MORE INFO
Started: Jun 4, 2008
Members: 19,409
About:

Lost Planet

Group Officials
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: Capcom unity forum will be off soon - join Lost... on Apr 1, 2020 @ 4:04 PM CDT
Created thread: A well made Lost Planet on new gen could have t... on Jan 21, 2020 @ 7:01 PM CST
Replied to Capcom® Gets Steamed on Jul 7, 2019 @ 5:07 PM CDT
Lost Planet
 
Jump Menu:
Post Reply
Quick Reply
Cancel
Page 1 of 6  •  1 2 3 4 5 6 Next
Switch to Forum Live View New Update for March 9!
13 years ago  ::  Feb 01, 2007 - 12:38PM #1
Brian Dunn
Posts: 606
Here are the details for the new update going live on or around March 9. Much of this is due to feedback from you, the fans, about how to make the game better and more user-friendly. So thank all of you, because you are what make the Lost Planet community great!


Lost Planet Updates:

•    In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
•    In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
•    In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
•    At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
•    At the post-match Results screen, Gamertags of the players who have left the session will be darkened.


Bug Fixes

•    Sometimes in Fugitive mode there would be multiple Fugitives instead of just one -- Fixed
•    Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it -- Fixed
•    Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot -- Fixed
•    Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match -- Fixed
•    Sometimes post-match Results screens would show players who did not participate in the match -- Fixed
•    Starting a taunt animation during a reload shortened the reload time as an exploit -- Fixed
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 12:40PM #2
chaser74
Posts: 996
thats awsome but now i cannot reload my rockets as quick....lol jk.
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 12:43PM #3
Capcom Admin
Posts: 10,782
nice, i like all the things that are getting fixed in it, keep up the good work capcom!
TEST
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 12:48PM #4
Lucent85
Posts: 2,360

chaser74 wrote:

thats awsome but now i cannot reload my rockets as quick....lol jk.


oh I was about to say. I wasn't sure why you'd need to start a taunt to reload quicker as everything is pretty quick at reloading. The rocket launcher...I think I'm gonna go on a rocket rampage for a month. lol! :rolleyes:

360: Lucent85 (currently w/o a 360)
PSN: Lucent85
MSN: lucent85@hotmail.com
YAHOO: Lucent85

Currently Playing:

PS3: Final Fantasy XIII and Red Dead Redemption
PS2: God Hand, Okami, Persona 4
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 12:56PM #5
Brian Dunn
Posts: 606
Here are the details for the new update going live on or around March 9. Much of this is due to feedback from you, the fans, about how to make the game better and more user-friendly. So thank all of you, because you are what make the Lost Planet community great!


Lost Planet Updates:

•    In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
•    In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
•    In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
•    At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
•    At the post-match Results screen, Gamertags of the players who have left the session will be darkened.


Bug Fixes

•    Sometimes in Fugitive mode there would be multiple Fugitives instead of just one -- Fixed
•    Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it -- Fixed
•    Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot -- Fixed
•    Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match -- Fixed
•    Sometimes post-match Results screens would show players who did not participate in the match -- Fixed
•    Starting a taunt animation during a reload shortened the reload time as an exploit -- Fixed
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 2:26PM #6
Mirimar
Posts: 82
No mention of a fix for balancing Fugitive? =(  Any word on this?
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 2:58PM #7
OrleanKnight
Posts: 777
All these updates certainly sounds very good, and I'm sure they'll help out in a lot of ways. Perhaps this would further explain why I was having taking out someone using the VS Rocket Launcher last night. He did seem to be reloading it a little too quickly...
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 3:01PM #8
Mirimar
Posts: 82

OrleanKnight wrote:

All these updates certainly sounds very good, and I'm sure they'll help out in a lot of ways. Perhaps this would further explain why I was having taking out someone using the VS Rocket Launcher last night. He did seem to be reloading it a little too quickly...


That doesn't make sense because you cannot taunt while holding any of the VS weapons.

Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 3:03PM #9
VisIoN0202
Posts: 40
cant wait but march 9th is kinda far away :(
Quick Reply
Cancel
13 years ago  ::  Feb 01, 2007 - 3:05PM #10
OrleanKnight
Posts: 777
Hmm, well, he certainly was packing more than one Rocket Launcher too. This also could have been the problem. Heh, he had Rockets the whole game, when I killed him he always had them on him and he was always launching them here and there.

It's already not much fun to play Japanese players, but to play Japanese players packing tons of rockets the WHOLE game? Hmm, that does suck the fun out of playing.
Quick Reply
Cancel
Page 1 of 6  •  1 2 3 4 5 6 Next
Quick Reply
Cancel
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content