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Hello i am a new user to this forum but i have been browsing around to try and fix a little problem of mine, Every time i try and start the game i get this error D3DERR_OUTOFVIDEOMEMORY : IRender->getDevice()->CreateTexture(mSurfaceSize.w,mSurfaceSize.h,level,usage,(XFFORMAT)fmt,pool,&ptex,NULL) Now i get this error with steam and the Dx9 copy which i have downloaded from the capcom site i have gone thought the forums and tryed many fixes to try and solve this problem none have yet to work so on that note that i why i am here posting this problem.
I gusses a little info would be helpful
------------------ System Information ------------------ Time of this report: 6/6/2007, 12:59:22 Machine name: WEEE Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 10/20/06 11:52:35 Ver: 08.00.12 Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs) Memory: 1024MB RAM Page File: 523MB used, 1936MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode
------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.
--------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GTS Manufacturer: NVIDIA Chip type: GeForce 8800 GTS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_823C1043&REV_A2 Display Memory: 320.0 MB Current Mode: 1600 x 1200 (32 bit) (75Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.5822 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 4/20/2007 06:05:00, 5434880 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 4/20/2007 06:05:00, 6739168 bytes Device Identifier: {D7B71E3E-42D3-11CF-4D65-37A203C2CB35} Vendor ID: 0x10DE Device ID: 0x0193 SubSys ID: 0x823C1043 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run Thanks
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You need the latest drivers for your video card. That will fix the error. http://www.nzone.com/object/nzone_downl … river.html
Christian Svensson Corporate Officer/Senior Vice-PresidentNow Playing: Monster Hunter 3 Ultimate (Wii U & 3DS), Neverwinter(PC), Sim City (PC), League of Legends (PC) Any typos you see are probably my iPad's fault (probably). You can find me on Google+
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