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Lost Planet

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Lost Planet
 
Lost Planet Lost Planet PC 1440 x 900 Resolution is not supported
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Switch to Forum Live View 1440 x 900 Resolution is not supported
13 years ago  ::  May 16, 2007 - 12:06AM #1
GTOViper
Posts: 4
1280 x 800 is supported, so obviously the game supports 16:10 aspect ratio.
Hopefully 1440 x 900 will be supported by the final version. The demo looks incredibly awesome in DX10!!:)
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13 years ago  ::  May 16, 2007 - 12:12AM #2
CommanderZx2
Posts: 63
Yeah, my native resolution is 1440x900. Going to look all stretched if I have to run it at 1024x768.
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13 years ago  ::  May 16, 2007 - 12:13AM #3
Sven
Posts: 10,170
I'll speak to the team about this in the morning. Sounds like a fairly common issue for people.

Christian Svensson
Corporate Officer/Senior Vice-President

Now Playing:  Monster Hunter 3 Ultimate (Wii U & 3DS), Neverwinter(PC), Sim City (PC), League of Legends (PC)

Any typos you see are probably my iPad's fault (probably).

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13 years ago  ::  May 16, 2007 - 12:14AM #4
SpykeZ
Posts: 69
Another one here for 1440x900
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13 years ago  ::  May 16, 2007 - 12:17AM #5
Naish
Posts: 37
Thanks Sven, we're all looking forward to their response. :).
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13 years ago  ::  May 16, 2007 - 12:31AM #6
GTOViper
Posts: 4
Sweet =) I started this thread like 10 min ago and got a reply from a mod. this game is gonna rock all GeForce 8 series owner's socks off!
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13 years ago  ::  May 16, 2007 - 12:34AM #7
Sven
Posts: 10,170

GTOViper wrote:

Sweet =) I started this thread like 10 min ago and got a reply from a mod. this game is gonna rock all GeForce 8 series owner's socks off!


Technically, I'm not a mod (we have mods, but they're at home, with their families).

I'm one of the US executives at Capcom (also at home with my family, but working).


Christian Svensson
Corporate Officer/Senior Vice-President

Now Playing:  Monster Hunter 3 Ultimate (Wii U & 3DS), Neverwinter(PC), Sim City (PC), League of Legends (PC)

Any typos you see are probably my iPad's fault (probably).

You can find me on Google+
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13 years ago  ::  May 16, 2007 - 12:43AM #8
proekaan
Posts: 1

Sven wrote:

Technically, I'm not a mod (we have mods, but they're at home, with their families).

I'm one of the US executives at Capcom (also at home with my family, but working).


Oh...still it's always nice to see a feebcack.:p

But if you consider support for 1440x900...what about 1680x1050?

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13 years ago  ::  May 16, 2007 - 12:48AM #9
Sven
Posts: 10,170
No promises on anything/everything, but let's add all feedback to that feedback thread that Naish made.

BTW, thanks Naish. You're saving someone here (probably Brian, Seth or Frank) some work. :)

Christian Svensson
Corporate Officer/Senior Vice-President

Now Playing:  Monster Hunter 3 Ultimate (Wii U & 3DS), Neverwinter(PC), Sim City (PC), League of Legends (PC)

Any typos you see are probably my iPad's fault (probably).

You can find me on Google+
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13 years ago  ::  May 16, 2007 - 12:56AM #10
ÜberJumper
Posts: 19
Seriously, did they bother to test this on standard PC resolutions?  Just about every 17" and 19" LCD is 1280x1024 resolution natively, and they won't switch resolutions to 1280x720.

What's the idea of releasing, possibly the first DX10 game demo, without people actually being able to even start the game?

It would be nice if the game came with a readme file for instructions on forcing the game into a windowed mode to start, or perhaps even listing the command line switches (if there are any?) to set the resolution manually.  Heck, it'd be nice to find if there's a config file that we can edit and change the startup resolution.
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