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Hello I've installed the game, but when i launch it, i get only a black screen with a cursor. When i make alt+ctrl+del , i can see an error message that i don't understand : D3DERR_OUTOFVIDEOMEMORY : IRendrer->getDevice()->CreateIndexBuffer(size,usage,D3DFMT_INDEX16,D3DPOOL)pool,&mpIndexBuffer,NULL Can anyone help ?
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Posting a dxdiag.txt file might be enlightening.
Start>Run... type DXDIAG and hit enter... then save all information to a text file and copy and paste it here.
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------------------ System Information ------------------ Time of this report: 5/16/2007, 08:06:26 Machine name: XPSP2-1D6A4DE84 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 10/20/06 14:17:38 Ver: 08.00.12 Processor: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz (2 CPUs) Memory: 2048MB RAM Page File: 964MB used, 1700MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode
------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.
-------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
--------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GTS Manufacturer: NVIDIA Chip type: GeForce 8800 GTS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_042010DE&REV_A2 Display Memory: 320.0 MB Current Mode: 1680 x 1050 (16 bit) (60Hz) Monitor: ViewSonic VX2025w_Series Monitor Max Res: 1680,1050 Driver Name: nv4_disp.dll Driver Version: 6.14.0010.9794 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 2/23/2007 11:25:00, 5747200 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 2/23/2007 11:25:00, 5749472 bytes Device Identifier: {D7B71E3E-42D3-11CF-2C55-2A2403C2CB35} Vendor ID: 0x10DE Device ID: 0x0193 SubSys ID: 0x042010DE Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run
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Can't paste the full text, hope this will be enough.
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I get exact same error and I have the exact same video card. Are you telling me that 320Mb of GDDR3 RAM is not enough for the game?
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use the code or quote tags and it should let you post all of it.
["code"] whatever the text is here ["/code"] without quotation marks. You can replace the word code with quote as well.
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I get exact same error and I have the exact same video card. Are you telling me that 320Mb of GDDR3 RAM is not enough for the game? It should be sufficient and I know it's been tested against those cards extensively. There has to be another reason.
Christian Svensson Corporate Officer/Senior Vice-PresidentNow Playing: Monster Hunter 3 Ultimate (Wii U & 3DS), Neverwinter(PC), Sim City (PC), League of Legends (PC) Any typos you see are probably my iPad's fault (probably). You can find me on Google+
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Try these: http://www.nvidia.com/object/winxp_2k_158.22.htmlYou're on 97.44 version by the looks of it.
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