiplayer online experience with Lost Planet PC.

Lost Planet UDP 3075 send/receive
Lost Planet UDP 27215 send/receive
Lost Planet TCP 27030 to 27050 send/receive
Lost Planet UDP 27000 to 27015 send
Lost Planet UDP 27216 send

Steam Client UDP 1200 (For the Friends service)
Steam Client UDP 27000 to 27015
Steam Client TCP 27020 to 27050

Steam Dedicated Server UDP 27015 (Default HLDS, SRCDS and HLTV ports)
Steam Dedicated Server UDP 27020 (Default HLDS, SRCDS and HLTV ports)
Steam Dedicated Server TCP 27015 (SRCDS Rcon port)

Steam UDP 26900
Steam UDP 27015
Steam UDP 27017

Note: To host a match, you must have an open static IP or enable "port forwarding" on your router in order to create a match.

Note 2: Windows XP SP1 firewall users running Source Dedicated Server must open TCP Port 27015 for Rcon to work.
Quick Reply
Cancel
13 years ago  ::  Jul 06, 2007 - 6:49PM #2
Lost
Posts: 1,658
Here are some resources that might be helpful.

1. portforward.com is a very good general portforwarding tutorial/walkthrough site. Check them out for general info on how to open ports safely and/or how to forward your ports.

2. If you have a Linksys router, you can go to their technical support page to get started on port opening and forwarding info. Start by choosing your router model.

3. For Netgear router owners, you can see their tutorial on portforwarding for their routers. Again, you will have to find out and select your router model to get the best info.
Quick Reply
Cancel
13 years ago  ::  Jul 06, 2007 - 11:35PM #3
fejorca
Posts: 5
question: can I use upnp? because some routers have this option enabled and maybe LP can use it to open ports by itself.
Quick Reply
Cancel
13 years ago  ::  Jul 07, 2007 - 4:14PM #4
id0licious
Posts: 86
This is such a bad method of getting MP to work. You expect me to really leave all those ports open all the time just so I can play LP PC? Why can't the game operate like all other PC games? No other game requires the end user to manually forward ports, not to mention this many ports...I could understand if you had to open ports to run a server, but this isn't even the case. When can we expect a real fix? Do you [Capcom] honestly think that every PC gamer knows how to forward ports? Alot of these gamers are kids and either don't know how to do it or don't have access to do it. So, I for one am still awaiting a "real" fix.
Quick Reply
Cancel
13 years ago  ::  Jul 08, 2007 - 12:06PM #5
mzr
Posts: 2
ok, i'm browsing the forums, i tried portforwarding.com, then tried manually open ports in the windows xp firewall (yeah i liked that part) then, when i was fed up, just turned it off (the firewall). it didn't help, still cant join matches, still cant host one, still dont know what do do.
i dont have a router, and the only firewall i have is the windows xp firewall. could anyone explain me what to do, in a simple way? i'm not a haxor, dont really understand the mumbo jumbo.
please.
Quick Reply
Cancel
13 years ago  ::  Jul 08, 2007 - 2:22PM #6
id0licious
Posts: 86

mzr wrote:

ok, i'm browsing the forums, i tried portforwarding.com, then tried manually open ports in the windows xp firewall (yeah i liked that part) then, when i was fed up, just turned it off (the firewall). it didn't help, still cant join matches, still cant host one, still dont know what do do.
i dont have a router, and the only firewall i have is the windows xp firewall. could anyone explain me what to do, in a simple way? i'm not a haxor, dont really understand the mumbo jumbo.
please.


This is exactly why Capcom needs to get off their asses and issue a real patch, that actually fixes things. This port forward bulls hit is nonsense.

Quick Reply
Cancel
13 years ago  ::  Jul 08, 2007 - 3:24PM #7
Aidan
Posts: 76
Go to www.dlink.com for info on port forwarding on DLink routers.

I have one ... and it ROCKS!!!

:)
Quick Reply
Cancel
13 years ago  ::  Jul 08, 2007 - 4:47PM #8
mzr
Posts: 2

Aidan wrote:

Go to www.dlink.com for info on port forwarding on DLink routers.

I have one ... and it ROCKS!!!

:)


wow, i'm happy to hear that everything's fine with you and your router. any suggestions on how could i make multiplayer work without a router?

Quick Reply
Cancel
13 years ago  ::  Jul 08, 2007 - 5:55PM #9
Chiodos888
Posts: 8
this is all very confusing. after going to the givin website i opened a static ip adress and am able to login to my router but the sad part is i dont understand how to open the port

i see for port addons public and private

are those send and recieve
Quick Reply
Cancel
13 years ago  ::  Jul 09, 2007 - 9:57AM #10
Sieish
Posts: 24
you dont need all thoes ports open just 27215-27216 udp to host a game
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Quick Reply
Cancel
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content