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Started: Jun 4, 2008
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Lost Planet

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Lost Planet
 
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11 years ago  ::  Nov 20, 2008 - 10:15AM #1
Maeson
Posts: 5

Ok, hey, this my first post here and the following two weapons really need to be fixed.


 


Rocket Launcher


The infantry version has one great big gaping bug/design flaw that in no way is supposed to be a game mechanic: Jump-shooting. When you do not jump, to fire this weapon your character stands still, takes a second to aim and then fires. But in a jump everything is instantaneous, on the move.


THIS has to go! It defies logic that you could be able to fire ANY weapon during a jump. ESPECIALLY one you have to stand still to fire. The rocket launcher is currently nothing short of a buggy weapon that needs to be fixed. This bug causes serious balance issues compared to other infantry weapons.


 


Flame Thrower


This weapon is supposed to be a devastating close-range weapon, but it fails. Miserably. Even for a close range weapon, the range for this thing is simply ridiculously short. Also the "devastating" part is nowhere to be found since every enemy I light up, keeps on walking.


This weapon lacks one thing that all flame throwers should have: stickiness. The flames should "stick" to the target(ed area) and deal additional damage over time. The range should see a small increase and the damage needs an upgrade. This is a weapon that should be feared. Seeing a weapon like this should make even the most heavily armed opponent go "F*ck this sh*t!", turn tail and run. But all it is now is a weapon with uncomfortably blocky firing graphics and an extremely questionable point in the game.


 


General weapons.


I have already stated above that i dislike the "faulty game mechanic" where you are able to fire during a jump or a roll. Simple as that. No player should be able to fire their weapons during a jump or a roll.


 


Thank you. 

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11 years ago  ::  May 28, 2009 - 3:57PM #2
MaverickReploid
Posts: 361

I can understand the bugs you are talking about,  but I think that these little quirks are part of what make the game so much fun. 

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11 years ago  ::  Jun 19, 2009 - 12:23PM #3
maiky-nisute
Posts: 1,366

1 yes i fully understand this one but some how we learned to live with it (as we did with rolling out a granate or rocked launcher blast)


2 This one i FULLY agree on. the fire doesn't even make the once you hit screams of pain nor does it damage the person after it was set on fire. conclusion i NEVER use it.


3 i understand your logic but i would not want it any other way. sorry

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10 years ago  ::  Oct 01, 2010 - 9:26PM #4
Nicolaus
Posts: 4

i disagree about the rocket launcher. i agree with you about the flame thrower. i think you should be able to shoot on the jump, but not be able to on the roll.

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